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Found 4 results

  1. Hi folks. First time opening a topic here. I successfully managed to import a helicopter with some help. Now my problem is the shadows casted when the rotor blur motion appears. It looks like the triangles from the proxies cast weird shadows alongside weird elongated ones. In the proxy models there are no shadow lods and i gave the lodnoshadow 1 property to the resolution lods of them. Even tried in thicking and unthicking the "enable shadows" property within the proxy models selecton in object builder, but no success is reached. Here is a pic of the issue https://imgur.com/a/zOJvtgl
  2. BIS_DeathBlur ppEffectAdjust [0.0]; BIS_DeathBlur ppEffectCommit 0.0; I read the above commands disable blurriness in spectator, but it didn't work when they were placed in init.sqf. Where are these placed and how are they called?
  3. Hey guys, I'm trying to add motion blur to 3rd person view. In this case the rotation blur in ARMA III. It exists for First Person view but does not effect 3rd Person. The initial idea was to find the camera settings for post processing and copy/paste over to the 3rd person camera settings, but it clearly isn't that simple, as there does not seem to be separate camera files or configs to change or script for. [exp: 3rdPersonCamera.cfg] Looking for any help with scripting rotational blur into the 3rd person camera. Of course players can turn it off if they turn rotational blur to 0 in the video settings. Side Note: I realise motion blur can be annoying and distracting in first person, but a lot of newer games are adding it for 3rd person, as if its a sign of a nex-gen game or modern engine *rolls eyes*
  4. Dear Community members. I want to know we could make a blur effect or texture on Dialog also how can i do for this?
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