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AddOns in Missions

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Is it possible to include used AddOns in the mission PBO files when you compile/export the mission? I know it says what addons are used in the mission.sqm but it obv can't access it if the user doesn't have it, so can you put it in a subfolder of the mission folder and have it be used from there instead of a @mod folder in the main directory? Or is it required that for someone to play a mission with addons that they download them separately? Thanks.

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Is it possible to include used AddOns in the mission PBO files when you compile/export the mission?

No.

Or is it required that for someone to play a mission with addons that they download them separately?

Yes, it's required, that's the way it works.

Xeno

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Is it possible to include used AddOns in the mission PBO files when you compile/export the mission? I know it says what addons are used in the mission.sqm but it obv can't access it if the user doesn't have it, so can you put it in a subfolder of the mission folder and have it be used from there instead of a @mod folder in the main directory? Or is it required that for someone to play a mission with addons that they download them separately? Thanks.

Addons are loaded at gamestart, missions load, if you want to play them.

But you can make it the other way round: Place missions in addons.

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Look into the Yoma Addon Sync tool.

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