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Rodeostar42

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Everything posted by Rodeostar42

  1. Replacing weapons with Airsoft Guns and Game system. Current version 1.4 Steam Workshop •add 15 weapons. •Three game mode systems. •ArG Weapons Box. •gamer units and groups. •HitCall System. •TimeCounter operation Items. •Kill Count operation Items. •Capture The Flag Operation Items. (WIP) --Ver1.4 Changelog-- Add •GameMaster Menu.--Ctrl + Shift + Y is the default key to open. Key setting is possible. •Capture The Flag Operation(Stable). •Combo starter (multi-operation compatible). Change •start music can be selected from the ArG Game Setting Module or GameMaster Menu(27 songs). •To the new work which made the sample mission correspond to Ver 1.4. Remove old missions. Delete •TimeCounter Operation Call Ready(Blue) •TimeCounter Operation Call Ready(Red) •kill Count Operation Call Ready(Blue) •kill Count Operation Call Ready(Red) Fix •Lots of small fixes .... •Works on single player, listen server, dedicated server. •Include sample mission file(@ArG_Core\optional_files\Missions). [For the mission editor] 1.Place markers on the map that will be the game area. Marker name is "GameArea" 2. [case of “Kill Count operation”] Place GameStart Call Ready[Blue] and GameStart Call Ready[Red]at the start positions of west and east respectively. [case of “Time counter operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the time counter box and the buzzer sound source anywhere. [case of “CaptureTheFlag operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the Capture the flag and Place markers of variable names "westHQ" and "eastHQ" anywhere. 3.If you want to make it possible to recover after a hit, place a revive object at each start position or place an ArG Gamer Medic unit with revive ability 4.You can change the mission details with "Game Setting" Module. ※The hit call system works within the range of the marker "GameArea" & the game start. The game start variable is InGame = 1; PublicVariable "InGame"; ※If you go out of the game area for about 10 seconds after the game starts, it will be treated as a hit. You can return to the game if you revive.
  2. Rodeostar42

    [ArG]Replacing AirsoftGuns

    We frequently sell ARMA3 on sale
  3. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Although ArG Objects were displayed correctly in the link mod of Armaholic, we recommend downloading from the steam workshop
  4. Rodeostar42

    [ArG]Replacing AirsoftGuns

    I have not uploaded mods to Almaholic. Can you link me?
  5. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Right click on ArG on arma3 launcher and select Repair. Probably the file is broken
  6. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Is there an ArG air gun?
  7. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Place the starter object and start the game from the action key. Starter object in "Props / ArG Objects / KillCounter Items / or TimeCounter Items /"
  8. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Maybe my explanation is not enough. It is necessary to start the game by pressing the action menu of kill count or time counter starter (blue & red)
  9. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Is the variable name of the game area marker "GameArea"?
  10. Rodeostar42

    [ArG]Replacing AirsoftGuns

    I am working to release ver1.4 now. We will prepare a tutorial as soon as it is finished. Mission making is very easy
  11. This small add-on is limited by the type of a sight attached to the weapon and the distance from the eyes to the aiming machine for the aiming when using head mounted Display. STEAM Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=965614001 armaholic http://www.armaholic.com/page.php?id=33073
  12. Rodeostar42

    HMD interference

    Update to Ver 1.0.2 Adjusted image distortion when interfering with sighting device
  13. Rodeostar42

    HMD interference

    Update to Ver 1.0 Fixed the problem that the binocular night vision interferes
  14. The concept of " water temperature " and " oxygen concentration " It is a script that gives Water Enhanced • Depending on the time and the water temperature is staying on the surface of the water or water leads to death • Elapsed time until death depends on the time zone month ( season ) in the game • up to the land , if get on a ship and helicopter to recover from hypothermia etc., but the degree of fatigue will be Max • is possible underwater work to avoid such as hypothermia if wearing a wet suit Oxygen Enhanced • leads to death in about 15 seconds, the oxygen concentration is thin at an altitude 3000M more • oxygen concentration if fitted with a jet pilot helmet (A3,RHS,USAF,CUP) is kept normally • in an aircraft , such as a highly regardless of helicopter and jet has been pressurized Download https://drive.google.com/file/d/0B-oJmEA...sp=sharing Ver2.0 ChangeLog [added] World index - water temperature of each map(Map that has not been indexed will be the Standard water temperature). [fixed] fatigue limit increase during wet suit worn only when you are in the land. fatigue limit increase during oxygen helmet mounted only except when the vehicle ride. ---World index List--- "Altis" "Stratis" "Koplic" "bozcaada" "evergreen" "SugarLake" "Gorgona" "Takistan" "Zargabad" "pja310" "Shapur_BAF" "Chernarus_winter" "utes_winter" "anim_helvantis_v2" "ThirskW" "Panthera3" "Chernarus" "Chernarus_Summer" "Woodland_ACR" "ProvingGrounds_PMC" "utes" "Bornholm" "Thirsk" "sfp_wamako" "Napf" "sfp_sturko" "imrali" "imralispring" "pja305" "Sara_dbe1" "SaraLite" "Sara" "Porto" "Intro" "IslaDuala3" "Mog" "lingor3" "wake" "Atlantis" "abramia" "australia"
  15. Rodeostar42

    Enhanced High & Low Script

    tested for ACE3.... :icon_frown: https://youtu.be/h7Zy9P10JVc In the surface of the water or underwater heart rate will continue to decline . Little by little heart rate rise if Dassure from water . Conversely, heart rate rise is in the air . Advanced will decrease even heart rate if fallen below . The current problem is not fall unconscious and not a check of the heart rate from the interaction ..... :unsure:
  16. Rodeostar42

    Enhanced High & Low Script

    and As a result of consultation with friends, also work resumed corresponding version ACE3. If you can now test I think I try to upload here
  17. Rodeostar42

    Enhanced High & Low Script

    So it will be helpful. Thank you! The reason was set to 3000M, but was lower the altitude considered to "game", it might be in the same manner as in the reality. Change along with the water temperature of each area in the next update (^^)
  18. Rodeostar42

    Enhanced High & Low Script

    ACE3 There is no problem if you are using. Than gradually damage is a specification to death without after a certain period of time has elapsed. The corresponding version of the test of ACE3 was. It is down only pulse with the lapse of time. But I do not now because I thought too much meaning there is no implementation ^ _ ^
  19. Rodeostar42

    Enhanced High & Low Script

    Chernarus_winter utes_winter ThirskW anim_helvantis_v2 These snow-covered landscape of the map is the all-time all-season very cold water temperature. If you have any comments or requests, please
  20. Rodeostar42

    Enhanced High & Low Script

    I want the water temperature information for each region. ver2.0 the regional settings and water temperature setting is very About.
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