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IvosH_cz

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Everything posted by IvosH_cz

  1. IvosH_cz

    Sector Module Scripting

    Thank you. I will try it (hopefuly this night) and report back.
  2. IvosH_cz

    Sector Module Scripting

    You mean to change it to: //Wait until sector is initialised waitUntil { (!isNil (sectorA getVariable ["finalized", nil])) && (!( sectorA getVariable [ "finalized", true ])) }; Thank you for your reply. And thanks for WARLORDS, It's a great game mode.
  3. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Bad news. Creating sector module by script doesn't work after update 1.86. (Worked before 1.86) Cause stack in the black screen "CREATING MISSION", script start.sqf stack in the part for creating sectors. (line:909) Pleas, if anybody can, help me. Thank You. Links: BiForums FeedbackTracker
  4. IvosH_cz

    Sector Module Scripting

    Hello Firstly thank you guys for this topic and examles it helped me a lot. Thank you Larrow for your script. Now I woul like to ask you for help. I used this script for creating sectors in my missions (game mode) WARMACHINE. Creating sector module by script after mission start doesn't work after update 1.86. (Worked well before 1.86) If you can tell me what changed in the moduleSector, or how to change the script to work again, I'll be glad. I spend one year by developing this missions. And now core mechanics doesn't work. Thank You for your help. Steps to reproduce: In EDEN editor: Place unit for player Place object, set variable name: objectAlpha save place script <sector.sqf> into the mission files sector.sqf: //Create the sector logic _pos = getPos objectAlpha; sectorA = (createGroup sideLogic) createUnit ["ModuleSector_F",_pos,[],0,"NONE"]; //Default setting, which are optional sectorA setVariable ["CostAir","0.1"]; sectorA setVariable ["CostInfantry","0.1"]; sectorA setVariable ["CostPlayers","0.1"]; sectorA setVariable ["CostTracked","0.1"]; sectorA setVariable ["CostWater","0.1"]; sectorA setVariable ["CostWheeled","0.1"]; sectorA setVariable ["DefaultOwner","-1"]; //"-1" = None, "0"= West, "1" = East, "2"= independent sectorA setVariable ["Designation","A"]; sectorA setVariable ["Name","ALPHA"]; sectorA setVariable ["OnOwnerChange",""]; sectorA setVariable ["OwnerLimit","1"]; sectorA setVariable ["ScoreReward","0"]; sectorA setVariable ["TaskDescription","Capture sector ALPHA"]; sectorA setVariable ["TaskOwner","3"]; sectorA setVariable ["TaskTitle","ALPHA"]; //Set the sides for the sector sectorA setVariable ["sides",[west, east]]; //Wait until sector is initialised waitUntil { !isNil { sectorA getVariable [ "finalized", nil ] } && { !( sectorA getVariable [ "finalized", true ] ) } }; //A size for the trigger _trgSize = 50; //Set the trigger size on the sector sectorA setVariable [ "size", _trgSize ]; //Make the module update its trigger [ sectorA, [], true, "area" ] call BIS_fnc_moduleSector; //Unfortunately the sector has not been written to also update its marker so.. //Get the modules trigger _trg = ( sectorA getVariable "areas" ) select 0; //Get the triggers marker _mrk = ( _trg getVariable "markers" ) select 0; //Update the markers size _mrk setMarkerSize [ _trgSize, _trgSize ]; Start mission Run script: [] execVM "sector.sqf"; script stops at line 26 (//Wait until sector is initialised) Links: Feedback tracker WarMachine missions Thank You for your help.
  5. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Hint. Do you know where it is?
  6. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Hello. I'm glad you like it. If you plan to play this misssion count me in. You can also join our DISCORD to get more teammates. I will be very happy to join you. About driving. It's recommended for this selection. create AO manually and place BASE near the road. AI will struggle if they can't find road close by. I also added function to force driver of the APC to move into the objective (1.08 update). They didn't react immediately. Squad boarding truck didn't have this issue. If you find any bug let me know. (Best on the discord). Be sure, you have got last version 1.09 (26.11.2018) About RHS and CUP..................stay tuned for a small surprise :-)
  7. Update 27.11.2018 Instructions and scripts updated. Works properly for hosted and dedicated servers. Send me feedback. Thank you.
  8. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update 1.09 - 26.11.2018 Virtual arsenal reworked. Finally works properly for hosted and dedicated servers. Arsenal can be selected in the lobby parameters. Disabled, / Enabled - Recommended (Filtered by side and combat role) / Enabled - Full arsenal (No restrictions) Aded WM_readme.txt into ZIP file
  9. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update 1.08 - 20.11.2018 Autonomous AI improved, Squad boarded APC didn't move to objective. Fixed. Number of tickets decreased by 1/3, better duration of one game. Automatic parameters selection changed. For better experience. Time of day adjusted for all terrains properly (dawn, dusk)
  10. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update 1.09 - 26.11.2018 Virtual arsenal reworked. Finally works properly for hosted and dedicated servers. Arsenal can be selected in the lobby parameters. Disabled, / Enabled - Recommended (Filtered by side and combat role) / Enabled - Full arsenal (No restrictions) Aded WM_readme.txt into ZIP file
  11. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Missions will be accesible in the game, in the multiplayer scenarios. Start Arma 3 >> Multiplayer >> Server browser >> Host server >> start server (host=internet / max players=48 / check UPNP) >> select one from the WarMachine missions >> press PLAY >> You an your friends select slots for one faction in the lobby >> press OK >> open Mission generator (actions menu) >> Select Autonomous AI = enabled (select rest of the parameters by your liking) >> Select area of operation >> Start mission (If you download missions from onedrive, Copy PBO files into the "MPMissions" folder.) Exampe: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
  12. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Contact me on discord: https://discord.gg/y7AM6fS Thanks for the feedback.
  13. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update 1.08 - 20.11.2018 Autonomous AI improved, Squad boarded APC didn't move to objective. Fixed. Number of tickets decreased by 1/3, better duration of one game. Automatic parameters selection changed. For better experience. Time of day adjusted for all terrains properly (dawn, dusk)
  14. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator.
  15. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Singleplayer gameplay
  16. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Singleplayer gameplay
  17. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 1.07 - 9.11.2018 WarMachine is now playable as SP/Coop/PvE/PvP. ...YES :-) Added Autonomous AI. If autonomous AI is enabled, all AI units will join the battle and attack objectives. options: Disabled / Enabled, infantry / Enabled, use vehicles. Fixed virtual arsenal to filter items properly by side. Become Zeus, Unassign Zeus and Teleport functions are now avaliable fo Admin, Server host and if player is alone on the server. Now you can enjoy SP even on the dedicated servers.
  18. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 1.07 - 9.11.2018 WarMachine is now playable as SP/Coop/PvE/PvP. ...YES :-) Added Autonomous AI. If autonomous AI is enabled, all AI units will join the battle and attack objectives. options: Disabled / Enabled, infantry / Enabled, use vehicles. Fixed virtual arsenal to filter items properly by side. Become Zeus, Unassign Zeus and Teleport functions are now avaliable fo Admin, Server host and if player is alone on the server. Now you can enjoy SP even on the dedicated servers.
  19. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 1.06 - 28.10.2018 Area of operation increased for combined ground forces and full spectrum warfare. Boats requested by squad leader now include diving gear in the cargo.
  20. Squad name: WarMachine - PvP Timezone/location : UTC+1 Gamemode preference: PvP Website address: Discord Short description: Public group for everyone who wants to play WarMachine - PvP game mode Language: English (Czech)
  21. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Fell free to join WarMachine DISCORD
  22. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Fell free to join WarMachine DISCORD
  23. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 1.05 - 14.10.2018 Added tickets bleed system. Tickets are reduced when player dies, or if playable unit controlled by AI respawns. Tickets bleed if one team holds all the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Respawn changed. At the 2nd phase of the game, respawn for defenders at FOB is available first 2,5 minutes and than, until enemy gets close to the FOB.
  24. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    As missile specialist you can't choose machineguns (LMG, MMG), sniper rifles and ghillie suits. In WarMachine each combat role is limited to six per team.
  25. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update 1.04 - 4.10.2018 Virtual arsenal reworked Items are filter by side and role. Arsenal is now accessible in radius 50m. Tested also with CUP mod and works. No restrictions: Basic items (map, radio, compass, GPS…), pistols, weapon accessories, ammunition, vests, goggles. Restricted by side: West (NATO) / East (CSAT) / Independent (AAF) Helmets, uniforms, UAV terminals, backpacks. Restricted by roles: Based on the players primary and secondary weapons Assault - All assault rifles, submachine guns. Sniper - All sniper rifles, Ghillie suits. Machine gunner – All machine guns. Missile specialist - All assault rifles, submachine guns and all missile launchers Zeus is now available if player is administrator/server host, or if player is alone on the server. Now you can enjoy Zeus, practice, or play SP on the server, while you waiting for other players to join.
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