JDog 11 Posted July 22, 2009 Is it possible to include used AddOns in the mission PBO files when you compile/export the mission? I know it says what addons are used in the mission.sqm but it obv can't access it if the user doesn't have it, so can you put it in a subfolder of the mission folder and have it be used from there instead of a @mod folder in the main directory? Or is it required that for someone to play a mission with addons that they download them separately? Thanks. Share this post Link to post Share on other sites
xeno 234 Posted July 22, 2009 Is it possible to include used AddOns in the mission PBO files when you compile/export the mission? No. Or is it required that for someone to play a mission with addons that they download them separately? Yes, it's required, that's the way it works. Xeno Share this post Link to post Share on other sites
NeoArmageddon 958 Posted July 22, 2009 Is it possible to include used AddOns in the mission PBO files when you compile/export the mission? I know it says what addons are used in the mission.sqm but it obv can't access it if the user doesn't have it, so can you put it in a subfolder of the mission folder and have it be used from there instead of a @mod folder in the main directory? Or is it required that for someone to play a mission with addons that they download them separately? Thanks. Addons are loaded at gamestart, missions load, if you want to play them. But you can make it the other way round: Place missions in addons. Share this post Link to post Share on other sites
.kju 3245 Posted July 22, 2009 Look into the Yoma Addon Sync tool. Share this post Link to post Share on other sites