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paulone

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Everything posted by paulone

  1. paulone

    Speed Of Sound Pure

    Bigpickle It is normal, what modification isn't compatible to the single company? At included in modifications in the story company there are no radio negotiations of soldiers.
  2. I completely support Bardo opinion. The last updates decline modification in slightly other party. It seems to me that the most part of the last innovations superfluous. This modification was the excellent spendthrift for creations of missions on the fly. Thus modification had the artificial intelligence to which developers of an arma 3 could envy. In 5 minutes it was possible to make excellent mission on the fly. The player received strong artificial intelligence in the form of collective defense, attack with corresponding reinforcements. In my opinion for further expansion of modification will best of all concentrate on the main criteria which were noted by the most part of users of a forum. - More mission wizard variants - More AI improvments - More missions' control tools
  3. paulone

    Speed Of Sound Pure

    Strange sound in quadrocopter. They make a noise louder than helicopters.
  4. paulone

    JSRS3: DragonFyre

    torrent please... ))
  5. paulone

    Speed Of Sound Pure

    Yeah. I knew that he will return ...
  6. paulone

    [SP/MP] Putin's Dream

    Spencer42 In this mission can kill Abama?
  7. spirit6 , shay_gman Hello! Why when you activate "occupation zone" is not working correctly "cache distance"? Like this video In the final version of the cache is done once, whereas in the video cache works repeatedly.
  8. Of course it is possible, but it isn't really convenient.)) It would be simpler to consider number of enemies in a zone. At achievement (reduction) of the necessary number of enemies arrives reinforcements. The helicopter arrives or there comes the truck with enemies. Such realization will keep effect of surprise and a variety.
  9. The new revised update will add advanced features reinforcements? Or this option need not wait until the next full update?
  10. paulone

    JSRS: DragonFyre -- WIP Thread

    LordJarhead Good afternoon, When do you plan to release the final version? November, December or 2015?!
  11. shay_gman In a tab spawn there is an option "reinforcement". You press - the reinforcement comes or arrives. It would be interesting if the reinforcement arrived not "by the button", and "on a condition". For example. You create a zone, units and a plot. You press beforehand at creation of the zone "reinforcement on ropes". The reinforcement will arrive at one of conditions: 1) in a zone there were not less than 10 enemies or 2) the Player with team stayed zony more than 20 minutes. That is it seems as a reinforcement call emitation on a handheld transceiver through certain time.
  12. shay_gman how to free the "C" button the screams "hands up, etc."? I do not know how to clean these screams or transfer them to another button. Can build the next version of the possibility revival through the first-aid kit (FAR Revive 1.5) and disabling fatigue?
  13. shay_gman Why in multiplayer with real players does not work landing on the ropes and landing with a parachute. Example. I choose you and your friend and I press on the parachute. After that, I'm flying in a helicopter, and my friend is not. Here is another example. We sit in the helicopter. Fly to the landing point on the ropes. We fly, helicopter freezes and throws the rope. I automatically dipped on ropes, and my friend and remains seated in the helicopter. It is normal or am I doing something wrong.
  14. paulone

    JSRS: DragonFyre -- WIP Thread

    There a shooting range with a wall. From here such strong reverbation. In the field the reberbation will be weaker. For example as here By the way, a sound at MK200 in version 2.2 are broken. Do some shooting from MK200 from the first and from the third.
  15. paulone

    JSRS: DragonFyre -- WIP Thread

    Shots to the room shots are simply excellent. Sounds of distant shots too are magnificent. But it seems to me that shots from a machine gun have the too strongly expressed shade of basses and a reverbation. There has to be deafer sound and less reverbation.
  16. paulone

    JSRS: DragonFyre -- WIP Thread

    It's just fine! Release is expected by October 31, 2014 or December 31, 2014 :rolleyes:
  17. Man, fix your modification SOS. She was the best!
  18. paulone

    J.S.R.S. 2.2 Soundmod

    - Ifrit can not hear on a large distance. - Flying bullets really sound too loud.
  19. paulone

    J.S.R.S. 2.2 Soundmod

    It is possible to wait from you for a small optional download within several days? :rolleyes: That will be great! :D
  20. paulone

    J.S.R.S. 2.2 Soundmod

    Sure. Just make a small optional download for the drum sound. :) New mod for Arma 3? :rolleyes:
  21. paulone

    J.S.R.S. 2.2 Soundmod

    Sorry, man. Of course, I understand that you are upgrading only modification under patch 1.24. I just wanted to point out the critical sound (drum). I suggested that you will have no problem to replace one sound in the game, which is very much stands out from the audio format modification JSRS. On the other sounds are no problems, they are perfect! Just after the patch 1.24 for Arma 3 no more sound mods. Author modifications SOS refused to provide support mod. So all hope community for your modification. In any case, thank you so much for the work done. :) Thank you for support modification JSRS :rolleyes: That would be just fine! :)
  22. paulone

    J.S.R.S. 2.2 Soundmod

    I saw that. There, I asked why? Now I ask the author to change the sound more realistic. :) In most case the Altis more civilian buildings(house of stone, glass, etc), not bunkers. I think it's better to replace the drum sound on a more realistic sound. like this * * https://www.youtube.com/watch?v=XwK6HAozhTY#t=21
  23. paulone

    J.S.R.S. 2.2 Soundmod

    LordJarhead Hi, LordJarhead :) You can replace the drum (ringing) sound of fire in buildings and other constructions? This sound* changed on a more realistic sound. The drum(ringing) sound is not realistic, it does not represent the material, from which made buildings in Altis. I think that drum(ringing) sound basic problem of this modification. Please, man. Сhange this... )) *
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