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Jove Chiere

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Everything posted by Jove Chiere

  1. @Tova and I, we talked about this long ago... there are numerous problems, in addition to the overload generated by high polygon buildings. In principle, it's not in my immediate plans. Besides, I'm more of a graphic designer than a programmer, it's complicated for me.
  2. Hi @starlord1214, I have versions of the roads, one with all possible roads on the map (including streets and side roads) and one that only includes highways, main roads and major streets. But both are too much for the Arma 3 engine, too unstable. https://imgur.com/a/HOBo7DU I'm planning to add the roads as an external file that can be used or not depending on the players.
  3. A huge job @Aradol... Congratulations by a Base Aerea extraordinary. 💪 When you play with infantry, recommend the mod of @ANZINS Terrain to give more quality to the terrain.
  4. Jove Chiere

    Arma 3 Aegis

    Hi AEGIS... In the Russian faction, I love the designs. I wanted to suggest a version of the regular troop in Urban would be easy to make and very interesting. Good luck with the project, there is a very clean and high quality Mod.
  5. A new small update but that also changes small interesting details. I hope you like it, Happy weekend. See you in the clouds.
  6. The problem is more in the model than in the field, I explain. The center of a model is usually allowed to self-center according to size, this is currently used a lot in Arma 3. But formerly in ToH the variable "Autocenter = 0" was used to avoid that the model of a building could focus on one position erroneous to the desired modeling. And for that reason the buildings do not fit. You can deactivate this Autocenter option by replacing the model within the map's own config.cpp. Example: class Land_House_C_1_EP1; class Land_House_C_1_H : Land_House_C_1_EP1 { autocenter = 0; }; But the problem is that the doors and other elements are not placed in the desired position. The fact of replacing the buildings in the Terrain Builder, for now I do not contemplate the option of touching the .WRP.
  7. Well @lato190... These tests have already been done, with CUP and JBAD. The problem is much deeper, since CUP models use self-centering and those of ToH do not. For that reason the models do not fit and the buildings appear moving. Even canceling the self-centering value, the doors appear badly throughout the map. It has a bad solution, you should edit the buildings from the Terrain Builder, and that is very intense work.
  8. Ok, that building is solved, it's been easy. But there are still some more that I can not activate the collision in some areas (stadiums for example). Thank you for reporting @V3STR4, and if anyone knows any more buildings, please report it.
  9. Ok @lato190, already have the mods ready to disable the roads on the maps. It's simple, just add the corresponding map mod and it will ignore the road load. @ToH noRoads South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1900844835 (Available via WorkShop). @ToH noRoads Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247 (Available via WorkShop).
  10. Yes @lato190, the part of the roads is still half done. It is one of the tasks that I have to improve, it is also the most tired. I will try to create in the same mod, two versions of the map that are compatible, with and without roads. So you can choose which version to use without much more trouble. Or a mod other than a few Kb that cancels the road on both maps. Something will occur to me tomorrow...
  11. A new update of the ToH Core, it had been a while without adding things and these new ones I think will be amazing! I have recompiled all the buildings in Seattle and binarized with their materials and in the latest version of Weapon 3. More optimized and advanced. In doing so I found surprises, some expected, others desired and also unexpected! 🏠 🏡 🏭 🏢 🏬 🏣 🏤 🏥 🏦 🏨 🏪 🏫 🏩 💒 Most are improvements in Seattle, but some also affect South Asia. Enjoy it!
  12. Today is Sunday, it is not the best day for an update, but considering that it is a minor addition and that by DMCA issue maybe tomorrow I will find it more complicated to be able to make updates of the map of South Asia again. I have decided to upload it. Small changes in the Clutters: -Added rock clutters to give a feeling of not so smooth terrain. -Improved the color of the grass, stained by the satellite image. I hope this adds more realism to your missions on land.
  13. Recently my MOD was blocked by a DMCA lawsuit, after more than 1 month of dispute. The person responsible for the lawsuit, did not press charges against me in the court of law. But, now after 1 week ago they unlocked my MOD, they send me a DMCA again and offend me in the messages of the workshop mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1849403283 This situation is proving very stressful. In the end, I will have to be the one who visits a court of law...
  14. Well, just say that the map of South Asia is again available in Steam Workshop. Sorry for the inconvenience... Today i will upload a small update to correct the latest problems.
  15. Grande @Tova, a very clean and fast script. I love that you use the name of the .p3d to locate the objects. I also tried using the Replace script, but I couldn't save the problem of the unnamed models. Goodjob... I was doing tests to replace the buildings directly in the terrain config, but although anulate the model's autocenter, the doors were still moving. On black buildings, the problem is in CUP. They have a file called CUP_Terrains_Hsim_data_fix.pbo that overrides ToH settings to send conflicts with the material that CUP uses within its mod. But also extracting this file gives errors and visual defects in CUP terrains.
  16. I have both adapted to these maps, but I didn't know whether to upload them. But if you ask for them, I'll upload them. Dynamic Combat Ops - Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1874690125 Dynamic Combat Ops - South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1874696292
  17. Today I have uploaded the small update for publishers to use Seattle buildings, there are still some to add but I am working on it. I also added a link to the map of South Asia temporarily, some people demanded it. And finally I have uploaded one of the best dynamic missions created by @mbrdmn that exist in Arma 3 for South Asia and Seattle. Dynamic Recon Ops - Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1872618699 Dynamic Recon Ops - South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1872655318
  18. Jove Chiere

    South Asia v1.5 No errors!!

    Again talking about me, and again lying. I contacted you and I told you clearly, I was doing my version of South Asia and you published yours. Look at your mod and share with you the improvements that mine included. Nor did he have the 8 digits on the map strings (which makes it impossible for the AI to know where it is and where it is going), of sharing the start image of the map for a more polished distribution, I indicated and shared the ILS code of the South Asia airports. You didn't share any files with me, I had to do everything about my code and share it with you. The one who got angry was you, when I wanted to "separate our paths" I literally told him. All because you didn't want to modify your work, or add roads, or restore the old sky in the Take on Helicopters style. My project was finished before I spoke with you the first time, it was not published before because I like to collaborate on many projects. The difference is that I do not strut and I scream all day how wonderful I am. Since February without uploading anything, I'm still working and I can't go up the DMCA. Think... Very rare story, of a person who separates official code of Arma 2 and Take on Helicopters, modifies it and says that he has created a mod that nobody can replicate. The first one that used another's code, was you... The Bohemia Interactive code. I am not a programmer, I copy and modify code. But I put my references and share my code freely (good codes, not yours). I am a graphic designer, I create 3D models and textures. But I still share my work and explain my tricks to people. I'm older than you in game development, from Quake 2 to Half-Life 1. You can also search my name on google. So do not try to play the card "I am the great Steven and this Jove Chiere is a poor steal codes." because the shot will come out through the butt.
  19. @kerozen i've been collaborating for free with models and textures in mods for many years, and it's the first time something like this has happened to me. BUT! Happy face in bad weather... 🤯
  20. @R0adki11 cannot be considered an insult to sue a person in court. Just a pathetic situation for an ArmA 3 map.
  21. For my part @EO, you have permission to look at my Config.cpp within the PBO of South Asia. Compare it with the claimant and judge yourself. 🤷‍♂️ As i explained up, they are based on the config that released @J0K3R 5 earlier in 2017. but i doubt that Valve knows how to analyze the files that way.
  22. I explain again, since it is closed minded. I have screenshots on Steam of me playing South Asia many months before you published your mod. How can that be? He has an explanation if he didn't even know about you. https://steamcommunity.com/sharedfiles/filedetails/?id=1396112413 <- 2018-05-27 The explanation that I wanted to collaborate with was not to duplicate mods, but I already had roads and much more content created (which by the way, still has in its distribution. Should I report it?). On the other hand, you never gave me any files, neither from Seattle nor from South Asia. I never mention that I worked in Seattle or show a single image. It is clear that you are using the DMCA as a weapon of envy to remove rivals from the front. I am ashamed of you Steven, for the lies you are telling and for attributing the work of others to saying that my improvements are yours. But in the end, here the only one affected is the community, since they will be unable to play in Seattle with buildings for the first time Arma3 after 6 years. And they will run out of roads in South Asia. Go ahead Steven, enjoy your dress of envy, but the glory of creation will be mine. Because you will never know how to create something from scratch. P.D: comment that this man by private continues to threaten me as a child to take me to court. Really pathetic attitude ...