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Posts posted by Foxone
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47 minutes ago, stburr91 said:To show the hose connected to the mask, put this into the unit's init.
(backpackContainer this) setObjectTexture [1,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
(backpackContainer this) setObjectTexture [2,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
To hide the filter on the NATO mask.
this linkItem "G_AirPurifyingRespirator_01_nofilter_F";
Thanks!!
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Who can explain to me why in the initial images of the Contact DLC there was an air tube connecting the face mask with the respirator unit like this:
And now when i check it out myself in the arsenal it is not there???
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Welcome back everyone! The mod has been released about 2 weeks ago so here are the download links for the mod can be found on SW and Reddit. Please post any bugs on the steam page subsection or here on the forums.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073
Reddit: https://www.reddit.com/r/UnderSiegeProductions/
Thanks and enjoy!!
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1 minute ago, R0adki11 said:I can on apologise if your thread has not been unlocked, but as said previously we have been waiting for the Head Moderator @Homesick to unlock it. Please take this issue up with him.
Thanks, will do
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8 minutes ago, anthony45 said:can you add please 😃 http://www.armaholic.com/forums.php?m=posts&q=38920&n=last
If you have a 3D model that is fully working and in-game ready to be used, we might consider it......
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just an idea, but maybe you should team up with these guys to make the hawks interactive and such
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3 minutes ago, warlord554 said:17 PM request for pics lol.... Im at work with my laptop so nothing super cool, but I have game ready meshes if you guys wanna see
HH60W w/M3 door gun
https://gyazo.com/36885e6a8811eb72a5ce1f9c012aa66c
HH60W
https://gyazo.com/67d194fc9f4a96f2ac99ebf4aaf09387
MH60M DAP 4stub
https://gyazo.com/2df5435404090aa1b7e682585035bde9
MH60M front
https://gyazo.com/7e5056dbe8b40f82e0c9c4ff25c9e7c9
MH60M
https://gyazo.com/fb97b8bda3ce93c16194842426eda0bd
UH60M
https://gyazo.com/92fc1255ff2fc26d875ae673b5606da9
MH60L
https://gyazo.com/a84d6a522a6e9f00398b487a313f3b41
UH60L
https://gyazo.com/780d9e783477d39dc454929ed0134017
They are missing a few things from the scene but you get the point...
I am drooling!
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Quick question, is it possible to get the bipod on the AWC weapon as well (the sniper rifle with the silencer as a barrel), the normal L115A3 has it, which is basicly and does have the bipod
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"Bravo Six, Going Dark"
Mods: NIArms
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1 hour ago, evrik said:The commander is actually a cargo turret, so that it could be given its own get in / out memory points and assigned door, just without FFV so it may be considered a gunner for a moveIn command.
As for the NVGs, they can't currently be used with the ACOG on the top of the main weapons on the Jackal and Coyotes, just like they can't be used with an ACOG or other non-nightvision optics on the top of a rifle. The commander's gpmg is different as it uses iron sights.
I mean it really is just a case of looking through your scope with your helmet mounted NVG's, which is more than possible IRL, it makes no sense for the scopes to have it disabled as it is possible and doable.
here is example with looking through an ACOG with NVG's (old gen)
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awesome stuff guys! looking forward to it
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Daaamnn, that looks nice!!
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Looking great!! Very much looking forward to the A-400M!
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14 hours ago, wraithwyvern said:Hard part is gonna be choosing between between Firewill, RHS, and USAF versions of the F-22, A-10, and other aircraft. I do hope you guys will add compatibility at some point between FIR AWS and your stuff.
We will not make a compatibility with any FIR AWS stuff, and it will never happen.
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57 minutes ago, RealMister said:Could you link the discord please? The link on previous pages all say the link is invalid.
The discord is closed off from the public, it is only for Devs
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This is awesome news!!
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Nice work!!
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44 minutes ago, il_padrino said:Some new SOCOM toys coming up soon™. (repost from VK)
(pic)
Daaaamnnn, very much looking forward to all of this!!! Great work from you guys!
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That RG-33 SOCOM looks great, looking forward to it!
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2 hours ago, Othmane Niazi said:https://steamcommunity.com/sharedfiles/filedetails/?id=1552942331&searchtext=
Please signal this post i don't think it's yours. credits are not available on description.
Hi thanks, this has been brought to our attention and has been dealt with. Thanks again!
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17 hours ago, Duane293 said:For reference and to keep y'all occupied, some shots from while I was shooting the Special Operations Forces Industry Conference in Tampa.
160th SOAR SOFIC imagesWOW, epic photos man!!
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1 hour ago, rksl-rock said:I've already had 2 other people ask for ACE support and given them the same answer. I will happily add config hooks for them if enough people request it and it does not not create a dependency. But I will never add non RKSL dependencies into our addons unless absolutely necessary. Not everyone uses ACE, or RHS or many of the other possible enhancement packs out there.
My preferred and recommended Fast roping solution is Duda's Advanced Rappelling but that is an option not a hardwired requirement. Same for Lesh's Towing. Both are suggested options but they remain options not dependencies.
The Puma is getting a huge update right now off the back of the work on the Wildcat. As with the wildcat there will be new features. I do have plans for an enhanced load master position that will require individual control of the doors. However several groups have specifically requested that i restrict door control to aircrew only. I guess people are tired of random door openings.
I'm not a fan of FFV on things like the Puma that have an armed option. To my mind it doesn't make sense. For the little bird where you are sat on a bench on the outside of the aircraft it makes perfect sense. In the Puma where you are totally enclosed and have door gunner options. Not so much.
From what i know adding the required config for ACE fastroping to work that then doesn't make ACE a requirement, (for instance with 3CB where their helo's support it, but ACE is also not required), it will add some great mission capabilities for MilSim groups :D . I can understand the FFV point of view and agree. Regarding the doors i understand, that make sense. Also, with the Puma getting a huge update, will that mean it will be the HC.2 rather then the HC.1?
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Hey @rksl-rock will the wildcat get ACE Fast roping compatibility, and the Puma in a future update too? It is a a very lacking feature on the Puma currently. Also would it be possible to get individual open/close actions for the doors, same again for the Puma, this would allow for FFV positions, etc.
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
That looks great. Amazing work