ARMAidiot 1 Posted March 15, 2013 Hey, I couldn't find the classnames to the map-objects so I extracted them from the CfgVehicles. Thought you might be interesting. This might not be all, but I hope it helps : ) Land_Addon_01_V1_dam_FLand_Addon_01_V1_ruins_F Land_Addon_02_V1_ruins_F Land_Addon_03_V1_ruins_F Land_Addon_04_V1_ruins_F Land_Airport_Tower_dam_F Land_Airport_Tower_F Land_Airport_Tower_ruins_F Land_Barracks_ruins_F Land_BarrelEmpty_F Land_BarrelSand_F Land_BarrelWater_F Land_Basket_F Land_BC_Basket_F Land_BC_Court_F Land_Bell_Tower_01_F Land_Bench_F Land_Box_AmmoD_F Land_Box_AmmoOld_F Land_Bricks_V1_F Land_Bricks_V2_F Land_Bricks_V3_F Land_Bricks_V4_F Land_Bridge_01_F Land_Bucket_F Land_Bunker_F land_bw_SetBig_Brains_F land_bw_SetBig_corals_F land_bw_SetBig_TubeG_F land_bw_SetBig_TubeY_F land_bw_SetSmall_Brains_F land_bw_SetSmall_TubeG_F land_bw_SetSmall_TubeY_F Land_Cages_F Land_Calvary_F Land_CampingChair_V1_F Land_CampingChair_V2_F Land_CampingTable_F Land_CampingTable_small_F Land_Canal_Wall_10m_F Land_Canal_Wall_D_center_F Land_Canal_Wall_D_left_F Land_Canal_Wall_D_right_F Land_Canal_Wall_Stairs_F Land_Canal_WallSmall_10m_F Land_CanisterPlastic_F Land_Cargo20_china_color_V1_F Land_Cargo20_china_sign_V1_F Land_Cargo20_military_F Land_Cargo40_military_F Land_cargo_addon01_V1_F Land_cargo_addon01_V2_F Land_cargo_addon02_V2_F Land_Cargo_House_V1_F Land_Cargo_House_V1_ruins_F Land_Cargo_House_V2_F Land_Cargo_House_V2_ruins_F Land_Cargo_HQ_V1_F Land_Cargo_HQ_V1_ruins_F Land_Cargo_HQ_V2_F Land_Cargo_HQ_V2_ruins_F Land_Cargo_Patrol_V1_F Land_Cargo_Patrol_V1_ruins_F Land_Cargo_Patrol_V2_F Land_Cargo_Patrol_V2_ruins_F Land_CargoBox_V1_F Land_CashDesk_F Land_ChairPlastic_F Land_Chapel_Small_F Land_Chapel_Small_ruins_F Land_City2_4m_F Land_City2_8m_F Land_City2_8mD_F Land_City_4m_F Land_City_8m_F Land_City_8mD_F Land_City_Pillar_F Land_ClutterCutter_large_F Land_ClutterCutter_medium_F Land_ClutterCutter_small_F Land_CncBarrier_F Land_Coil_F Land_Communication_anchor_F Land_Communication_F Land_Concrete_SmallWall_4m_F Land_Concrete_SmallWall_8m_F Land_ConcretePipe_F Land_Crash_barrier_F Land_CratesPlastic_F Land_CratesShabby_F Land_CratesWooden_F Land_d_Stone_Shed_V1_F Land_dp_bigTank_F Land_dp_bigTank_ruins_F Land_dp_smallFactory_F Land_dp_smallTank_F Land_dp_smallTank_ruins_F Land_dp_transformer_F Land_FieldToilet_F Land_FirePlace_F Land_FuelStation_Build_F Land_FuelStation_Build_ruins_F Land_FuelStation_Feed_F Land_FuelStation_Shed_F Land_FuelStation_Shed_ruins_F Land_FuelStation_Sign_F Land_Garage_V1_dam_F Land_Garage_V1_ruins_F Land_Garbage_line_F Land_Garbage_square3_F Land_Garbage_square5_F Land_GarbageBags_F Land_GarbagePallet_F Land_GarbageWashingMachine_F Land_Grave_V1_F Land_Grave_V2_F Land_Grave_V3_F Land_HBarrier_1_F Land_HBarrier_3_F Land_HBarrier_5_F Land_HBarrierBig_F Land_HelipadEmpty_F Land_HelipadSquare_F Land_HighVoltageTower_F Land_House_Big_01_V1_ruins_F Land_House_Big_02_V1_ruins_F Land_House_Small_01_V1_ruins_F Land_House_Small_02_V1_ruins_F Land_House_Small_03_V1_ruins_F Land_HumanSkeleton_F Land_HumanSkull_F Land_i_Addon_03_V1_F Land_i_Addon_03mid_V1_F Land_i_Addon_04_V1_F Land_i_Barracks_V1_dam_F Land_i_Barracks_V1_F Land_i_Barracks_V2_dam_F Land_i_Barracks_V2_F Land_i_Garage_V1_F Land_i_House_Big_01_V1_dam_F Land_i_House_Big_01_V1_F Land_i_House_Big_02_V1_dam_F Land_i_House_Big_02_V1_F Land_i_House_Small_01_V1_dam_F Land_i_House_Small_01_V1_F Land_i_House_Small_01_V2_dam_F Land_i_House_Small_01_V2_F Land_i_House_Small_02_V1_dam_F Land_i_House_Small_02_V1_F Land_i_House_Small_03_V1_dam_F Land_i_House_Small_03_V1_F Land_i_Shop_01_V1_dam_F Land_i_Shop_01_V1_F Land_i_Shop_02_V1_dam_F Land_i_Shop_02_V1_F Land_i_Stone_HouseBig_V1_dam_F Land_i_Stone_HouseBig_V1_F Land_i_Stone_HouseSmall_V1_dam_F Land_i_Stone_HouseSmall_V1_F Land_i_Stone_Shed_V1_dam_F Land_i_Stone_Shed_V1_F Land_IndPipe1_20m_F Land_IndPipe1_90degL_F Land_IndPipe1_90degR_F Land_IndPipe1_ground_F Land_IndPipe1_Uup_F Land_IndPipe1_valve_F Land_IronPipes_F Land_JunkPile_F Land_LampDecor_F Land_LampHalogen_F Land_LampHarbour_F Land_LampShabby_F Land_LightHouse_F Land_LightHouse_ruins_F Land_Lighthouse_small_F Land_Lighthouse_small_ruins_F Land_Metal_Shed_F Land_Metal_Shed_ruins_F Land_MetalBarrel_empty_F Land_MetalBarrel_F Land_Mil_WallBig_4m_F Land_Mil_WallBig_Corner_F Land_Mil_WiredFence_F Land_Mil_WiredFence_Gate_F Land_Mil_WiredFenceD_F Land_MilOffices_V1_F Land_MolonLabe_F Land_Mound01_8m_F Land_Mound02_8m_F Land_nav_pier_m_F Land_NavigLight Land_New_WiredFence_10m_Dam_F Land_New_WiredFence_10m_F Land_New_WiredFence_5m_F Land_New_WiredFence_pole_F Land_Obstacle_Bridge_F Land_Obstacle_Climb_F Land_Obstacle_Crawl_F Land_Obstacle_Cross_F Land_Obstacle_Pass_F Land_Obstacle_Ramp_F Land_Obstacle_RunAround_F Land_Obstacle_Saddle_F Land_Pallet_F Land_Pallet_vertical_F Land_Pallets_F Land_Pavement_narrow_F Land_Pavement_wide_F Land_Pier_addon Land_Pier_Box_F Land_Pier_F Land_Pier_small_F Land_PierLadder_F Land_Pillar_Pier_F Land_Pipe_fence_4m_F Land_Pipe_fence_4mNoLC_F Land_Pipes_large_F Land_Pipes_small_F Land_PowerPoleWooden_F Land_PowerPoleWooden_lamp_F Land_PowerPoleWooden_small_F Land_PowerWireSmall_direct_F Land_PowerWireSmall_Left_F Land_PowerWireSmall_Right_F Land_PowLines_Transformer_F Land_Radar_F Land_Radar_ruins_F Land_Radar_Small_F Land_Radar_Small_ruins_F Land_Razorwire_F Land_RedWhitePole_F Land_ReservoirTank_Airport_F Land_ReservoirTank_Airport_ruins_F Land_RowBoat_V1_F Land_RowBoat_V2_F Land_RowBoat_V3_F Land_runway_edgelight Land_Runway_PAPI Land_Runway_PAPI_2 Land_Runway_PAPI_3 Land_Runway_PAPI_4 Land_Sack_F Land_Sacks_goods_F Land_Sacks_heap_F Land_Scaffolding_F Land_Sea_Wall_F Land_Shed_Big_F Land_Shed_Big_ruins_F Land_Shed_Small_F Land_Shed_Small_ruins_F Land_Shop_01_V1_ruins_F Land_Shop_02_V1_ruins_F Land_Sign_Mines_F Land_SignL_MilArea_F Land_SignL_MilAreaSpecial_F Land_SignM_NoEntry_F Land_SignS_ImpNoEntry_F Land_SignS_ImpWarning_F Land_Slide_F Land_Slum_House01_F Land_Slum_House01_ruins_F Land_Slum_House02_F Land_Slum_House02_ruins_F Land_Slum_House03_F Land_Slum_House03_ruins_F Land_Slums01_8m Land_Slums01_pole Land_Slums02_4m Land_Slums02_pole Land_SportGround_fence_F Land_spp_Transformer_F Land_spp_Transformer_ruins_F Land_StallWater_F Land_Stone_4m_F Land_Stone_8m_F Land_Stone_8mD_F Land_Stone_Gate_F Land_Stone_HouseBig_V1_ruins_F Land_Stone_HouseSmall_V1_ruins_F Land_Stone_pillar_F Land_Stone_Shed_V1_ruins_F Land_Sun_chair_F Land_Sunshade_F Land_TBox_F Land_TBox_ruins_F Land_TentHangar_V1_dam_F Land_TentHangar_V1_F Land_TentHangar_V1_ruins_F Land_ToiletBox_F Land_ToiletBox_F Land_TTowerBig_1_F Land_TTowerBig_1_ruins_F Land_TTowerBig_2_F Land_TTowerBig_2_ruins_F Land_Tyre_F Land_Tyres_F Land_u_Addon_01_V1_F Land_u_Addon_02_V1_F Land_u_House_Small_01_V1_dam_F Land_u_House_Small_01_V1_F Land_u_House_Small_02_V1_dam_F Land_u_House_Small_02_V1_F Land_Unfinished_Building_01_F Land_Unfinished_Building_01_ruins_F Land_UWreck_FishingBoat_F Land_UWreck_MV22_F Land_VASICore Land_Wall_Tin_4_2 Land_Wall_Tin_Pole Land_WheelCart_F Land_Wired_Fence_4m_F Land_Wired_Fence_8m_F Land_WoodenBox_F Land_WoodenCart_F Land_WorkStand_F Land_Wreck_BRDM2_F Land_Wreck_Car2_F Land_Wreck_Car3_F Land_Wreck_Car_F Land_Wreck_Commanche_F Land_Wreck_Offroad2_F Land_Wreck_Offroad_F Land_Wreck_Traw2_F Land_Wreck_Traw_F Land_Wreck_Truck_dropside_F Land_Wreck_Truck_F Land_Ytong_F landSignsAD_Astand_F Share this post Link to post Share on other sites
sickboy 13 Posted March 15, 2013 (edited) Hey thanks! You can find all classes already at http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available though e.g http://browser.six-projects.net/cfg_vehicles/ or http://browser.six-projects.net/cfg_vehicles/tree (Make sure the Mod/Project is set to ARMA3) Edited March 15, 2013 by Sickboy Share this post Link to post Share on other sites
ARMAidiot 1 Posted March 15, 2013 (edited) Are the map-objects like houses and airport control tower in there? Had problems finding these. If they are, feel free to ignore/delete this thread : ) Edit: =vehicleclass&options[sort_by]=name&options[faction]=&options[vehicleclass]=Wreck"]E.g. I can't find the list of wrecks Edit2: Nevermind found them : ) Edited March 15, 2013 by ARMAidiot Share this post Link to post Share on other sites
panimala 25 Posted March 19, 2013 Thanks for the list ARMAidiot, helped me to get a quick and easy overview of the buildings' class names. :) The current six-projects class lists are sadly a nightmare to navigate. Share this post Link to post Share on other sites
Antihelios 1 Posted March 24, 2013 (edited) Thanks for the list, ARMAidiot, and for the link, Sickboy! I've made screenshots of most of the buildings and other objects in the list. If you would like to know what the stuff looks like before placing it or if you look for something specific, maybe the gallery will be helpful: http://www.antihelios.de/EK/Arma/index.htm I've made them for our own mission that we are working on. Edited March 25, 2013 by Antihelios Share this post Link to post Share on other sites
ARMAidiot 1 Posted March 24, 2013 Finally something like armatechsquad for A3 : ) Share this post Link to post Share on other sites
Antihelios 1 Posted March 25, 2013 Yeah, exactly. That site helped us tremendously with Arma2 and I wanted to have something like that again. Sorry the gallery is unsorted (it's alphabetical). If nobody else does it I'll probably create a gallery sorted by theme once the game is finished and classnames and items won't change again. Share this post Link to post Share on other sites
tomturner 10 Posted April 30, 2013 Are the map-objects like houses and airport control tower in there? Had problems finding these. If they are, feel free to ignore/delete this thread : ) I have in place the addon to the editor for placing these buildings but can't seem to get "nearestObjects" to recognize them according to Type "house". Anyone else having this problem? Share this post Link to post Share on other sites
thdman1511 4 Posted April 30, 2013 Do you ever think the developers would be out a complete guide to editing and scripting for Arma Series. I know I would gladly pay for a complete guide or a definitive guide to Editing and Scripting for Arma Series. Share this post Link to post Share on other sites
MikeMuir 9 Posted September 17, 2013 Here all buildings in Altis with at least one buildingPos : Land_Airport_Tower_FLand_Airport_left_F Land_Airport_right_F Land_CarService_F Land_Cargo_HQ_V1_F Land_Cargo_HQ_V3_F Land_Cargo_House_V1_F Land_Cargo_House_V2_F Land_Cargo_House_V3_F Land_Cargo_Patrol_V1_F Land_Cargo_Patrol_V2_F Land_Cargo_Patrol_V3_F Land_Cargo_Tower_V1_F Land_Cargo_Tower_V3_F Land_Chapel_Small_V1_F Land_Chapel_Small_V2_F Land_Chapel_V1_F Land_Chapel_V2_F Land_Crane_F Land_Factory_Main_F Land_Hangar_F Land_Hospital_main_F Land_Hospital_side1_F Land_Hospital_side2_F Land_LightHouse_F Land_Lighthouse_small_F Land_Metal_Shed_F Land_MilOffices_V1_F Land_Offices_01_V1_F Land_Pier_F Land_Pier_small_F Land_Radar_F Land_Research_HQ_F Land_Research_house_V1_F Land_Slum_House01_F Land_Slum_House02_F Land_Slum_House03_F Land_Unfinished_Building_01_F Land_Unfinished_Building_02_F Land_WIP_F Land_cargo_house_slum_F Land_d_Addon_02_V1_F Land_d_House_Big_01_V1_F Land_d_House_Big_02_V1_F Land_d_House_Small_01_V1_F Land_d_House_Small_02_V1_F Land_d_Shop_01_V1_F Land_d_Shop_02_V1_F Land_d_Stone_HouseBig_V1_F Land_d_Stone_HouseSmall_V1_F Land_d_Stone_Shed_V1_F Land_d_Windmill01_F Land_dp_bigTank_F Land_dp_mainFactory_F Land_i_Addon_02_V1_F Land_i_Addon_03_V1_F Land_i_Addon_03mid_V1_F Land_i_Addon_04_V1_F Land_i_Barracks_V1_F Land_i_Barracks_V2_F Land_i_Garage_V1_F Land_i_Garage_V1_dam_F Land_i_Garage_V2_F Land_i_Garage_V2_dam_F Land_i_House_Big_01_V1_F Land_i_House_Big_01_V2_F Land_i_House_Big_01_V3_F Land_i_House_Big_02_V1_F Land_i_House_Big_02_V2_F Land_i_House_Big_02_V3_F Land_i_House_Small_01_V1_F Land_i_House_Small_01_V2_F Land_i_House_Small_01_V3_F Land_i_House_Small_02_V1_F Land_i_House_Small_02_V2_F Land_i_House_Small_02_V3_F Land_i_House_Small_03_V1_F Land_i_Shed_Ind_F Land_i_Shop_01_V1_F Land_i_Shop_01_V2_F Land_i_Shop_01_V3_F Land_i_Shop_02_V1_F Land_i_Shop_02_V2_F Land_i_Shop_02_V3_F Land_i_Stone_HouseBig_V1_F Land_i_Stone_HouseBig_V2_F Land_i_Stone_HouseBig_V3_F Land_i_Stone_HouseSmall_V1_F Land_i_Stone_HouseSmall_V2_F Land_i_Stone_HouseSmall_V3_F Land_i_Stone_Shed_V1_F Land_i_Stone_Shed_V2_F Land_i_Stone_Shed_V3_F Land_i_Windmill01_F Land_nav_pier_m_F Land_spp_Tower_F Land_u_Addon_01_V1_F Land_u_Addon_02_V1_F Land_u_Barracks_V2_F Land_u_House_Big_01_V1_F Land_u_House_Big_02_V1_F Land_u_House_Small_01_V1_F Land_u_House_Small_02_V1_F Land_u_Shed_Ind_F Land_u_Shop_01_V1_F Land_u_Shop_02_V1_F And there is a full list of all buildings (again with at least 1 buildingPos) : http://bemuir.com/arma/?a=all (name, position, number of buildingPos, number of buildingExit). About 11548 buildings. I think it's exhaustive, but not 100% sure. Share this post Link to post Share on other sites
bloodxgusher 10 Posted October 2, 2013 Hello everyone. So I was wondering if there was a tool or addon that had all objects in Arma 3 compiled for use in the editor. Things like all buildings in the game(even the ones not accessible in the editor), vehicles, weapons, objects, and units. I remember someone made one back in the early days of the alpha but of course, those no longer work as names and items have changed. I all I did was load it up as if it were a addon and then placed them down in the map. This made placing buildings a BREEZE compared to using attachTo commands or other id binders. Anyone know of this? Thanks Share this post Link to post Share on other sites
SavageCDN 231 Posted October 2, 2013 There are two of them this one is the most recent: http://www.armaholic.com/page.php?id=20821 Share this post Link to post Share on other sites
bloodxgusher 10 Posted October 2, 2013 There are two of them this one is the most recent:http://www.armaholic.com/page.php?id=20821 Ah. You are a god! so much time sifting through search results and finding nothing. thanks again. Share this post Link to post Share on other sites
kylania 568 Posted October 2, 2013 Keep in mind there are two types of editor addons. One just unhides things (like DREN's editor update) while others actually add new classnames. If you use the second type then everyone that plays the mission will need it loaded. Share this post Link to post Share on other sites
bloodxgusher 10 Posted October 3, 2013 Keep in mind there are two types of editor addons. One just unhides things (like DREN's editor update) while others actually add new classnames. If you use the second type then everyone that plays the mission will need it loaded. Interesting setup. How exactly does the unhide bit work. Shouldn't it work either way since it is dealing with vanilla objects from Arma 3? Thanks for bringing that to light. Share this post Link to post Share on other sites
kylania 568 Posted October 3, 2013 For whatever reason there's a ton of objects which are "hidden". They are hidden by having their "scope" variable set to 1. So they are valid objects, but without scope = 2 in their config they aren't visible in the editor. What much of these editor upgrades do is create new editor drop downs with all these hidden objects with config overrides setting the 1 to 2 so you can place them. Since they were valid objects anyway they work with vanilla clients. The trouble comes in when the editor upgrade either adds entirely new objects or otherwise adds itself to the addOns list of the mission.sqm, THEN you have to have the mod running in order to play the mission. I'd made a quick little addon which turned the hidden FIA units for OPFOR and INDEP available in the editor. Missions made with it were playable without the addon, but if you edited it without the addon the units were the proper ones but showed up as blufor riflemen in the editor (but not the preview!) so it was super confusing heh. Share this post Link to post Share on other sites
bloodxgusher 10 Posted October 5, 2013 For whatever reason there's a ton of objects which are "hidden". They are hidden by having their "scope" variable set to 1. So they are valid objects, but without scope = 2 in their config they aren't visible in the editor.What much of these editor upgrades do is create new editor drop downs with all these hidden objects with config overrides setting the 1 to 2 so you can place them. Since they were valid objects anyway they work with vanilla clients. The trouble comes in when the editor upgrade either adds entirely new objects or otherwise adds itself to the addOns list of the mission.sqm, THEN you have to have the mod running in order to play the mission. I'd made a quick little addon which turned the hidden FIA units for OPFOR and INDEP available in the editor. Missions made with it were playable without the addon, but if you edited it without the addon the units were the proper ones but showed up as blufor riflemen in the editor (but not the preview!) so it was super confusing heh. Ya that sounds really easy to get lost along the way when building a mission. I infact had to reread your post lol. Share this post Link to post Share on other sites