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Everything posted by Barba-negra
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unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere? curatorModule removeCuratorEditableObjects [[cursorTarget],true] -
OH MY GOD :o
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ohhh excellent
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good morning to all, a question to the creators, guys the boats are going to have a torpedo system to fight the submarines?
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wao are fast, excellent, thanks Mr. Aplion
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good afternoon to all guys, I wanted to ask you how much is the maximum speed reached by the torpedoes?
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show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks Harzach, if Attaching, it would also serve -
show object on the map with a marker
Barba-negra posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
good afternoon all, I come here asking for help please, I'm trying to make it through a scripts, show me on the map in a specific radius, the position of an object with a marker nearestObjects [player, ["Land_waterbarrel_F"], 200]; marker1 = createMarker ["Marker1", position _Land_waterbarrel_F]; but I have not made it work, what am I doing wrong? please help -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what I need to achieve is that the marker follows the object when it moves, I thought about repeating the call of the scripts every so often but it is necessary that the marker be deleted, when the other appears with the new position of the object -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_barrels = nearestObjects [player, ["Land_WaterBarrel_F"], 200]; { _name = "Marker" + str (random 10000); _pos = position _x; _mrk = createMarker [_name, _pos]; _mrk setMarkerShape "ICON"; _mrk setMarkerType "hd_dot"; } forEach _barrels; sleep 10; deleteMarker "Marker"; guys add a line to erase the marker after a certain time but it is not deleted, should we add something more? -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the barrel is just an example guys, it is to detect a torpedo, but I have learned that the names are only variables that do not affect the scripts, it is bit of programming, thanks guys -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
scripts of beautiful that -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok guys I just changed the type of object and it worked, this is beautiful: or, really thank you guys are the maximum -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good afternoon HazJ, guys laverdad I do not know what I'll be doing wrong, hie the following and still does not show me the marker near the object: Call the scripts through a alpha radio trigger: 0 = [] execVM "detector.sqf"; inside the detector scripts place the script: _barrels = nearestObjects [player, ["Land_BarrelWater_F"], 200]; { _name = "Marker" + str (random 10000); _pos = position _x; _mrk = createMarker [_name, _pos]; _mrk setMarkerShape "ICON"; _mrk setMarkerType "hd_dot"; } forEach _barrels; then in the editor I placed a Land_WaterBarrel_F object near the player, and when I called it the scripts with the trigger did not show me the mark on the map, what would I do wrong? -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ohh great Harzach, thanks for helping me, yes, the idea would be that after they are destroyed the markers disappear -
show object on the map with a marker
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good afternoon Arzach, if I must have several bad things, I really can not do this, I think the scripts is incomplete -
sounds from other system locations
Barba-negra posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good morning to all of you, you have come to ask a question, is there any chance that you can add sounds to a mission and a smile from another location? for example in the description place the following information CfgSounds class { sounds [] = {siren}; class siren { name = "siren"; sound [] = {"C: \ MisAddons \ @Naval \ addons \ ZNV \ sound \ siren.ogg", 1, 1}; titles [] = {0, ""}; }; }; I have my mission in my documents but I would like to read it from another location, so that the mission has less weight, but it has not worked for me, can this be done? -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks mate, thanks guys, I'll try to do it -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
However, there is something I do not understand where visionMode says, is that a sound or an addon? because it does not specify what kind of sound it is if it is ogg or other? class CfgSounds { sounds[] = {}; class addonsound1 { name = "sound from addon"; // start path to sound file in AddOn with @ sound[] = { "@a3\Ui_F_Curator\Data\Sound\CfgSound\visionMode", 0.8, 1, 100 }; titles[] = { 0, "" }; }; }; -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
excellent boys then if you can this is excellent, thanks for helping guys, I will start doing, this will greatly reduce the weight of the mission, since it has many sounds -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
and what would you call it? because the way I'm calling it has not worked -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
but I still do not know how to do it -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to say that first I want it to work, to later pass the mods -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if indeed all the clients see the mods, but nevertheless I still can not get them to use that location, if I can do it then I would pass the mods to the clients, -
sounds from other system locations
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
and if a dedicated server is used? where everything is stable in the path of the server folders?