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MrCrazyDude115

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Everything posted by MrCrazyDude115

  1. MrCrazyDude115

    [MP] The Walking Dead (DISCONTINUED)

    No you do need some mods, they're listed in the Steam collection.
  2. MrCrazyDude115

    [SP/Coop 04] Contention Zone

    HELL YEAH! Can't wait to play this! :)
  3. Hey there everybody! I'm trying to find out how to make it so that whenever I'm in control of a sector, I get more resources/points. Is this possible? Preferably making it so you get points faster only when ONE specific type of unit (Rifleman, Medic, etc...) is in the sector. Is this possible? Thanks in advance! MrCrazyDude115
  4. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    Hey guys! Sorry we've been quiet for so long, Deny's hard drive broke and we lost most of our files, we will try to remake/recover most of the files. But until then, there won't be any updates. We apologize for the inconvenience. Regards, MrCrazyDude115
  5. MrCrazyDude115

    Civilian Occupation System (COS)

    Any way I can change the spawned unit's side? As in they will be civilians but on the BLUFOR side. Inside COSinit.sqf I saw this: DefaultSide = Civilian;// Set side of units spawned I tried to change it to: DefaultSide = West;// Set side of units spawned AND DefaultSide = Blufor;// Set side of units spawned But none of them worked. Any ideas? Thanks In Advance, MrCrazyDude115
  6. MrCrazyDude115

    [SP/Coop 04] Contention Zone

    Can't wait! I remember doing some voice acting for this. Hehe. Good luck with the project :)
  7. Hey guys! I'm looking for a few voice actors to help me out with my mission. Currently, I'm looking for American and British voices/accents. Must sound old and mature. If you are interested in voice acting, PM me on the BI Forums. Thanks in advance, Regards, MrCrazyDude115
  8. We are in need for a scripter to help us out with some of our scripts. We already have many of the basic scripts done, but we need help with the more advanced ones. If you think you can help us out, please add me on Steam OR PM me on the BI forums. My Steam: http://steamcommunity.com/id/crusher4536 Thanks in advance, MrCrazyDude115
  9. Hey everyone! Before anything else, I'm going to say that I wasn't sure where I should post this, here or the Zeus-Editing Sub-forum, but both seem to match what we were looking for. Me and 2 other guys have started working on an Age Of Empires-Styled RTS gamemode, it will/should include features such as constructing almost any building in the game, both civilian and military buildings. Civilians that you can spawn to gather resources that you can spend on buildings and units, and so on. We need a few guys to come help us out. We are pretty experienced with the editor, we have made large scenarios such as: http://forums.bistudio.com/showthread.php?185375-COOP-The-Dark-Ones-Open-World-RolePlay-Quests-Monsters-And-Creatures-And-More/ AND THIS: https://forums.bistudio.com/topic/181576-spcampaignrhs-the-east-wind-rhs-remake/ AND THIS: http://steamcommunity.com/sharedfiles/filedetails/?id=180420482&searchtext= So if you guys are interested on helping us out with this, add me on Steam. My Steam: http://steamcommunity.com/id/crusher4536 Regards, MrCrazyDude115
  10. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    Glad to hear that :D Enjoy the rest of the chapter! Regards, The Team
  11. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    Hey folks! I'm here to inform you that we have been a bit busy with life and will get back to work shortly, however we have still yet to find a fix for the crossing paths mission. Regards, MrCrazyDude115
  12. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    @froggyluv It's a replacement type thing, we opened up the missions and replaced the units with RHS and others.
  13. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    @Jeza Nice one man, thanks for the vid :)
  14. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    ATTENTION! The SURVIVE chapter is NOW AVAILABLE! Download in the main post. If you notice any bugs, feel free to PM me or Deny_001 LOCK AND LOAD! :D
  15. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Well, I wouldn't say that this has been discontinued, however I am taking a break to work on the "RHS Campaign Remake" I am working on with Deny_001. When I'm done with that, I'll come back to this if I think enough people would want to play it. Regards, MrCrazyDude115
  16. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    HEHEHEHEHE......Awesome!
  17. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    @colonel stagler EPIC! @killjoyau73 Thanks! Well, we do want to add our own personal touches to the campaign, so we will try to think of something :) Regards, The Team.
  18. MrCrazyDude115

    [SP][Campaign][RHS] The East Wind RHS Remake

    We plan on releasing one episode at a time, in order of course. Don't worry, we are working on it :) Regards, The Team.
  19. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Thanks! Stay tuned for the release! :)
  20. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Hello everybody! I'm back with the first changelog in the past few months, get ready for the main release coming soon! Now for the changelog! Updated to Pre-Alpha V0.2.5! What's New? Features: -Removed all cars that are driving around in towns, however you can still find some occasional drivers on the highways. -Replaced the rain at the beginning of the mission with fog instead. -Decreased the amount of civilians in each town. -Increased the amount of guards/soldiers/security at the Altis International Airport. -Increased the amount of soldiers and CDC agents at Area 51. -Replaced all NATO soldiers with AAF soldiers (Makes more sense that way). -Police officers will now kill you on sight if you aim your gun at them. -Added police patrols around the map (Cars, and on foot). -Added "The Dark Woods" area to the map. -Added more guns to all gun stores. -Added a general store to Sofia. -Added ghosts and phantoms.....Muhahaha! -Added creepy things into the ocean, be careful out there. -Added MANY new areas to the southern part of the map. -Added multiple new NPCs and characters into the story. -Changed the intro theme. -Some Men In Black agents now carry pistols. -When entering The Dark Woods at night, you might be slowly stalked by someone......or something.... so watch your back. -Updated the police AI to behave a bit more like real cops. -Fixed the bug where civilians would randomly go prone and crouch everywhere. (FINALLY! ) -Added more furniture to some houses. -Added some hidden eastereggs. Known Bugs: -When entering a town, you may hear a distant explosion, ignore it. -You still cannot holster your weapon, trying to fix this for the next update. -Enemies may sometimes stare at you for 3-5 seconds before firing, this usually happens if you had your weapon in your backpack, then pulled it out after they spotted you. -Civilians may randomly start shouting insults and threats at you.....ignore that :P -Ghosts and phantoms may actually be scared of the players and run away. (LOL), doesn't usually happen though, only happens if you have a high-power weapon (EX: Sniper Rifle) -Some creatures that were added to the ocean might glitch and drown, but don't worry, they will respawn ;) Announcement: Hello everybody! I would like YOU to tell me what you would like to see added into a detective-mystery-horror-creepypasta-syled mod! Post it down below!
  21. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Hello everybody, I have been gone for quite a while because I am working on a standalone game (Not about the mod, something else). So i'm planning on adding a few more features onto the mod, then release it as open source for people to add into their missions and, well, host it on their server if they want. It will also include a .PDF file with all the commands and features you need to know, as well as all the new Zeus features and how/when to use them.
  22. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Alright everybody, been busy with school so I wasn't able to work on the mission for a while, but development will continue as usual starting today, and remember, if you want to test it just add me on Steam.
  23. MrCrazyDude115

    Story mode coop?

    Not sure if doing this is allowed, but you can try De-PBOing the campaign and making another unit playable in the editor, then export to MP.
  24. MrCrazyDude115

    [SP/Coop 04] Contention Zone

    Sure, I'll do it if I have the time :)
  25. MrCrazyDude115

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Updated to Pre-Alpha V0.2.4! What's New? Features: -Removed most cars that are driving around. (It's the middle of the night anyway, why would there be too many people driving outside at that time?). -Increased the number of civilians in most towns. -Fully furnished and populated the Airport. -Updated the police AI to behave a bit more like real cops. -Fixed the bug where civilians would randomly go prone and crouch everywhere. (FINALLY! :D) -Added more furniture to some houses. -Added more locations, including "SCP Foundation Site-117", and "Point Pleasant Island". -Added more custom music that will play depending on the situation you are in. -The vehicle that will pick you up from the beach, and transport you to Molos changes depending on the amount of players in the server. -The Team Leader now spawns with a GPS. -The mission is now locked at Expert difficulty. -Added some hidden eastereggs. Known Bugs: -When entering a town, you may hear a distant explosion, ignore it. -You still cannot holster your weapon, trying to fix this for the next update. -Enemies may sometimes stare at you for 3-5 seconds before firing, this usually happens if you had your weapon in your backpack, then pulled it out after they spotted you. -Civilians may randomly start shouting insults and threats at you.....ignore that :P
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