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Showing results for tags 'Jammer'.
Found 4 results
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Hi! 👀 Some friends of mine found a bug that allows you to be under jammer all the time! 🚨 To prevent players from reproducing it, I will not put the functionality but I can inform a developer of its functionality if he is interested 📢
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Currently when I craft a Jammer consumable I'm offered to boost/reduce the crafting time by paying 0 crowns (based on my current player level 63), but if I select this option my crown balance is deducted. However, If I wait 40 seconds (out of 59 seconds) for the princely sum of 1 crown I can receive the item instantly, so it appears that the boost cost being advertised to players is misleading, based on other items I believe the initial cost to receive the item instantly should be 1 crown (depending on your player level) and this is reduced after a certain waiting period.
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Hey everyone, while doing the EA-18G I decided I mine as well do the Prowler at the same time, so here it is. Until I can get some help together for this, progress will be slow. First off, the model was bought from turbosquid with an all extended uses license. First Release is set to include: -More then 2 textures -Loadout/Texture menu -Foldable wings -Electronic attack script -Nav Lights, formation lights -Air refueling -Firewills AWS -Complete cockpit -ALQ-99s high and low frequency jammers Team Mr.Red/flanders25 SuperFastBlast There is more to be added to that list, but I am looking for some modelers and someone good with animations as the landing gear is very complicated and I cannot do it on my own. If you want to help with animations or modeling, please message me. WE NEED YOU!! Thanks for looking, and EA18G will probably release before this
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Hey guys, I was recently thinking of something that I saw in a separate mod, which is unfortunately not being developed any more, strictly speaking, radio jammer for radio controlled IED detonations. There is a mod which comes with a backpack item that has that option but it naturally only works for the explosives provided by that specific mod. I would, however, like to try and incorporate the same mechanism but to the ACE Explosives. Turns out there is a function for that but I am not skilled enough to implement it using my scripting skills. I have found this: https://ace3mod.com/wiki/framework/explosives-framework.html#53-detonation-handler At the very bottom of the page there is a section which seems to be doing what I need it to do, which is block all the detonations of radio controlled explosives (such as the cellphone). I was thinking about using this code possibly in a form of a switch that the player could use. Similarly to the backpack from the other mod, it could be whatever item that the player can have (possibly some kind of a backpack as well) that would have the ON and OFF switch. Those switches would then control whether the Cellphone detonation of an IED is possible or not. Another thing I found was that Achilles actually seems to have a similar functionality but it appears to be restricted to Zeus-placed objects via this specific module as well as looks to be "jammable" only by an actual vehicle. I will need to test this one today tho. https://github.com/ArmaAchilles/Achilles/wiki/Module-Information I would be very grateful for any help in terms of how to achieve that result possibly using that first bit of code. Thanks a lot! Adam