Search the Community
Showing results for tags 'die'.
Found 2 results
-
Hello, Brand new Mini DayZ player here, [less than a week] and I am loving it! My boyfriend was playing for a while then after hearing all the excitement, I asked about it and he showed me. I am now happily a fan. It takes me back to my PC game days of Krush, Kill, & Destroy but more hands on. After playing the game and lots of dying, I now have a ton of questions [and a suggestion or 2] that I can't seem to find the answers to. Hopefully you can answer them. ***What clothing items [besides T-shirt] can be torn into rags? I have searched so many places online and I cannot seem to find the answer to this. I know in the original game DayZ, there was a decent list of clothing that could be torn into rags, some even torn into more than 1 rag. Please help! ***How many times can you harvest a plant before it "dies" ? Do the plants die, become unable to be used? I know you get like 2-5 crop from most plants. What I'm wondering is if it keeps growing new crop on it's own or do you have to plant new things each harvest? [note: this is in reference to farming in the game. I am not asking about berry bushes.] *** How long do items survive when dropped on the ground? Does the map referesh every X amount of hours? *** Can your character get attacked while inside a civilian tent? *** Why can bear traps hurt our characters but not barbed wire? Wouldn't it make sense to make bear traps and other similiar things only harm the enemies? Seems to give them even more of an unfair advantage than what they already have. *** What is the purpose of the fuel can? *** Why can certain enemies enter certain buildings? How do we know which enemies can enter buildings or which buildings they can enter? Do enemies change per island you visit? *** What is the secret place? How would we know we have found the secret place?
-
Zeus Multiplayer Virtual Entities Die on Start
smashballs posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
My Zeus Game Master mission works near flawlessly, except for some reason all the virtual entities die when the mission starts. I will select the Zeus virtual entity at the start screen, and when it goes to the briefing it shows "No Signal", then starts with the screen pointing up and it shows me the death screen. Why is this happening? The Zeus can work if being used by a regular unit, but that causes strange re-spawning bugs. I want a normal virtual Zeus entity to be the Game Master, but that is impossible if it dies for no reason. Am I missing something for my virtual entities to be dying? I am using version 1.56 for the Eden editor, is that the cause of this strange bug? Description.ext author="Smash Balls"; onLoadName = "Overlord 42+1 Master Altis"; OnLoadMission = "There is an almighty Overlord of which I wouldn't disobey! The NATO faction has a starting desert HQ with a handful of starting assets to use."; loadScreen = "overlordCastle.jpg"; overviewText = "Our lord of death and destruction has arrived!"; displayName = "Overlord 42+1 Master Altis|Preset Base(NATO)"; respawnVehicleDelay = 30; respawn = "BASE"; respawndelay = 15; respawnDialog = 1; respawnTemplatesWest[] = {"MenuPosition","MenuInventory"}; respawnTemplatesCiv[] = {"MenuPosition","MenuInventory"}; respawnTemplatesVirtual[] = {}; respawnOnStart = 0; disabledAI = 1; joinUnassigned = 1; aiKills = 1; class Header { gameType = ZGM; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 43; //Max # of players the mission supports playerCountMultipleOf = 1; };