Tsark
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Everything posted by Tsark
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Hello Spectre, great update! Here are a few observations that i' ve made: -Swedish Desert: It is supposed to be the desert variant of the m90 right? Because comparing it to pictures found on the net, it looks very weird, the colors that i can tell by looking at pictures are white-ish tan, green-ish tan, purple-ish grey and brown. In game to me it looks like: tan, darker tan, orange-ish brown and purple. Regarding the swedish woodland variant, i think that the blue is too purple, it shoud be more of a dark blue, and that there isn' t enough of that colour on the pattern. -Norwegian uniform, the pattern seems to be a bit small, making it look too tortured, especially on the desert one. -Flecktarn: I think that the dark green is a bit too predominant, there should be a bit more of the light green. -Finnish: I think that the woodland is a bit too bright generally, imo it would lould better if it was a bit darker, especially the brown. -French CCE: Colors look spot on now, but i still think that it looks a bit tortured, the sizing of the spots of the pattern is a bit small i think, but that might just be me being obssesive with my country' s camo. These are obviously only my observations, and since when it comes to camos visual fidelity is very much a matter of perception, it should of course be taken with a grain of salt. Thanks for this awesome addon SpectreRSG.
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Breaking point? nope. I installed VTN a day ago or two, but i already had the problem before installing VTN, had the problem after installing VTN but without loading it and i ran tests with only Dariyah and AiATP loaded everytime and it still didn' t worked.
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Hello, since a few days Dariyah wouldn' t load at all for me, game crash everytime i tried at the end of the map loading bar, so i deleted it and redownloaded it (with six), previewed in the editor...etc it worked, i closed the game and relaunched it and it wouldn' t load at all again, so i once again deleted it, downloaded it through Armaholic, loaded the map, it worked, previewed it on the editor..etc once again no problem, closed the game and relaunched it and it didn 't worked again. Anybody else having this issue or a similar one since a few days? Maybe it is related to the latest Arma3 update? And if i' m the only one with this issue, does anybody know what might be causing this? Tests were conducted with only AllinArma Terrain pack and Dariyah loaded, AiaTP dled via play with six so it should be the latest version, i can provide the rpt if needed. Thanks in advance, i really like that map!
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And then you would have all those countries that can' t stick with 1,2 camo, just think about Russia and let your brain explode hehe Thanks for all the work you' ve done on this pack mate.
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OPX2/Middle Eastern Style Structures
Tsark replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Welcome back man, didn' t really played Arma1 but i loved the little that i have seen of your work on Arma2 maps, glad to see that you' re working on Arma3 stuff. -
[IceBreakr/IBIS] Isla Duala for A3
Tsark replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To quote a post i saw sometime back: "My body is ready." Duala, aww man the memories... -
Hello RobertHammer, i absolutely hate myself for posting what i' m about to post but here it goes: "Any new wip shots? :o" I usually never post this kind of things but i' m waiting for this update for so long, i had to give it a shot.
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Hi SpectreRSG, great work as usual, thank you very much for having added in the flagless ATAC, and for having renamed the MICHs, much more more coherent that way imo. I have to admit that i haven' t really been eyeballing the camos lately, but in the meantime i' ll report that in addition to the UK MTP RS, the dutch uniforms RS variants dont have rolled sleeves, both woodland and desert. Yup i also thought the same thing, i believe that what' s making it look a bit weird in game is not only it' s color, but also the sizing of the pattern, it looks a bit small in game i think. Anyway, keep up the great work Spectre.
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EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well i wasn' t even really suggesting a name change, only the same name but with caps where it is appropriate. -
Well i know very little about modding, so i' m not sure about what you technicaly mean by "the model is not smooth", but even on the VAB where the wheels are textured, they could be a bit rounder imho, but if it has nothing to do with the texturing phase and is already planned then my apologies. On another note, in a previous wip report it was mentioned that the next one would be regarding infantry, and then nothing, will we have more news regarding that subject soon or will we have to wait more, which i can perfectly understand btw.:)
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Hi OFRP team, good to hear from you again guys, it' s been a while since the last wip report, happy to hear that all is going well. Can' t wait for the VLRA Patsas, but am i the only one thinking that both VLRA look a bit "compressed"? Like watching a 16/9 image on a 4/3 tv? It also looks like the wheels and the steering wheel could maybe use a bit more polys, but of course we' d have to see it textured to give a definite answer regarding that, and i of course know that you guys are thinking about performance optimization. The helos look absolutely great! I of course can' t wait to use your work in game, best of luck with the mod folks.
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EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice job man, how come this thread hasn' t got more views/replies? it might sound ridiculous but i believe that because of the small characters it gets drown out by the names of the other topics, have you thought about renaming it "[MAG] EU SOF mod"? Great stuff, i' ll be keeping an eye on this thread. About a gear service menu, that sound very hard to implement but if you manage to implement it, it would be quite an achievement. -
Community Upgrade Project - Weapon Pack
Tsark replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I' m using it along with JSRS 2.2 and i have no issues. The volumes of the sound is a bit higher in general than the vanilla weapons with jsrs in general, but that seem to be the case for all the modded weapons. -
I also get the error with the PVS14, along with a missing texture on the model, when using TFAx without TFA. It works fine with TFA loaded. On a completely unrelated subject, maybe i sould be better off posting this in the TFA thread, but here goes anyway: Am i the only one thinking that the retextures of the BIS "MICH" helmet should be renamed PASGT? I have no idea why BIS called their helmet mich, but i just find it confusing to see the actual TFA MICH TC2000, and then see the TFA and TFAx retextures of the bis MICH, a completely different model, looking much closer to a PASGT helmet imo. Plus it' s sometimes hard to find the actual MICH helmets in the arsenal, since they' re all called the same except for the color/camo. Anybody else agrees?
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Community Upgrade Project - Weapon Pack
Tsark replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Guys, first of all absolutely fantastic work, congratulations to all those involved. Here are a few tiny issues that i noted: The Saiga and Benelli only have slug magazines, and the M107' s recoil seem a little low, in addition to the already noted lmg mag of course:p Somes optics back up sights still have the Arma2 FOV values: -Elcan Specter DR -Leupold MK4 CQT -Acog TA31F (Only when zooming in) -ACOG TA01(Only when zooming in) -G36 Red dot sight. XM8 Sight? (Not sure what type of sight it' s supposed to be irl). Some optics and accessories seem to have some sizing issues: The Acog TA31F seem to be a bit to big, while the Trijicon relfex seem a tad bit to small. The ANPEQ2 from BAF is smaller than the other PEQ2s. Still regarding the optics, i believe that some of them should be placed further in the front of the rail to avoid cliping issues with some weapons back up rear sight: -Eotech 553 -M68CCO -Meopta ZD dot And while we' re on optic proxy issues, i also think that the optic proxy is placed too much to the rear of the rail on the CZ805B family. Imo, some weapons are held a little too high, making the shooter aim with his forehead. Those are: -XM8 Railed and Carbine -MK48 -M249 -L110a1 -MK17 family -G36C -M110 While some others are held slightly too low: -SVD Camo -MK12 -M4A1 Family -Lee Enfield -CZ805 A1 And finally, there are a few problems with some GL sights: -M32: The adjustement of the m32 sight isn' t working. -CZ805A1 GL: When adjusting the GL sight of the CZ805A1 the camera doesn' t move. -M203: I' m pretty sure that the adjustment for the m203 sight present in game is 50/100/150/200/250. I fully understand that this a first release and that you are probably aware of many of the issues that i mentioned. I' m sure that many improvements will come and i applaud with both hands the amount of work that went into this. You guys have done an absolutely fantastic job and it is an absolute delight for my friends and i to play again with so many of those assets in great quality. Thanks again CUP team. -
Toadie's SmallArms and Animations for Arma3
Tsark replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the same. Imo the shooting sound that you are mentioning sound very plasticish, and reminds me of the sounds from the first counter strike. I really hope that it will be changed, as once again imho it' s way below the quality of the pack. -
TFA - Naval Special Warfare Gear
Tsark replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks once again for continually improving the pack.:) -
Hi SpectreRSG, congrats on the release! Whish i could' ve helped more. The camos look absolutely great now, i still think the french CCE looks a bit too dark and the pattern a bit too small, making it look a bit too much like the US Woodland from afar, and i second what Subscyed said about the Tropentarn. And i don' t want to sound too demanding, but would it be possible to maybe have atacs go the way of multicam and come flagless in tfax? They seem to be used by more and more units worldwide. About the shiny area above the velcro where the us flag used to be, have you thought about texturing it to make it also look like velcro? i think that it would look better than having a place on the camo being more shiny than the rest of the uniform for no apparent reasons. It would of couse still look shiny, but at least we could tell ourselves hey it' s because it' s velcro. About the issue mentioned above by Subscyed, i haven' t ran into it, but i haven' t tried it with only TFAX loaded and not TFA. I' ll of course report any eventual issue i may ran into. Great work once again Spectre.
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This kind of cooperation is great, it' s nice to see people who have worked on this kind of stuff for a while on their own and eventually lost motivation over the time come out of the woods and join forces with other addonmakers to produce a great addon that will most certainly be a must have.
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Hehe thanks, that' s because i' ve had in the back of my mind for quite some time now the idea of making some missions inspired by the French intervention in Mali, so i' m taking a close look at any addons that might improve the immersion. Face09 also looks great for this kind of use. So i' ve tried the addon, and it looks great, i will definitely use it in my missions. But i have to say, the faces 06,08,09 and 11 look like zombies with their blood gorged eyes lol, with this fixed the addon will be absolutely great.
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Hey Eric, the SCAR-H with EGLM looks great, thanks again for including it! There is something wrong with the explosion effect fot the AA12' s he ammo, the size of the explosion and the amount of smoke is way too big, and the explosion make no sound for me, although i have the ears ringing effect of agm.
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Well, since these heads are retextures, you actually did an even better job, because while i haven' t tried the addon yet (will do so in a few minutes),but when i looked at the screen you posted i thought that they were new models. The "zir_head_afr_09" does look somalian to me, it indeed struck my attention when i looked at the screenshot. And while maybe not somalian, the 16, 06, and maybe 11 could imo pass for the kind of faces that you can find in the Sahara-Sahel region.
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DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
Tsark replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now it is working fine, Thanks a lot for the upload Sonsalt6.:) -
Nice work man! Will you be adding some more faces ressembling the people found in Sahel and Sahara, or Somalia who often have black skin but more caucasian features that the rest of black people in the future?
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RHS Escalation (AFRF and USAF)
Tsark replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to hear! And i also forgot to mention it in my previous posts, will the difference in thickness on the part of the barrel of the m4s that is post the front sight be modelled on the future or will it stay as texturing only to save polys? And nice move by RHS about the Real armour mod mishap.- 16574 replies
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