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Geordie

[CODE] Characters & Doorways

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PROBLEM:

I would like to suggest some ideas for character & doorway models, the way they interact.

The issue is with getting 'stuck' in doorways and having to either enter/exit with your weapon pointing forward, you cant seem to sidestep through the doorway with your weapon.

SOLUTION:

Make all character models that hold a weapon, bring the weapon vertical to the chest (automatically, not by command) when a doorway is encountered (the inside of the doorframe?)

I imagine this would mean animation has to added to models and some sort of boudary/collisson code (I'm not technical in this area) to the doorways.

Having a model/character do this automatically when the door is encountered would be prefereable, as real life your body would naturally do this (pull your weapon from horizontal to vertical against your chest)

[if] weapon [equals] doorframe [then] animate weapon to chest?

I know nothing about creating or coding in 3D, so excuse my terminology.

Cheers.

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You would only ever go into a room muzzle first, rather than your side facing the door. Admittedly there is an issue of the dexterity of the user compared to the relative size of the doorway sometimes being troublesome (ie its sometimes tricky in a rush to move through) but to be honest this is what its like in real life.

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If you get stuck going crab through a door with your rifle at the high ready... lower your rifle?

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If you get stuck going crab through a door with your rifle at the high ready... lower your rifle?

People underestimate the value of lowering their rifle. It makes it much easier to move through the doors in game but has other value in the game too. I remember in Armed Assault, I realized that it made you slightly taller so you could sometimes look over walls better. It also allows you to move closer to walls to narrow the angles that can hit you.

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