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Posts posted by direone
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DEVGRU engaging tangos
Mods: JSOC, COS, SOCMOD, Project Zenith, Nikoaton poses, MilGP, Hidden identity V3; Road Runner JPC
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10 hours ago, shadeops21 said:Huh... well then.
Still looks awesome though... I wonder about the short/cutoff sleeve G3/Combat Fatigues (guy on the left in the second pic) still.
For the cut out sleeves there is the Jsoc mod that is way better
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On 11/1/2018 at 12:41 AM, BLACKOUT6IX said:A DEVGRU Red Team operator geared up for a mission
@thedon pilot vest and thermal optic on a mp7? lol thats interesting
pretty sure he wanted to make this one
in this second pic you can see that the mp7 have a big optic on it
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looks promissing mate! Keep it up! Btw one question about the m249 you will make it also with vertical and angled grip? And maybe a few camo would be cool
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12 hours ago, Zhivets said:It's Beton's Hurtgenwald map from ArmA II with some minor additions.
Thanks mate so i have to download the old a2 map? @Zhivets
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Ehy mat the map in the last pic is from wich mod is from? Oh and btw now that i'm here happy christmas and holidays to everyone guys!
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Afghanistan, US embassy is under attack by a terrorist group, a DEVGRU team is sent in to rescue the embassy personal
Team ready to enter in the embassy
A sniper will cover their movements
Pick locking a door to enter in the embassy building
A member of the team take down an hostile
The team extract the embassy personal still alive.
Mods: RR mich 2001, TAC, SOTG (retex), CAG hk416, RHS, PR Fata, Nikoaton poses, Rismarck poses, Lythium buildings, SPS JPC, Massi for the nvg and private stuff
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After that a talibian group have kidnapped a politician in Afghanistan Norvegian MJK with green berets conduct an hostage rescue operation to save him.
MJK operators advancing and neutralize hostiles outside the compound
Green beret insert from the rooftop
MJK clear the ground floor.
While the green beret operators leading their way to the hostage room.
The green beret reach the hostage position and free him while the MJK provide cover for them.
Mods: JSOC, SOTG retex for MJK, SOCMOD, RHS, LYTHIUM, mk17, Nikoaton poses, Rismarck poses,Project zenith, Warfare thai, m4cqbr, Tac mod, RR JPC, SPS vest,
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Kunar Provice, is late at night and the streets are empty, A SOTG team is conducting a raid on an hideout where hostiles forces hide IEDs and others explosives.
A sniper with another SOTG element cover the team.
Breaching.
The team reach the room where the enemies keep the explosives materials.
2 member of the team check the stuff they've found in the room, with a possible car bomb threat
The sniper outside the building neutralize an enemy that attracted from the noise is walking to the team position.
The team call in the extraction and they are ready to roll out.
Mods: SOTG, Clafghan, SPS JPC, MASSI us socom, RH acc, Nikoaton poses, Rismarck poses, Warfare thai, private stuff
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On 5/12/2017 at 11:33 PM, Professor Death said:Never knew this existed...wow...haha
Great works as always @direone, what mod did you use for the backpack in this lovely image?
Private stuff mate
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British SAS approaching a rebel hideout somewhere in Europe
Mods: 3cb equipment, SPS JPC, SOCMOD, M4 CQBR, CUP Core, Isla Abramia, private stuff
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CAG operators during a firefight with an eastern european rebel group.
Mods: Jsoc, SPS JPC, RHS, Krokom terrain, CUP terrain/core, ssr mk20, MilGP, CRYE GEAR and private stuff
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Somewhere in Cambodia, 2017 A ST6 team is tasked to rescue 2 journalist held as hostages by a rebel group in a small camp near the river
After the insertion the team reach the camp shore and get ready to engage an enemy.
After that the first hostile is down the team move on to the target.
Few other enemies in a barrack inside the camp.
The team manage to kill on the guy and keep one alive to gather infos on where the hostages are.
2 member of the team provide cover while the other 2 interrogate the enemy.
The team get the infos and move to the barrack where the hostages are. During the approach a firefight breakout and the team start engaging the rebels.
After the zone is clear the team break into the barracks where the hostages stay and free them. The team communicate to the HQ the green light and call in for extraction.
Mods: JSOC, RR JPC, MilGP, TAC, WarfareThai mod, nikoaton poses, Prei khmaoch luong, Rismarck poses, icp anim, RHS, SOCMOD, private stuff and texture
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Sad to hear that buddy but as ineptaphid said real life comes first always
I have added you as i will like to have a look at your great map anyway and make some pics on it :D and share them also here if you want
Have a good day mate!
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SEAL operatora during an hostages rescue mission seizing an enemy
Mods: Jsoc, crye gear, sps weapons, 75th ranger, tfa retex, nikoaton poses, anim mod, rismark poses, project zenith, private stuff
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No as i never done a project honor of the JSOC uniform
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Seal operators boarding a boat that is carrying cocaine
Mods: JSOC mod DEVGRU retex mod (release soon), Project Zenith, AV indus (provate retex), Voodoo opscore (provate retex), CUP veichles, Aspis gear, few private stuff
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Guys the mod is pretty much ready i only need to find the time to upload it and post it here :P sorry but i was busy with work, and other stuff that involve arma lol
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Somewhere in Europe, a SEAL team is on the hunt of an gunrunner that operate on the black market. The team will first meet an informant that will give them infos on the operative zone and than reach the target building.
Insertion
Meeting an informant that reveal the team the presence of a small patrol in the operative area and the presence of a weapon chace
The team meet the patrol
2 operators of the team are ready to engage the hostiles
After the team neutralize the patrol they find the weapon cache and place an explosive satchel in order to destroy it
Reaching the HVT building
Breaching in the Target room using a flashbang
The team kill a guard that is in the room and secure the target. One of the Seal search the PC for additional infos. The mission is a succes and the team is ready to reach the extraction.
Mods: winter 2035, massi, CAG hk416, SOCMOD, 75th ranger, 3cb baf equip, 6094, MilGP, Nikoaton poses and private stuff
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So as nikoaton and others asked for it here is some codes to use some of my poses, also those that have pistols
https://www.dropbox.com/s/zvwe1dy1a34d856/SCRIPT FOR POSES.txt?dl=0
:D
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Thanks man, btw about the lbt i m not sure for now, i will contact the author and see what he say. But anyway they will be depended on the original mod
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Hi all guys, so what this topic is about? I'm planning to release a small addon of uniforms retexture DEVGRU based of the JSOC mod made by road runner. That means a lot of aor1 aor2 and multicam mix and probably tigerstripe both desert and jungle. There will be also some custom patches that will go on the arm that doesn't support insigna.
The mod will depend on the original JSOC mod made by Road Runner.
The mod is nearly ready i just need to add the patches and add tigerstripe, or i will add it laters with an update don't know now.
And now few pics :D (ps the aor2 shirt + aor1 pants is missing as i made an error in the config)
Oh maybe there will be solid colors mix also but will see I m not really sure.
The mod will probably be available only trough steam workshop as i prefer to be like that
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Hostiles forces are transporting a group of civilians including a VIP target a DEVGRU assault the small convoy in order to save the civilians.
Mods: massi us sof, rhs, voodoos opscore (private retex), rr 6094, 3cb equip, nato vehicles, private mods
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[WIP] Static animations pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
like road runner said they are static and there is no need for sound and anyway, sounds are made in game animations have no sounds in any case