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Showing results for tags 'captain'.
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We'd like to try using this thread to track clear updates about changes to the AI. But first, some all important disclaimers! Not all the changes made to the AI can be logged as and when they happen Sometimes the changes made by the programmers require other departments to update or pack their data Sometimes that's not always possible right away (i.e. changes to AI Costmaps for terrain, tweaking of new/refined values in configs) Sometimes the changes must be put on hold while we make sure/prevent them from entirely annihilating the rest of the game Sometimes the changes must be reverted because they destroy more than they heal. Sometimes our programmers have to work, rather than talk about working. We hope it helps shine some light on the ongoing refinements/fixes being made to the AI, and can help to frame/promote some useful feedback/discussion/understanding about the current state/future direction and progress. You can discuss the changes across in the AI Dev Branch Discussion thread. Best, RiE First set of notes follows: It wasn't supposed to fix rotation speed of AI soldiers, but is letting them use "aiming deadzone" as specified in the unit config (minGunTurnAI, maxGunTurnAI) which is typically 60 degrees cone. Therefore currently AI should be able to follow targets better without moving whole body. RPG and NLAW are supposed to be unguided, but AI was still able to use them as guided weapons. This was corrected. Quite big change, now AI is able to calculate and predict accurate ballistic of bullet, therefore is able to aim and engage targets on all ranges, both static and moving. Also, this improves AI ability to hit moving targets by more precise time of leading calculation. Good way to check this change is try to fight AI sniper on 1km+ range. Of course it still depends on his skill. AI was considering animals as friendly, therefore denied to shot in theirs direction. Example: put yours character, enemy soldier and snake animal between you. After this fix AI won't bother with friendly fire against animals. N.b. Sometimes I'll quote one one of our Programmer's comments, but reserve the right to make splendid editorial adjustments! :cool:
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Scott F. Miller's Captain Rank? (Army,Navy or Air force)
God of Monkeys posted a topic in ARMA 3 - OFFICIAL MISSIONS
Hi, I very curious about Miller's Captain Rank. Because Captain in army, navy or air force have different rank, and when I translate this into Chinese, this will be a problem, because we call Captain in army or navy in Chinese is totally different word. Anybody know this? Thx -
The Battle of Caribou by Churrofighter Campign of three acts about the taking of a small island occupied by the People's Liberation Army in the East China Sea by a Marine expeditionary unit. On November 23, 2013, the PRC set up the 'East China Sea Air Defense Identification Zone' which includes the Senkaku Islands. On December 6, 2014, the PLA invaded the island an set up an HQ-9A SAM battery, started to build a 3,000 ft runway and deployed an undisclosed number of Dong-Feng 21 (CSS-5) medium-range anti-ship ballistic missile. Since the islands are included within the Treaty of Mutual Cooperation and Security between the United States and Japan, meaning that a defense of the islands by Japan would require the United States to come to Japan's aid. Day 1: MARSOC Raid - Operation Hydrographic Overpicture Day 2: Amphibious Assault - Operation Aggregate Premise Day 3: Air Assault - Operation Tangency Locker Features: Join In Progress Random Enemy Foot Patrols ACE Settings: Change viewdistance dialog ACE Wounds: Medics are required for Medikits and Full Heal in the field is enabled. Exchangeable Armament System for Aircraft in the LHD. RTO can request fixed-wing CAS Squad Leader can request artillery support. Slots: It has 6,20 and 24 player slots featuring a Marine Expeditionary Unit: Download: http://www.armaholic.com/page.php?id=26970 http://www.mediafire.com/download/x3z9vrb06h11gw5/The+Battle+of+Caribou%282%29.zip Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Credits & thanks: Monsada for his UPSMON Patrol Script, Bon_Inf* for the support scripts. Community Base Addons Advanced Combat Environment 2 A.C.R.E - Advanced Combat Radio Environment Advanced Combat Environment 2 - ACEX PLA Caribou Frontier
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Make Arma Not War - Captain Miller Wants You To Vote!
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
To support Captain Miller’s “I Want You To Vote†campaign, we’re running a special competition, with an even more special prize. How to enter? Create your own “… Wants You To Vote†poster or video for the Make Arma Not War contest. The best submission will win a true Arma 3 fan package, which includes a boxed version of Arma 3, a printed Arma 3 Tactical Guide, an Arma 3 t-shirt, and an Arma 3 USB flash drive. UPDATE: The results of the 'Want You To Vote' competition are in! Check out the submissions on www.makearma.com! And of course click here to browse through the Make Arma Not War entries and vote. -
I am using the latest arma 2 combined operations beta patch (build 107882) along with these command lines -nosplash -maxMem=2047 -cpuCount=4 -exThreads=7 Just recently got a new SSD. Idk why it stopped me in middle of game. Did a google search and nothing came up for Battleye Corrupted Memory #55 I knew that battleye had a update recently.