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About thelo14

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  1. thelo14


    Hi, first of all, I would really like to thank you for all your amazing work on this mod. I''ve been using it alot and it's really useful. Then I would like to make a suggestion: you could integrate this script that creates effects such as AA fire, artillery shells and tracers. I know some of these are already available in zeus, but adding this kind of content might help mission makers to create ambience around the player on the flight. As you can see in the introductory video even the artillery is just an FX, doesn't make a huge impact on FPS, and you might make it so that if you delete the object around which the FX are spawned they stop spawning so that the mission maker can delete them if players get too close. Thank you again for your work, keep it up!!!! :) http://www.armaholic.com/page.php?id=30972
  2. thelo14

    Sparfell's Workshop

    May I ask why did you hide the NVG's in the arsenal? Anyway the TRYK fix works like a charm :)
  3. After the last Arma 3 update I can't export objects placed by MCC to clipboard as I used to.... whenever I press Export MCC (and wait for the objects copied to clipboard message) and I try to paste the code into a mission.sqm it seems like the only objects that it copies are markers. I'm running vanilla except for CBA and MCC
  4. thelo14

    [MP][CTI-COOP] Liberation (beta)

    Yeah but I want to remove those limitations so that i can create Zeus missions and sub-missions on the fly... Any ideas on how? It's a private server so we don't worry that much about cheating ;)
  5. thelo14

    [MP][CTI-COOP] Liberation (beta)

    This mission is really good!!!! I would like to enhance it by adding a Zeus mission maker spot for my unit's server (to make it a bit more 'interesting')... I created a Zeus but whenever i try to modify something or place objects/units a dialogue says that is impossible to place objects. Is there a script or something that prevents any zeus from spawning units?
  6. I'm not running any HCC server atm, i discovered those incompatibilities in the editor and local mp. I just wanted to report the issues with other addons, so no worries 'cause the mod works perfectly on her own. ;)
  7. Thank you... The issue might be RHS config related but I found other compatibility issues with the MCC Sandbox Zeus modules. Same as before, they don't show up in the Zeus modules section. Hope this helps. EDIT: I analyzed the group configs from the RHS mod and saw a parameter called RarityGroup=0,75. This parameter is the only valuable difference between the RHS group configs and the vanilla ones. Might this be the issue? Mind that I have no idea of what I'm talking about. I hope I'm not letting you waste time.
  8. Dude this is absolutely awesome.... I found a bug though. I'm using RHS combined with your addon for a Zeus mission. I found out that due to your addon the RHS factions don't show up in Zeus, so I can't spawn them. I know that your addon is the issue because I tried all the other addons combination and the only one giving me this issue is the one with the HCC. Anyway your mod is really good mate!!!!!
  9. Guys i'm creating a mission using the ctab and pmc mods but i still didn't figure out how to make them work together. I tried to add the line at the beginning of the init.sqf but i didn't really know what was the right word to make the ctab work with the indfor faction. I tried using the words: guer; indf; pmc and other but it still doesn't work. Could you please help me out? Anyway this mod is really awesome you Made a great work