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Found 5 results

  1. Hello everyone: I need help deciphering what I am doing wrong when setting up my new balaclava. I already made several new textures for the vanilla arma3 balaclavas previously without problems. class CfgPatches { class TCGM_BanBal01 { units[]={}; weapons[]= { "TCGM_BalaclavaTI...
  2. I have created a new model with Blender and I have been able to successfully convert it into an Arma3 object that can be selected from the virtual arsenal without any problem in the "Facewear" section (a cosplay accessory). I also made a new face skin that can be selected from the full arsenal in th...
  3. Still disappointed with how little love BIS gives to the entire water and underwater environment. C'mon BIS! Does anyone know, or have a config solution to make Diving Goggles VISIBLE when on LAND? And the inverse, stop facewear (cfgGlasses) from disappearing when in WATER? I...
  4. Hey all... I've been making a simple model with a transparent texture to represent a camouflaged helmet scrim which can be worn via the glasses inventory slot... I've been running into a wall trying to figure out exactly what is wrong with the object, everything has been done so far via the Blender...
  5. Hey all... I've been making a simple model with a transparent texture to represent a camouflaged helmet scrim which can be worn via the glasses inventory slot... I've been running into a wall trying to figure out exactly what is wrong with the object, everything has been done so far via the Blender...
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