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ARMAidiot

Classnames of all map objects / buildings

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Hey, I couldn't find the classnames to the map-objects so I extracted them from the CfgVehicles. Thought you might be interesting. This might not be all, but I hope it helps : )

Land_Addon_01_V1_dam_F

Land_Addon_01_V1_ruins_F

Land_Addon_02_V1_ruins_F

Land_Addon_03_V1_ruins_F

Land_Addon_04_V1_ruins_F

Land_Airport_Tower_dam_F

Land_Airport_Tower_F

Land_Airport_Tower_ruins_F

Land_Barracks_ruins_F

Land_BarrelEmpty_F

Land_BarrelSand_F

Land_BarrelWater_F

Land_Basket_F

Land_BC_Basket_F

Land_BC_Court_F

Land_Bell_Tower_01_F

Land_Bench_F

Land_Box_AmmoD_F

Land_Box_AmmoOld_F

Land_Bricks_V1_F

Land_Bricks_V2_F

Land_Bricks_V3_F

Land_Bricks_V4_F

Land_Bridge_01_F

Land_Bucket_F

Land_Bunker_F

land_bw_SetBig_Brains_F

land_bw_SetBig_corals_F

land_bw_SetBig_TubeG_F

land_bw_SetBig_TubeY_F

land_bw_SetSmall_Brains_F

land_bw_SetSmall_TubeG_F

land_bw_SetSmall_TubeY_F

Land_Cages_F

Land_Calvary_F

Land_CampingChair_V1_F

Land_CampingChair_V2_F

Land_CampingTable_F

Land_CampingTable_small_F

Land_Canal_Wall_10m_F

Land_Canal_Wall_D_center_F

Land_Canal_Wall_D_left_F

Land_Canal_Wall_D_right_F

Land_Canal_Wall_Stairs_F

Land_Canal_WallSmall_10m_F

Land_CanisterPlastic_F

Land_Cargo20_china_color_V1_F

Land_Cargo20_china_sign_V1_F

Land_Cargo20_military_F

Land_Cargo40_military_F

Land_cargo_addon01_V1_F

Land_cargo_addon01_V2_F

Land_cargo_addon02_V2_F

Land_Cargo_House_V1_F

Land_Cargo_House_V1_ruins_F

Land_Cargo_House_V2_F

Land_Cargo_House_V2_ruins_F

Land_Cargo_HQ_V1_F

Land_Cargo_HQ_V1_ruins_F

Land_Cargo_HQ_V2_F

Land_Cargo_HQ_V2_ruins_F

Land_Cargo_Patrol_V1_F

Land_Cargo_Patrol_V1_ruins_F

Land_Cargo_Patrol_V2_F

Land_Cargo_Patrol_V2_ruins_F

Land_CargoBox_V1_F

Land_CashDesk_F

Land_ChairPlastic_F

Land_Chapel_Small_F

Land_Chapel_Small_ruins_F

Land_City2_4m_F

Land_City2_8m_F

Land_City2_8mD_F

Land_City_4m_F

Land_City_8m_F

Land_City_8mD_F

Land_City_Pillar_F

Land_ClutterCutter_large_F

Land_ClutterCutter_medium_F

Land_ClutterCutter_small_F

Land_CncBarrier_F

Land_Coil_F

Land_Communication_anchor_F

Land_Communication_F

Land_Concrete_SmallWall_4m_F

Land_Concrete_SmallWall_8m_F

Land_ConcretePipe_F

Land_Crash_barrier_F

Land_CratesPlastic_F

Land_CratesShabby_F

Land_CratesWooden_F

Land_d_Stone_Shed_V1_F

Land_dp_bigTank_F

Land_dp_bigTank_ruins_F

Land_dp_smallFactory_F

Land_dp_smallTank_F

Land_dp_smallTank_ruins_F

Land_dp_transformer_F

Land_FieldToilet_F

Land_FirePlace_F

Land_FuelStation_Build_F

Land_FuelStation_Build_ruins_F

Land_FuelStation_Feed_F

Land_FuelStation_Shed_F

Land_FuelStation_Shed_ruins_F

Land_FuelStation_Sign_F

Land_Garage_V1_dam_F

Land_Garage_V1_ruins_F

Land_Garbage_line_F

Land_Garbage_square3_F

Land_Garbage_square5_F

Land_GarbageBags_F

Land_GarbagePallet_F

Land_GarbageWashingMachine_F

Land_Grave_V1_F

Land_Grave_V2_F

Land_Grave_V3_F

Land_HBarrier_1_F

Land_HBarrier_3_F

Land_HBarrier_5_F

Land_HBarrierBig_F

Land_HelipadEmpty_F

Land_HelipadSquare_F

Land_HighVoltageTower_F

Land_House_Big_01_V1_ruins_F

Land_House_Big_02_V1_ruins_F

Land_House_Small_01_V1_ruins_F

Land_House_Small_02_V1_ruins_F

Land_House_Small_03_V1_ruins_F

Land_HumanSkeleton_F

Land_HumanSkull_F

Land_i_Addon_03_V1_F

Land_i_Addon_03mid_V1_F

Land_i_Addon_04_V1_F

Land_i_Barracks_V1_dam_F

Land_i_Barracks_V1_F

Land_i_Barracks_V2_dam_F

Land_i_Barracks_V2_F

Land_i_Garage_V1_F

Land_i_House_Big_01_V1_dam_F

Land_i_House_Big_01_V1_F

Land_i_House_Big_02_V1_dam_F

Land_i_House_Big_02_V1_F

Land_i_House_Small_01_V1_dam_F

Land_i_House_Small_01_V1_F

Land_i_House_Small_01_V2_dam_F

Land_i_House_Small_01_V2_F

Land_i_House_Small_02_V1_dam_F

Land_i_House_Small_02_V1_F

Land_i_House_Small_03_V1_dam_F

Land_i_House_Small_03_V1_F

Land_i_Shop_01_V1_dam_F

Land_i_Shop_01_V1_F

Land_i_Shop_02_V1_dam_F

Land_i_Shop_02_V1_F

Land_i_Stone_HouseBig_V1_dam_F

Land_i_Stone_HouseBig_V1_F

Land_i_Stone_HouseSmall_V1_dam_F

Land_i_Stone_HouseSmall_V1_F

Land_i_Stone_Shed_V1_dam_F

Land_i_Stone_Shed_V1_F

Land_IndPipe1_20m_F

Land_IndPipe1_90degL_F

Land_IndPipe1_90degR_F

Land_IndPipe1_ground_F

Land_IndPipe1_Uup_F

Land_IndPipe1_valve_F

Land_IronPipes_F

Land_JunkPile_F

Land_LampDecor_F

Land_LampHalogen_F

Land_LampHarbour_F

Land_LampShabby_F

Land_LightHouse_F

Land_LightHouse_ruins_F

Land_Lighthouse_small_F

Land_Lighthouse_small_ruins_F

Land_Metal_Shed_F

Land_Metal_Shed_ruins_F

Land_MetalBarrel_empty_F

Land_MetalBarrel_F

Land_Mil_WallBig_4m_F

Land_Mil_WallBig_Corner_F

Land_Mil_WiredFence_F

Land_Mil_WiredFence_Gate_F

Land_Mil_WiredFenceD_F

Land_MilOffices_V1_F

Land_MolonLabe_F

Land_Mound01_8m_F

Land_Mound02_8m_F

Land_nav_pier_m_F

Land_NavigLight

Land_New_WiredFence_10m_Dam_F

Land_New_WiredFence_10m_F

Land_New_WiredFence_5m_F

Land_New_WiredFence_pole_F

Land_Obstacle_Bridge_F

Land_Obstacle_Climb_F

Land_Obstacle_Crawl_F

Land_Obstacle_Cross_F

Land_Obstacle_Pass_F

Land_Obstacle_Ramp_F

Land_Obstacle_RunAround_F

Land_Obstacle_Saddle_F

Land_Pallet_F

Land_Pallet_vertical_F

Land_Pallets_F

Land_Pavement_narrow_F

Land_Pavement_wide_F

Land_Pier_addon

Land_Pier_Box_F

Land_Pier_F

Land_Pier_small_F

Land_PierLadder_F

Land_Pillar_Pier_F

Land_Pipe_fence_4m_F

Land_Pipe_fence_4mNoLC_F

Land_Pipes_large_F

Land_Pipes_small_F

Land_PowerPoleWooden_F

Land_PowerPoleWooden_lamp_F

Land_PowerPoleWooden_small_F

Land_PowerWireSmall_direct_F

Land_PowerWireSmall_Left_F

Land_PowerWireSmall_Right_F

Land_PowLines_Transformer_F

Land_Radar_F

Land_Radar_ruins_F

Land_Radar_Small_F

Land_Radar_Small_ruins_F

Land_Razorwire_F

Land_RedWhitePole_F

Land_ReservoirTank_Airport_F

Land_ReservoirTank_Airport_ruins_F

Land_RowBoat_V1_F

Land_RowBoat_V2_F

Land_RowBoat_V3_F

Land_runway_edgelight

Land_Runway_PAPI

Land_Runway_PAPI_2

Land_Runway_PAPI_3

Land_Runway_PAPI_4

Land_Sack_F

Land_Sacks_goods_F

Land_Sacks_heap_F

Land_Scaffolding_F

Land_Sea_Wall_F

Land_Shed_Big_F

Land_Shed_Big_ruins_F

Land_Shed_Small_F

Land_Shed_Small_ruins_F

Land_Shop_01_V1_ruins_F

Land_Shop_02_V1_ruins_F

Land_Sign_Mines_F

Land_SignL_MilArea_F

Land_SignL_MilAreaSpecial_F

Land_SignM_NoEntry_F

Land_SignS_ImpNoEntry_F

Land_SignS_ImpWarning_F

Land_Slide_F

Land_Slum_House01_F

Land_Slum_House01_ruins_F

Land_Slum_House02_F

Land_Slum_House02_ruins_F

Land_Slum_House03_F

Land_Slum_House03_ruins_F

Land_Slums01_8m

Land_Slums01_pole

Land_Slums02_4m

Land_Slums02_pole

Land_SportGround_fence_F

Land_spp_Transformer_F

Land_spp_Transformer_ruins_F

Land_StallWater_F

Land_Stone_4m_F

Land_Stone_8m_F

Land_Stone_8mD_F

Land_Stone_Gate_F

Land_Stone_HouseBig_V1_ruins_F

Land_Stone_HouseSmall_V1_ruins_F

Land_Stone_pillar_F

Land_Stone_Shed_V1_ruins_F

Land_Sun_chair_F

Land_Sunshade_F

Land_TBox_F

Land_TBox_ruins_F

Land_TentHangar_V1_dam_F

Land_TentHangar_V1_F

Land_TentHangar_V1_ruins_F

Land_ToiletBox_F

Land_ToiletBox_F

Land_TTowerBig_1_F

Land_TTowerBig_1_ruins_F

Land_TTowerBig_2_F

Land_TTowerBig_2_ruins_F

Land_Tyre_F

Land_Tyres_F

Land_u_Addon_01_V1_F

Land_u_Addon_02_V1_F

Land_u_House_Small_01_V1_dam_F

Land_u_House_Small_01_V1_F

Land_u_House_Small_02_V1_dam_F

Land_u_House_Small_02_V1_F

Land_Unfinished_Building_01_F

Land_Unfinished_Building_01_ruins_F

Land_UWreck_FishingBoat_F

Land_UWreck_MV22_F

Land_VASICore

Land_Wall_Tin_4_2

Land_Wall_Tin_Pole

Land_WheelCart_F

Land_Wired_Fence_4m_F

Land_Wired_Fence_8m_F

Land_WoodenBox_F

Land_WoodenCart_F

Land_WorkStand_F

Land_Wreck_BRDM2_F

Land_Wreck_Car2_F

Land_Wreck_Car3_F

Land_Wreck_Car_F

Land_Wreck_Commanche_F

Land_Wreck_Offroad2_F

Land_Wreck_Offroad_F

Land_Wreck_Traw2_F

Land_Wreck_Traw_F

Land_Wreck_Truck_dropside_F

Land_Wreck_Truck_F

Land_Ytong_F

landSignsAD_Astand_F

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Hey thanks! You can find all classes already at http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available though

e.g http://browser.six-projects.net/cfg_vehicles/

or http://browser.six-projects.net/cfg_vehicles/tree

(Make sure the Mod/Project is set to ARMA3)

Edited by Sickboy

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Are the map-objects like houses and airport control tower in there? Had problems finding these. If they are, feel free to ignore/delete this thread : )

Edit: =vehicleclass&options[sort_by]=name&options[faction]=&options[vehicleclass]=Wreck"]E.g. I can't find the list of wrecks

Edit2: Nevermind found them : )

Edited by ARMAidiot

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Thanks for the list ARMAidiot, helped me to get a quick and easy overview of the buildings' class names. :) The current six-projects class lists are sadly a nightmare to navigate.

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Thanks for the list, ARMAidiot, and for the link, Sickboy!

I've made screenshots of most of the buildings and other objects in the list. If you would like to know what the stuff looks like before placing it or if you look for something specific, maybe the gallery will be helpful:

http://www.antihelios.de/EK/Arma/index.htm

I've made them for our own mission that we are working on.

Edited by Antihelios

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Yeah, exactly. That site helped us tremendously with Arma2 and I wanted to have something like that again.

Sorry the gallery is unsorted (it's alphabetical). If nobody else does it I'll probably create a gallery sorted by theme once the game is finished and classnames and items won't change again.

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Are the map-objects like houses and airport control tower in there? Had problems finding these. If they are, feel free to ignore/delete this thread : )

I have in place the addon to the editor for placing these buildings but can't seem to get "nearestObjects" to recognize them according to Type "house". Anyone else having this problem?

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Do you ever think the developers would be out a complete guide to editing and scripting for Arma Series. I know I would gladly pay for a complete guide or a definitive guide to Editing and Scripting for Arma Series.

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Here all buildings in Altis with at least one buildingPos :

Land_Airport_Tower_F

Land_Airport_left_F

Land_Airport_right_F

Land_CarService_F

Land_Cargo_HQ_V1_F

Land_Cargo_HQ_V3_F

Land_Cargo_House_V1_F

Land_Cargo_House_V2_F

Land_Cargo_House_V3_F

Land_Cargo_Patrol_V1_F

Land_Cargo_Patrol_V2_F

Land_Cargo_Patrol_V3_F

Land_Cargo_Tower_V1_F

Land_Cargo_Tower_V3_F

Land_Chapel_Small_V1_F

Land_Chapel_Small_V2_F

Land_Chapel_V1_F

Land_Chapel_V2_F

Land_Crane_F

Land_Factory_Main_F

Land_Hangar_F

Land_Hospital_main_F

Land_Hospital_side1_F

Land_Hospital_side2_F

Land_LightHouse_F

Land_Lighthouse_small_F

Land_Metal_Shed_F

Land_MilOffices_V1_F

Land_Offices_01_V1_F

Land_Pier_F

Land_Pier_small_F

Land_Radar_F

Land_Research_HQ_F

Land_Research_house_V1_F

Land_Slum_House01_F

Land_Slum_House02_F

Land_Slum_House03_F

Land_Unfinished_Building_01_F

Land_Unfinished_Building_02_F

Land_WIP_F

Land_cargo_house_slum_F

Land_d_Addon_02_V1_F

Land_d_House_Big_01_V1_F

Land_d_House_Big_02_V1_F

Land_d_House_Small_01_V1_F

Land_d_House_Small_02_V1_F

Land_d_Shop_01_V1_F

Land_d_Shop_02_V1_F

Land_d_Stone_HouseBig_V1_F

Land_d_Stone_HouseSmall_V1_F

Land_d_Stone_Shed_V1_F

Land_d_Windmill01_F

Land_dp_bigTank_F

Land_dp_mainFactory_F

Land_i_Addon_02_V1_F

Land_i_Addon_03_V1_F

Land_i_Addon_03mid_V1_F

Land_i_Addon_04_V1_F

Land_i_Barracks_V1_F

Land_i_Barracks_V2_F

Land_i_Garage_V1_F

Land_i_Garage_V1_dam_F

Land_i_Garage_V2_F

Land_i_Garage_V2_dam_F

Land_i_House_Big_01_V1_F

Land_i_House_Big_01_V2_F

Land_i_House_Big_01_V3_F

Land_i_House_Big_02_V1_F

Land_i_House_Big_02_V2_F

Land_i_House_Big_02_V3_F

Land_i_House_Small_01_V1_F

Land_i_House_Small_01_V2_F

Land_i_House_Small_01_V3_F

Land_i_House_Small_02_V1_F

Land_i_House_Small_02_V2_F

Land_i_House_Small_02_V3_F

Land_i_House_Small_03_V1_F

Land_i_Shed_Ind_F

Land_i_Shop_01_V1_F

Land_i_Shop_01_V2_F

Land_i_Shop_01_V3_F

Land_i_Shop_02_V1_F

Land_i_Shop_02_V2_F

Land_i_Shop_02_V3_F

Land_i_Stone_HouseBig_V1_F

Land_i_Stone_HouseBig_V2_F

Land_i_Stone_HouseBig_V3_F

Land_i_Stone_HouseSmall_V1_F

Land_i_Stone_HouseSmall_V2_F

Land_i_Stone_HouseSmall_V3_F

Land_i_Stone_Shed_V1_F

Land_i_Stone_Shed_V2_F

Land_i_Stone_Shed_V3_F

Land_i_Windmill01_F

Land_nav_pier_m_F

Land_spp_Tower_F

Land_u_Addon_01_V1_F

Land_u_Addon_02_V1_F

Land_u_Barracks_V2_F

Land_u_House_Big_01_V1_F

Land_u_House_Big_02_V1_F

Land_u_House_Small_01_V1_F

Land_u_House_Small_02_V1_F

Land_u_Shed_Ind_F

Land_u_Shop_01_V1_F

Land_u_Shop_02_V1_F

And there is a full list of all buildings (again with at least 1 buildingPos) :

http://bemuir.com/arma/?a=all (name, position, number of buildingPos, number of buildingExit).

About 11548 buildings.

I think it's exhaustive, but not 100% sure.

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Hello everyone. So I was wondering if there was a tool or addon that had all objects in Arma 3 compiled for use in the editor. Things like all buildings in the game(even the ones not accessible in the editor), vehicles, weapons, objects, and units.

I remember someone made one back in the early days of the alpha but of course, those no longer work as names and items have changed. I all I did was load it up as if it were a addon and then placed them down in the map.

This made placing buildings a BREEZE compared to using attachTo commands or other id binders.

Anyone know of this?

Thanks

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Keep in mind there are two types of editor addons. One just unhides things (like DREN's editor update) while others actually add new classnames. If you use the second type then everyone that plays the mission will need it loaded.

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Keep in mind there are two types of editor addons. One just unhides things (like DREN's editor update) while others actually add new classnames. If you use the second type then everyone that plays the mission will need it loaded.

Interesting setup. How exactly does the unhide bit work. Shouldn't it work either way since it is dealing with vanilla objects from Arma 3? Thanks for bringing that to light.

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For whatever reason there's a ton of objects which are "hidden". They are hidden by having their "scope" variable set to 1. So they are valid objects, but without scope = 2 in their config they aren't visible in the editor.

What much of these editor upgrades do is create new editor drop downs with all these hidden objects with config overrides setting the 1 to 2 so you can place them. Since they were valid objects anyway they work with vanilla clients.

The trouble comes in when the editor upgrade either adds entirely new objects or otherwise adds itself to the addOns list of the mission.sqm, THEN you have to have the mod running in order to play the mission.

I'd made a quick little addon which turned the hidden FIA units for OPFOR and INDEP available in the editor. Missions made with it were playable without the addon, but if you edited it without the addon the units were the proper ones but showed up as blufor riflemen in the editor (but not the preview!) so it was super confusing heh.

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For whatever reason there's a ton of objects which are "hidden". They are hidden by having their "scope" variable set to 1. So they are valid objects, but without scope = 2 in their config they aren't visible in the editor.

What much of these editor upgrades do is create new editor drop downs with all these hidden objects with config overrides setting the 1 to 2 so you can place them. Since they were valid objects anyway they work with vanilla clients.

The trouble comes in when the editor upgrade either adds entirely new objects or otherwise adds itself to the addOns list of the mission.sqm, THEN you have to have the mod running in order to play the mission.

I'd made a quick little addon which turned the hidden FIA units for OPFOR and INDEP available in the editor. Missions made with it were playable without the addon, but if you edited it without the addon the units were the proper ones but showed up as blufor riflemen in the editor (but not the preview!) so it was super confusing heh.

Ya that sounds really easy to get lost along the way when building a mission. I infact had to reread your post lol.

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