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Rexxenexx

co10_OperationEarlyRisev1

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co10 Operation Early Rise v3 Final Version Updated 7/23/2009

a2_earlyrise_splash.jpg

Your mission is to destroy the enemy insurgent supply, disrupt the

appeasement of enemy forces in the town of Pusta, cut-off the enemies

means of communication, and destroy their air-power before it leaves the

ground! Use stealth wherever possible.

If their are no major bugs this will be the final version of this mission.

Download Here

Armaholic Mirror

-Updates Below-

v3 ChangeLog

-task switches fix

-rescripted MHQ and fixes to respawn

-rescripted longer outro

-some mission improvement - more engaging AI position/movement to last two missions

-Hinds still love to kiss trees. I don't want to set the flyinheight that takes away from the freakyness of watching a Hind fly low at you.

-Pusta clear fix

-guard marker clear fix

-cars added to some towns along route in case you are stranded

-Easter Eggs added as usual

v2 ChangeLog

-Added "Viewdistance +" "Viewdistance -" to the MHQ.

-Set Hinds to Normal instead of Full speed so when they see enemy they don't pull a George of the Jungle.

-Added Grass On/Off option

-Added Fade on Respawn

-Added Outro

-fixed small glitches I didn't like, nothing major

Edited by Rexxenexx

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I love it; it's like the old original Ghost Recon.

But the vehicles drive like crap. I abandoned them when the passenger in my ambulance got turned into a flaming torch at the first checkpoint.

I think I"m going to have to start over since I'll need that darn ambulance

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lol. Yea I can't stand the steering either. I tried keyboard and Xbox 360 and both are horrible. Usually over steering and smashing, or going on to the mystery grass made of epoxy/tar or something turning the HMV into a one cylinder Pinto. :D

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If you guys have this on your dedicated server post your server name or IP. I haven't extensively tested it on a dedicated server. Thx.

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We played it last night for our squad night on the 75th Rangers Regiment server. It worked pretty well, exception of when a Hind decided to land in the trees next to us going about 200mph. :)

Very good mission overall, however we were having problems with view distances. The view distance was about 1500 or so for everyone on the server, which was sort of aggravating.

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Thx for the input I'll make the VD adjustable for the next ver.

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Put it in your MPMissions folder. It's in different places on Vista and XP.

EDIT: Can someone confirm something I just saw on a ded. server? Check if when you die you get the same SD gun you started with. Also Check if the HMV has the "Viewdistance" actions and Gear as when it started. I just played on a server which nobody was on and it loaded a bit into the game, the AI had no weapons and the HMV had nothing. Maybe those scripts are bad for ded. server.

EDIT2:OK I've downloaded the beta server to my computer and it does seem like their is some issues. I'll work on it tonight but the first game on it was too crap to believe. Sorry guys. Host it instead of putting it on a ded. server and I think you'll see the same. I dunno I haven't done this in a while.

Edited by Rexxenexx

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v2 Has been overwritten just now. Download it again if you downloaded it before! Check above. Make sure when you unrar it was Modified at 7:18PM or just download it now and it will be the good version. That would be the new version.

OK I think I fixed the problems. Just like ArmA it doesn't work when hosted now but works on a ded. server. Let me know anything else buggy. I'm gonna go through the mission, hopefully nothing bad shows up again.

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OK I managed to go through the game. Looks good now. Still some things I like to fix/change.

I'll put the notes for the next ver. in the first post. If you have any request, other than adding helis ;) or something else that would offset the balance, post here.

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Finished cleaning most of the RPT bugs in v3 so it might be done soon but I need extensive MP testing to greenlight it. I'll update soon.

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Updated to v3! HOPEFULLY the final version. Check first post and enjoy! ;)

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