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brunohxcx

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Everything posted by brunohxcx

  1. hi, im trying to add a npc to drive around and transport players to some side missions. _bus1 = creategroup CIVILIAN; _vehicleName = vehicleVarName _bus; _bus1 = createVehicle ["C_Hatchback_01_F", getMarkerPos "busspawn", [], 0, "NONE"]; createVehicleCrew _bus1; _bus1 allowDamage false; sleep 30; _bus1 doMove (getmarkerpos "buswp1"); _bus1 doMove (getmarkerpos "busstop1"); sleep 30; _bus1 doMove (getmarkerpos "buswp2"); _bus1 doMove (getmarkerpos "busstop2"); sleep 30; _bus1 doMove (getmarkerpos "buswp3"); _bus1 doMove (getmarkerpos "busstop3"); this spawns a car wirh a driver, go to point A and wait 30 secs to go to next stop. how can i make it check if there is any player nearby the stop marker? if true it waits 30 sec, if false it goes to the next stop and how can i make it loop forever?
  2. brunohxcx

    Ravage

    I set it to 99 it makes a lot of ammo to spawn, but still a lot of them arent compeatible with the weapons i placed on custom weapons arrays. M9 ammo is the one i found more often, there is no M9 on custom weapons arrays, and i never found any M9.. but lots of m9 ammo. I know its made this way, cuz its meant to be hard to find stuff.. i get it.. I want to set a low ammo % chance, but if i keep finding useless ammo. If we could reduce the number of ammo types on a mission, we can reduce the % chances to find ammo, but only, if i can use it... What i mean is... if i live in a "world" of only AKs, why should i keep finding STANAG? Only RHS is set to YES and arma 3 is limited. If i use the custom weapons arrays, other weapons still spawn? cuz im still finding weapons that arent on custom weapons arrays.
  3. brunohxcx

    GF Status Bar Script

    awsome... its excluding the zombies, but its counting a kill when i respawn or kill myself, and still counting ai killing ai.. even after removing "_count_dead = format ["%1 ",count allDeadMen];//Returns the person's score in SP." thanks anyway.. great script
  4. brunohxcx

    Ravage

    Im using rhs, with limited vanilla content, and after one hour looting, i found zero 5.56 mags, the only way i found ammo was from npcs (using GF drop loot script), I have found 8 diferent ammo types and every single ammo i found has no weapon to use with since they arent on the weapons array. If i only find useles things and have no control on loot table, also need to use other loot scripts to complement ravage loot, that makes it totaly useless for me.. since i have to use scripts who does almost the same thing that ravage loot does. If we can choose the wepons on loot table, at least the ammo should be compatible with them right?
  5. brunohxcx

    GF Status Bar Script

    Dunno what i did wrong.. but now its counting even the ai killing ai.. i think ill stay with your vanila script them..
  6. brunohxcx

    Ravage

    yes, i mean, even choosing the weapons that will appear on loot, i keep finding ammo from weapons that arent on the list
  7. brunohxcx

    GF Holster script - Mod

    I know how to disable it tru options, but if I publish my misssion, i ll have to ask everyone who download it to change theier keybinds?
  8. brunohxcx

    GF Holster script - Mod

    i want to disable the game default menu
  9. brunohxcx

    GF Ravage Status Bar script

    I mean zombies kills, I want to keep the ai kills, but without the zombie kills, cuz right now, its counting everything.
  10. brunohxcx

    GF Holster script - Mod

    were should i change?
  11. brunohxcx

    Ravage

    will we ever be able to choose exactly what spawns on loot? cuz its anoying to keep looting ammo that dont even have weapons to use with on my mission.. not even talking about the hundreds of land mines... -.- since the work around has been removed from wiki, the only way i can imagine, is to make a modded version of your mod, with an edited loot table.. if we can choose the weapons, at least the ammo should be compatible right? Your loot system is amazing, but without the power to choose what will spawn, it becomes totaly useless... making ppl to go back to those old scripts where loot spawns on the floor, like LS_lootspawn...
  12. brunohxcx

    GF Holster script - Mod

    any way to turn off the default keybind (Open Menu (Status)) from key 5?
  13. brunohxcx

    GF Ravage Status Bar script

    any way to not count zombies?
  14. brunohxcx

    Ravage

    Omg i forgot that... thank you sir.
  15. brunohxcx

    Ravage

    Hello, I'm doing a mission on the Malden map and I have a few questions, Indep Raiders are not attacking me if I do not attack them, should that be? (I'm nato btw) In several missions I've seen a mark at the airport on editor, does it do anything? Would it be possible to improve the loot in the irradiated areas? If so, how? Ai's are not using flashlights (I know its not a smart move), but if I can not see, they should not see too, right? (They can not see me, but how can they see where they are going? At least they should walk slowly and not run around in blind) How can i make the night less darker? (Because clear nights with no fog still very dark) I'm sorry if these questions have already been answered.. Thanks.
  16. brunohxcx

    Ravage

    is there any way to call a custom .sqf like "cfgBuildingList.sqf" or "lootLists.sqf" on my init.sqf? thanks
  17. brunohxcx

    looting trash piles & bins

    lol sry... its working, but only on first person like das attorney said.. nice work btw ++ it is possible to separate the loot? like on tire piles i find tires or industrial itens, or at luggages i can find clothes and bags.. etc. ? a sound effect would be nice too :)
  18. brunohxcx

    Ravage

    lol... Im gonna stay with na_palm scripts.... we still cant chose what EXACLTY gonna spawn....
  19. brunohxcx

    Ravage

    can u say what video has anything related with tweak settings? cuz i only founded those with how to place modules.. im actualy using na_palm's loot script cuz i dont know how to tweak the ravage settings..
  20. brunohxcx

    looting trash piles & bins

    hello... is this still working? cuz i downloaded the LARs_searchLoot.Stratis sample mission, and it wont work..
  21. brunohxcx

    Ravage

    any way to loot suport for other maps like Chernobyl? more loot options maybe... i want to be able to configure the exactly what spawns.. im trying to use na_palms but cant figured why not working.. also there is only old links to download.. does anyone has a working script? edit: na_palm script is working fine, but im not able to spawn those ravage items "rvg_" edit: nvm everything is working just fine.... I still need more loot customization options, so i dont need to use na_palm's script (dont know how to tweak things on init yet) great job haleks thanks
  22. brunohxcx

    Ravage

    hi, great work haleks and everybody else helping this thread, congrats. im working in a mp mission with zombies and opfor autonomous machines, they are working great together, like the drones are there to clean up the land or exterminate the "virus"... what im looking for, is something like as long there is a lot of land mines around the loot, it would be nice if players can get some loot from destroied drones, like a reward since they need to be smart making traps to take those armored land drones down. is there any way to trigger a "reward box" for exemple, spawned near the destroyed drone? since it spawns by module, i dont have the knowledge to make a script reconize when that vehicle is destroyed. also, those small flying drones could help the land ones to find targets, so players should take the flying ones first to avoid been discovered. thanks
  23. brunohxcx

    Zombies & Demons 5.0

    im using defficulty and detection distance logics, they still dont detect me, i can even "heal" them all with medkits and not even a scratch, i need to kill one of them to make them angry :P
  24. brunohxcx

    Zombies & Demons 5.0

    really great job on this mod thank you for the really funny times with it.. i have a question there is any way of setting the zombies dificulty on a init.sqf file? or something similar.. cuz im trying to add them to a multiplayer server and there is no way to set the dificulty on lobby. the zombies only stay walking around and dont atack unless u kill one off them..
  25. brunohxcx

    Land transporter script

    well im using a heli taxi script called by radio to go to side missions and its working fine, about the bus script.. some friends have interest on this script, so ill keep trying .. thanks a lot for your help :)
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