-
Content Count
1137 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by DSabre
-
Thanks alot for this feedback deleyt! 1) Some vehicles seem to tone down color so I might have set pure white to overcome that and never changed it for other vehicles (Orca always looks so grey :( ). Will have a look into that. will check the blue too. Just took the color value from some photographs. 2) Yes when I have time and have finished my other addons. That doesn't mean never, just couple of months probly. 3) There should be a headphone cap somewhere. At least I've made one. Don't the tank crews have them? 4) will change 5) Yea that happened because I changed the underyling uniform model to the AAF version. Sadly that doesn't have rolled up versions if I am not mistaken. I kept the classnames as not to corrupt someones missions etc. 6) It's an Indian Officer Color scheme. I never got around to make more. I can make him uni faction tho or maybe I'll add other styles sometime. Zip was an accident at first and then a feature, might change sometime sure. The true story behind my UN addons is that I needed a faction to fight off my Extra Terrestrials. Now that I finally managed to make them work I will certainly go back over this again sometime
-
Looks like the base Mk82 are lockable and guided. Because I used those as base for my MkII and Grenades those are guided too : D Don't get attached to this feature : ) will fix next update sometime next week or two
-
Hotfix : ) Download version 0.81 sorry about that. Somehow I hadn't realized the Mk82s were guided by default?! As the Fab is a copy it is guided too. I didn't intend that. So here's a hotfix. Don't want to have people fly around with godmode enabled : ) Fixed messed up CAS planes factions while I was at it - all had ended up in AAF somehow
-
Update: Download Version 0.8 changelog: V 0.8 Beta added refueling probe added gun animation mini adjustments to Flight Model added original A2 Weapons adjusted loadouts instruments light up at night
-
@Mad T yes I will probly add a more difficult version too. But I certainly will hang on to this mad style in some way or another : ) Probly the veteran style thing will be another plane to select or a plugin.
-
Thank you : ) I will experiment a bit myself. Not sure but maybe I modified the <get in> <get out> positions regarding to the original. could actually be related to that.
-
Thanks to this tutorial I am also currently UV remapping the floats properly (more or less : )) Thank you very much for this Chris! my test reference template to get the mapping right yay it works . D
-
Oh can anyone confirm Phonics finding? Did a jump or two around that alt and speed from passenger seat and survived (except for not having a chute : D)
-
I could probly add a wingwalker style position on the wings, or two to make it even : )
-
Update: DOWNLOAD LINK v 0.50 added bomber version added frag grenades fixed materials PS: Thanks all. I'll think about a 2 seater. But probably not coming soon,
-
Working on the original A2 Weapons currently, also adapted my C-130 to be used as a refueling tanker
-
Working on a C-130 tanker currently Script courtesy of Franze & John Spartan my first successful UV mapping lol (on that drogue mesh). Added a few lights for night time refueling
-
I got a small request: Is there any mission maker around who could make a small MP DM mission with Bots : )? Would be awesome! Just make and post on steam or wherever and let us know here please
-
Next update will have a flight model change. Finally found the proper setting to make them turn more nicely with ailerons. Currently turns look like they're not trimmed properly and back heavy.
-
Small lookout for next weeks update forest service cargo airliner oh and walkable cargos. Turns out last I tried I was changing the C-130J model, but testing the C-130H plane. No miracle it didn't work : D
-
I still have no clue how to configure the grenade ammo for my renamed bomb launcher. Anyone have an idea how it's done? basically I want to launch handgrenades from the plane. right now I use a renamed mk82 launcher and configured ammo for it: class cfgMagazines { class MiniGrenade; class 5rnd_camelgrenade : MiniGrenade {}; }; class cfgWeapons { class Mk82BombLauncher; class cameldrop : Mk82BombLauncher { magazines[] = {SmokeLauncherMag}; displayName = "Drop Grenades"; }; class M134_minigun; class camelgun : M134_minigun { displayName = "Vickers"; }; }; Example where I displaced my own custom magazine with the standard smokelaunchermag for testing purposes - which doesn't work. If I use my renamed minigrenades as ammo I won't even get the launcher as selectable weapon ingame. Maybe I have to use the mk82 as base and change model + damage. No clue lol
-
Tiny Update Download Link v 0.30 added vickers guns firing animation
-
Small Update Download Link v 0.8 - added aerial refueling capacity (YMC-C-130, C-130 J) that means these planes can refuel as client - fixed bisign file - tiny flight model changes (reduced roll rate)
-
Next update will have passive refueling capability on the J and the YMC versions. Some other time I will probably add a C-130 tanker too.
-
@Bullet Yes I think I somehow managed to add a crosshair while I was adding dual vickers cannons + firing animation. Still bit difficult to aim with TRACK IR cause the windshield frame is in the way : ( will update sometime soon when I figured what to do with this windshield. Probably delete it in pilot view I guess @Icebreaker yea will try to add the grenade thingy once I know how to : ) dual guns with zasleh : )
-
thank you : ) ya that would be fun. these guys here are even worse than stormtroopers when it comes to the test - so would probly be not much of a challenge for the zetas : )
-
Yes indeed. It's originally a bonus plane for OFP and the models were lying around in the Arma 2 APL files. I got into contact with Cyborg11 to get his textures from his addon for Arma 2. So credit for that goes to BIS and Cyborg11 : ) @Jackal. Not yet but I plan to add that feature sometime.
-
thank you, they are a bit sensitive and can turn instantly. Might hang on to that for fun dogfightings sake. Also armor is like nonexistent. Please tell me what you think about that.
-
Thanks Evan, @ All Sci Fi fans: I've uploaded a pre alpha super early access version (downloadlink is in first post) Enjoy : )
-
Yap thanks guys. Hope this helps other people so they don't have to figure it out by themselves. Btw, one last thing that bugs me. When I have AI on a plane with me and I switch seats sometimes I can't switch back. Is there a way to change this?