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Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
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RTDM – Team Death match with random elements.
mind posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dear ArmA community! Let me introduce new project for ArmA 3, RTDM Everyone is welcomed to join beta-testing. Server Address is 193.169.173.70:2302. Required mods are (RHS, 3CB BAF Weapons, ACE3, CBA A3) Main features of this project are: - Hardcore First person view only, no crosshair, no death messages. Medical, ballistics, and more systems from great ACE3 mod. - Round system While server works continuously, gameplay separated in to rounds. Round will be over after certain amount of time or after all members of BLUE or RED team will be killed. - Team assignment Players can decide which team to join before round. However it is forbidden to join team with much higher player count. If player made no decision, server will made auto assignment. - One life If player is killed while round, he or she is unable to continue playing until next round. Spectating of same player`s team is possible. - Randomization of battlefield Each round all objects and buildings are re-built. Algorithm with random elements is used, thus players will encounter unique battlefield each round. - Randomization of weapons and equipment At round start players have only a pistol and uniform (deferent for teams). All weapons and equipment will be spawned all over the battlefield, inside boxes. While everything is spawned randomly, deferent categories of items have deferent chances to appear. Weapon attachments, for example, will spawn only with weapon, they are attachable to. Please join beta-test today! We need you! Following mods are used in project. No mods were re-packed. Official server keys are used. Please download mods only from official pages. RHS: AFRF v0.3.9.1 http://www.rhsmods.org/mod/1 RHS: USAF v0.3.9.1 http://www.rhsmods.org/mod/2 3CB BAF weapons v1.1 http://www.armaholic.com/page.php?id=28645 CBA A3 v2.1.1 http://www.armaholic.com/page.php?id=18767 ACE3 v3.3.2 http://ace3mod.com/ Please fill free to contact me with any question or suggestion in this topic or via PM.