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Everything posted by MrCrazyDude115
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Red Venus - Persistent Apocalyptic RP Environment
MrCrazyDude115 posted a topic in ARMA 3 - MULTIPLAYER
Note: Not sure if this is in the right section. Please let me know if it's not. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back as one of the dead. Fast forward to 3 years after the outbreak, (3 A.Z) The People's Survivor Army, an advanced military organization around the world took up arms to restore order and beat back the infection once and for all. Join the ranks of the PSA today, or break off and start your own faction/tribe/community! It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players in the ranks of the PSA (People's Survivor Army), an advanced military organization that took up arms to restore world order. The players must basically become the "World Police", fighting the undead and keeping order in safezones. Red Venus relies heavily on Roleplay. You can break off from the main ranks of the PSA, and start your own community. Setting up defenses, maintaining order, recruiting new survivors (NPCs and real players). Think "State Of Decay" like mechanics and gameplay, but with Multiplayer. I'm Interested, how do I play? The best way to see what Red Venus has to offer is to join us in our gaming events when our server's up. We usually put up announcements and event messages when the server is up. To start, go into the discussions on our Steam Group and create a character profile. More info on the required Mods/Addons and what you need to play will be up soon! -
Red Venus - Persistent Apocalyptic RP Environment
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - MULTIPLAYER
Thanks! https://forums.bistudio.com/topic/190304-wip-red-venus-rpg-post-apocalyptic-rp-game-mode/ Please check the latest thread for more details. Moderators feel free to lock this thread. -
[MP] RPFramework - Modular roleplaying framework for Arma 3
MrCrazyDude115 replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
Congrats on the release man! Cheers! -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Updated the main post with A LOT more info and clarification about the gamemode. -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Thanks to everyone who helped me test this gamemode! -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Attention everyone! We will be running a server today starting at 1 PM (EST), Server IP will be posted up in our Steam group, so be sure to head over there and setup your character profile! http://steamcommunity.com/groups/redvenusRP -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Kavala has fallen... -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
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[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
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[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
WARNING! SITUATION CRITICAL! January 7th 2019 (3 A.Z): Desert Falcon: The situation on Stratis is critical. Civil unrest is growing, with over 25+ casualties to our security forces on the island. We are extracting all important military and government personnel to Camp Blackout on the mainland. January 8th 2019 (3 A.Z): Desert Falcon: RED VELVET has failed. Undead have taken Fort Connors. Casualty rate is around 30-50 military personnel. Commencing a tactical withdrawal from Southern Stratis. All units, secure and hold a line from The Kamino Firing Range to the main airfield. Godspeed. January 10th 2019 (3 A.Z): Desert Falcon: The situation on Stratis is beyond critical. Fortification lines have fallen. We are commencing a full tactical withdrawal from the island of Stratis.....God forgive me.... Standby for further information... -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
WARNING! Reports of civil unrest on our Stratis safezones has shook the nation. Deploying Riot Control teams to attempt to resolve the situation. Infected personnel have been sighted entering the Stratis safezones. Initiate RED VELVET. Standby for further information... -
Hidden Identity Pack V.2
MrCrazyDude115 replied to Cunico's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We need this on the workshop. -
[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
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[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
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[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
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[MP][RPG] Red Venus RPG: Post-Apocalyptic RP Game Mode
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
PSA Survival Guide For The People: The PSA has compiled a list of helpful tips to keep you alive until help arrives. Made by the people, for the people. Tip #1: Destroy the brain. Or damage/sever the top of the spinal cord. Tip #2: Stay away from the city, and other public places. Police stations, supermarkets and hospitals will be the first to be overrun. Tip #3: Keep a radio at hand at all times. Listen for any PSA broadcasts. Tip #4: There’s nothing worse than stepping into a room only to be set upon by a horde of brain-hungry undead. A team of four armed shooters can easily clear a room if they all stand against the nearest wall: one body in each corner and two in the middle. This position proves optimal for quickly dispatching a room full of the reanimated. Tip #5: Shambling isn’t just for the undead. Three live humans can stand with their backs together and carefully rotate through the room, ensuring that all eyes are facing outward and no one falls victim to a surprise attack. Tip #6: For those lucky enough to amass a relatively large army of live humans, the Fine Line is the best way to fend off roving zombie hordes. Simply form two lines of armed persons, one line in front of the other. Have the front line shoot while the back line holds. When the front line runs out of ammo, the back line steps in while the front line reloads. Tip #7: Avoid brain spray-back by wearing goggles and covering your face with a non-porous material. Use plate mail or leather to create a bite-proof body suit. Kevlar gloves (provided to some food industry workers) can be worn as is or refashioned into impenetrable sleeves, allowing you to fend off zombie bites by holding up your forearms. Riot shields also add an extra layer of protection. Tip #8: It is important to slowly work towards building a small team of individuals that will help your cause of survival. Nothing can be achieved alone, and that sentiment doubles during an apocalypse. You will need people to stand guard while you sleep, at the very least, so finding a team is a must. Tip #9: The team building process never stops. Even after you think you have settled on a team, there are bound to be differences that will surface in different ways. You need to constantly stay on guard and protect the interests of the group. Tip #10: It is absolutely vital to establish a strong base before you can plan any further. A base guarantees survival which is important to carry out any plan. This includes finding a spot that is least infected while staying closest to multiple resources. Scouting for a base is a long ordeal but it will be worth it in the long run. And remember, the PSA will be here for you. Don't lose hope in the PSA! -
Red Venus - Persistent Apocalyptic RP Environment
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - MULTIPLAYER
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Red Venus - Persistent Apocalyptic RP Environment
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - MULTIPLAYER
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Red Venus - Persistent Apocalyptic RP Environment
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - MULTIPLAYER
PSA Survival Guide For The People: The PSA has compiled a list of helpful tips to keep you alive until help arrives. Made by the people, for the people. Tip #1: Destroy the brain. Or damage/sever the top of the spinal cord. Tip #2: Stay away from the city, and other public places. Police stations, supermarkets and hospitals will be the first to be overrun. Tip #3: Keep a radio at hand at all times. Listen for any PSA broadcasts. Tip #4: There’s nothing worse than stepping into a room only to be set upon by a horde of brain-hungry undead. A team of four armed shooters can easily clear a room if they all stand against the nearest wall: one body in each corner and two in the middle. This position proves optimal for quickly dispatching a room full of the reanimated. Tip #5: Shambling isn’t just for the undead. Three live humans can stand with their backs together and carefully rotate through the room, ensuring that all eyes are facing outward and no one falls victim to a surprise attack. Tip #6: For those lucky enough to amass a relatively large army of live humans, the Fine Line is the best way to fend off roving zombie hordes. Simply form two lines of armed persons, one line in front of the other. Have the front line shoot while the back line holds. When the front line runs out of ammo, the back line steps in while the front line reloads. Tip #7: Avoid brain spray-back by wearing goggles and covering your face with a non-porous material. Use plate mail or leather to create a bite-proof body suit. Kevlar gloves (provided to some food industry workers) can be worn as is or refashioned into impenetrable sleeves, allowing you to fend off zombie bites by holding up your forearms. Riot shields also add an extra layer of protection. Tip #8: It is important to slowly work towards building a small team of individuals that will help your cause of survival. Nothing can be achieved alone, and that sentiment doubles during an apocalypse. You will need people to stand guard while you sleep, at the very least, so finding a team is a must. Tip #9: The team building process never stops. Even after you think you have settled on a team, there are bound to be differences that will surface in different ways. You need to constantly stay on guard and protect the interests of the group. Tip #10: It is absolutely vital to establish a strong base before you can plan any further. A base guarantees survival which is important to carry out any plan. This includes finding a spot that is least infected while staying closest to multiple resources. Scouting for a base is a long ordeal but it will be worth it in the long run. And remember, the PSA will be here for you. Don't lose hope in the PSA! -
[MP] The Walking Dead (DISCONTINUED)
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Yes, it's still being worked on :) -
[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Sorta, they like to "run" but not "sprint". If anyone knows how to make vanilla AI sprint please let me know! -
[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Quick Update Notes: - Added more items to the loot tables. - Increased loot by 3% - Added the all new character classes system. - Added new custom locations. That's all for now folks! Stay tuned for more! -
[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox
MrCrazyDude115 replied to MrCrazyDude115's topic in ARMA 3 - USER MISSIONS
Quick Update Notes: - Added new zombie sounds. - Added more items to the loot tables. - Added more music. - Fixed the loot bug! (YAY!) - Added new custom locations. That's all for now folks! Stay tuned for more! -
[CAMPAIGN][SP]Unleashed Hell Season 1 Complete Edition
MrCrazyDude115 replied to Goro's topic in ARMA 3 - USER MISSIONS
I'll post the rest of the episodes as soon as I'm done uploading them! :D -
[CAMPAIGN][SP]Unleashed Hell Season 1 Complete Edition
MrCrazyDude115 replied to Goro's topic in ARMA 3 - USER MISSIONS