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Foxone

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Posts posted by Foxone


  1. 47 minutes ago, stburr91 said:

     

    To show the hose connected to the mask, put this into the unit's init.

     

    (backpackContainer this) setObjectTexture [1,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];

    (backpackContainer this) setObjectTexture [2,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];

     

    To hide the filter on the NATO mask.

     

    this linkItem "G_AirPurifyingRespirator_01_nofilter_F";

     

    Thanks!!

    • Like 1

  2. Who can explain to me why in the initial images of the Contact DLC there was an air tube connecting the face mask with the respirator unit like this:

    arma3_contact_screenshot_07.jpg

     

    And now when i check it out myself in the arsenal it is not there???


  3. 3 minutes ago, warlord554 said:

    17 PM request for pics lol.... Im at work with my laptop so nothing super cool, but I have game ready meshes if you guys wanna see

    HH60W w/M3 door gun

    https://gyazo.com/36885e6a8811eb72a5ce1f9c012aa66c

    HH60W

    https://gyazo.com/67d194fc9f4a96f2ac99ebf4aaf09387

    MH60M DAP 4stub

    https://gyazo.com/2df5435404090aa1b7e682585035bde9

    MH60M front

    https://gyazo.com/7e5056dbe8b40f82e0c9c4ff25c9e7c9

    MH60M

    https://gyazo.com/fb97b8bda3ce93c16194842426eda0bd

    UH60M

    https://gyazo.com/92fc1255ff2fc26d875ae673b5606da9

    MH60L

    https://gyazo.com/a84d6a522a6e9f00398b487a313f3b41

    UH60L

    https://gyazo.com/780d9e783477d39dc454929ed0134017

     

    They are missing a few things from the scene but you get the point...

     

     

    I am drooling!


  4. 1 hour ago, evrik said:

    The commander is actually a cargo turret, so that it could be given its own get in / out memory points and assigned door,  just without FFV so it may be considered a gunner for a moveIn command.

     

    As for the NVGs, they can't currently be used with the ACOG on the top of the main weapons on the Jackal and Coyotes, just like they can't be used with an ACOG or other non-nightvision optics on the top of a rifle. The commander's gpmg is different as it uses iron sights.

    I mean it really is just a case of looking through your scope with your helmet mounted NVG's, which is more than possible IRL, it makes no sense for the scopes to have it disabled as it is possible and doable.
     

    here is example with looking through an ACOG with NVG's (old gen)
    PICT0713.jpg


  5. 1 hour ago, rksl-rock said:

     

    I've already had 2 other people ask for ACE support and given them the same answer. I will happily add config hooks for them if enough people request it and it does not not create a dependency.  But I will never add non RKSL dependencies  into our addons unless absolutely necessary.  Not everyone uses ACE, or RHS or many of the other possible enhancement packs out there.

     

    My preferred and recommended Fast roping solution is Duda's Advanced Rappelling but that is an option not a hardwired requirement. Same for Lesh's Towing.  Both are suggested options but they remain options not dependencies.

     

    The Puma is getting a huge update right now off the back of the work on the Wildcat.  As with the wildcat there will be new features.  I do have plans for an enhanced load master position that will require individual control of the doors.  However several groups have specifically requested that i restrict door control to aircrew only.  I guess people are tired of random door openings.

     

    I'm not a fan of FFV on things like the Puma that have an armed option.  To my mind it doesn't make sense.  For the little bird where you are sat on a bench on the outside of the aircraft it makes  perfect sense.  In the Puma where you are totally enclosed and have door gunner options.  Not so much.

    From what i know adding the required config for ACE fastroping to work that then doesn't make ACE a requirement, (for instance with 3CB where their helo's support it, but ACE is also not required), it will add some great mission capabilities for MilSim groups :D . I can understand the FFV point of view and agree. Regarding the doors i understand, that make sense. Also, with the Puma getting a huge update, will that mean it will be the HC.2 rather then the HC.1?

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