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mlamp89

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Everything posted by mlamp89

  1. Looking for a realism unit. US player. I'm in the eastern time zone. 609 in game hours. Can do anything, ground or air. Looking for something that maintains a level of realism, while understanding this is a game. I'd like something that maintains a structure, but speaking in rank/name is not required(I do that all day at work). Enjoy callsigns and such.
  2. I've searched and haven't found anything on Google. So I apologize if there's something out there. I am creating a campaign on stratis where one task is to capture the air base. After it's captured, I'd like the campaign to automatically load the base up the way I set. So it becomes a friendly base. I would like the same thing to happen when I capture other camps and bases. How can I do this?
  3. Squad name:-Spartan Shadow Timezone/location :USA EST Gamemode preference (eg coop or pvp): COOP Contact email:spadowcommand@gmail.com Website address:https://units.arma3.com/unit/spadow Short description: new realism unit. Both air and ground units. New and experienced players welcome. Language: English
  4. Hey all, A friend of mine and I started a new milsim realism unit. Right now there's only 4 of us. 2 current military, and 1 former military. We currently have an air command made up of aircraft and crew, both attack and utility. And a ground command with 3 teams. Beings that we only have 4 people, 2 are in each command. We have 1 qualified pilot and one enlisted aviator(he acts as both a gunner and medic) On the ground side, I run a field ops team, and another guy runs an assault detachment. For now, we command our AI teams. But the goal is to eventually have a living person filling all roles. As far as the unit as a whole, we are trying to operate similar to the real military while also understanding that this is just a game. So we don't do rank+ last name when addressing, and the yelling, etc. We're relaxed but also want to keep the ops run as realistic as we can. We have many open positions that we are now looking to fill. https://units.arma3.com/unit/spadow If interested, you can apply to the unit via the above link, the unit also has an email if you have more questions. Spadowcommand@gmail
  5. mlamp89

    MP unit switch.

    So, I've got the team switch working in my mp mission. But, is there a way to get the ai helicopter pilot to automatically land back at it's designated helipad? For example, I'm flying in one helicopter, but need to switch to another, the ai will then just land straight down. How can i make it so they instead land back in their parking spot?
  6. Similar to the Hunter six or the old ghost recon games, I'd like to add a medal and skills aspect to my multiplayer scenario. I'd really like a large open and random scenario like Hunter six, but multiplayer. But what I've been doing is just adding onto a mission I've been building for a friend and I. But I'd like it if we can both play and earn skill points, and medals for things. Is there a mod or anything I can simply add to my mission?
  7. I like that idea. I added the skiptime via the radio. But I like the rest idea.
  8. I have a MP mission I've been creating that my friend and I play. I have supports one of which is transport via helos. I'd like to add in an optional mission that populates if an AI gets shot down. I have seen it in other missions I play. Basically, the crew is shot down, you're assigned to rescue, and when a player gets close, the downed crew(if alive) is added to your squad. How do I do that? Also, is there a simple way to have a choice in game to change the time? We've played terrorist hunt scenarios where we go up to a briefing board and click change time. We'd just like to be able to switch from day to night. So we can do one task during the day and maybe RTB and switch to night for the next. Thanks, Matt
  9. Holy crap.... that looks so far beyond my comprehension of the editor. I was hoping I could just type something into the init fields or something.
  10. I have a MP mission I've been creating that my friend and I play. I have supports one of which is transport via helos. I'd like to add in an optional mission that populates if an AI gets shot down. I have seen it in other missions I play. Basically, the crew is shot down, you're assigned to rescue, and when a player gets close, the downed crew(if alive) is added to your squad. How do I do that? Also, is there a simple way to have a choice in game to change the time? We've played terrorist hunt scenarios where we go up to a briefing board and click change time. We'd just like to be able to switch from day to night. So we can do one task during the day and maybe RTB and switch to night for the next. Thanks, Matt
  11. Got it moved! Thanks
  12. I really appreciate the reply! Thanks for the input. I've been beating my head for weeks trying to figure it all out.
  13. mlamp89

    [SP]SAINT 4-1: Helicopter Pilot Altis

    Any updates on a CoOp or multiplayer update? I love the mission. Been playing the cup one daily.
  14. Not sure how simple it is just to copy the playable Character, but it would be seriously awesome to be able to play this with a friend.
  15. Can this be made into a co op mission? Basically a second person able to carry out their own missions or fly in the same helicopter?
  16. Thanks, but my major issue is that when my brother and his team jump out, he'll go to and land at our insertion zone, but his team members just go wherever they want. Is it possible to make them steer and land at a selected point?
  17. I am creating a mission with my brother. We both have our own squads. But we're stuck. Basically, I want to fly him to a point, and have him and his men jump out with a parachute. Now we can do that. He has to go to each of his men and change their inventory. Removes their backpack and adds a parachute. Problem is, we also need them to all steer to and land in a certain area. They all kind of just go wherever they want...
  18. I am creating a mission with my brother. We both have our own squads. But we're stuck. Basically, I want to fly him to a point, and have him and his men jump out with a parachute. Now we can do that. He has to go to each of his men and change their inventory. Removes their backpack and adds a parachute. But when they all jump out, it's almost as if his men go wherever they want... How do we make them steer to a specific point and land there?
  19. I am creating a mission with my brother. We both have our own squads. But we're stuck. Basically, I want to fly him to a point, and have him and his men jump out with a parachute. Now we can do that. He has to go to each of his men and change their inventory. Removes their backpack and adds a parachute. Problem is, now they no longer have some supplies needed. How can I get them to jump with their backpacks as well? We also need them to all steer to and land in a certain area.
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