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Everything posted by IvosH_cz
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pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.12 - 5.2.2019 If Player (leader) respawns on the mission begining at the FOB, all AI squad members respawn at the FOB as well. Teleports (flags at the FOB, BASE and runway) now teleport whole squad, if player is a squad leader. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 2.12 - 5.2.2019 If Player (leader) respawns on the mission begining at the FOB, all AI squad members respawn at the FOB as well. Teleports (flags at the FOB, BASE and runway) now teleport whole squad, if player is a squad leader. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.11 - 24.1.2019 Added 3rd person view options in the mission generator - Enabled - Available only in the vehicle - Disabled Added option to set up revive - Enabled, FAK or Medkit is required - Disabled Debug console is now enabled for admin and server host. Hint messages adjusted. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 2.11 - 24.1.2019 Added 3rd person view options in the mission generator - Enabled - Available only in the vehicle - Disabled Added option to set up revive - Enabled, FAK or Medkit is required - Disabled Debug console is now enabled for admin and server host. Hint messages adjusted. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.1 - 14.1.2019 Autonomous AI system improved. If it's "Enabled, use vehicles", then AI use APC, Truck in the 1st phase and Tank in 2nd phase of the game. Respawn system reworked from the ground up. Now works well with or without Autonomous AI enabled. AI choose best position to respawn, support players and occupy available seats in the vehicles.(Driver, Gunner, Commander) Adjusted amount of the respawn tickets. 1st phase (Sector control) is now longer, 2nd phase (Fight for FOB) is shorter. Briefing updated. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 2.1 - 14.1.2019 Autonomous AI system improved. If it's "Enabled, use vehicles", then AI use APC, Truck in the 1st phase and Tank in 2nd phase of the game. Respawn system reworked from the ground up. Now works well with or without Autonomous AI enabled. AI choose best position to respawn, support players and occupy available seats in the vehicles.(Driver, Gunner, Commander) Adjusted amount of the respawn tickets. 1st phase (Sector control) is now longer, 2nd phase (Fight for FOB) is shorter. Briefing updated. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.03 - 7.1.2019 Ticket bleed system changed. Holding majority of the sectors reduces opponents respawn tickets(1st. phase). If attackers capture enemy FOB, then defender’s tickets start bleeding. (2nd phase). Game duration shortened. Adjusted dusk, dawn and fog parameters for all terrains. Added proper supply boxes for RHS mod. Fixed camouflage for RHS AFRF cars. Player(AI unit) now respawn with ammunition for rocket launcher. (RHS mod) Scripts, functions optimisation, bugs fixes. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 2.03 - 7.1.2019 Ticket bleed system changed. Holding majority of the sectors reduces opponents respawn tickets(1st. phase). If attackers capture enemy FOB, then defender’s tickets start bleeding. (2nd phase). Game duration shortened. Adjusted dusk, dawn and fog parameters for all terrains. Added proper supply boxes for RHS mod. Fixed camouflage for RHS AFRF cars. Player(AI unit) now respawn with ammunition for rocket launcher. (RHS mod) Scripts, functions optimisation, bugs fixes. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
WARMACHINE CHERNARUS WINTER available on Steam. Enjoy freezing fights in the winter Chernarus. Steam Workshop -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
WARMACHINE CHERNARUS WINTER available on Steam. Enjoy freezing fights in the winter Chernarus. Steam Workshop -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
WARMACHINE ZARGABAD is now available. Merry christmas Arma folks and Enjoy intense CQB. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
WARMACHINE ZARGABAD is now available. Merry christmas Arma folks and Enjoy intense CQB. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
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pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.02 - 15.12.2018 Improved AI respawn mechanics, AI units now always spawn on the best position closest to the fight, ready to attack and follow leader. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
WARMACHINE made it to the top 3 of PvP scenarios in the steam workshop this week. Thank you all for your support. I appreciate it very much. Your interest and feedback gives me the enthusiasm to continue developing this game mode. Sincerely yours, IvosH. -
Dear Arma 3 developers. Let me thank you publicly for your great work. It is obvious, that work on the Arma 3 for you wasn‘t just a job, but that you also put your heart in it. And that’s the reason, why we are still interested and like this game, even five years after release. Sincerely yours, IvosH.
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pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Hotfix 2.01 - 12.12.2018 FIXED script error on the Takistan map when AI respawns and checking for available vehicle seat. ADDED planes for Takistan and Malden if "Full spectrum warfare" is selected in the mission generator. Planes spawn randomly. Depends on the position of the Area of operation. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Hotfix 2.01 - 12.12.2018 FIXED script error on the Takistan map when AI respawns and checking for available vehicle seat. ADDED planes for Takistan and Malden if "Full spectrum warfare" is selected in the mission generator. Planes spawn randomly. Depends on the position of the Area of operation. -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 2.0 - 10.12.2018 Let me proudly announce you WARMACHINE Chernarus - USAF vs AFRF WARMACHINE Takistan - USAF vs AFRF Required mods: CUP Terrains - Core CUP Terrains - Maps RHS - United States Armed Forces RHS - Armed Forces of the Russian Federation -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Update 2.0 - 10.12.2018 Let me proudly announce you WARMACHINE Chernarus - USAF vs AFRF WARMACHINE Takistan - USAF vs AFRF Required mods: CUP Terrains - Core CUP Terrains - Maps RHS - United States Armed Forces RHS - Armed Forces of the Russian Federation -
pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - USER MISSIONS
Update 1.95 - 6.12.2018 FIXED: Stack in the black screen "CREATING MISSION", script start.sqf stopped in the part for creating sectors. (line:909) Thak you Larrow -
Thank you Larrow. You are awsome. Your test mission is great example. Here is how i solve it in my case. All credits goes to Larrow. //CREATE NEW SECTOR // pos-array, nameF-string, taskF-string, sideW=west, sideE=east // global variables created by another scripts "ModuleSector_F" createUnit [pos,createGroup sideLogic,format [" sectorF=this; //to set variable name this setvariable ['BIS_fnc_initModules_disableAutoActivation',false]; this setVariable ['name',nameF]; this setVariable ['Designation','F']; this setVariable ['OwnerLimit','1']; this setVariable ['OnOwnerChange','[] call wrm_fnc_aiMove;']; //another custom function this setVariable ['CaptureCoef','0.05']; this setVariable ['CostInfantry','0.2']; this setVariable ['CostWheeled','0.2']; this setVariable ['CostTracked','0.2']; this setVariable ['CostWater','0.2']; this setVariable ['CostAir','0.2']; this setVariable ['CostPlayers','0.2']; this setVariable ['DefaultOwner','-1']; this setVariable ['TaskOwner','3']; this setVariable ['TaskTitle',nameF]; this setVariable ['taskDescription',taskF]; this setVariable ['ScoreReward','0']; this setVariable ['Sides',[sideE,sideW]]; this setVariable ['objectArea',[50,50,0,false ]]; "]];
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pvp WARMACHINE - Game mode - SP/Coop/PvP
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MULTIPLAYER
Good news. We are back on the road. Update 1.95 - 6.12.2018 FIXED: Stack in the black screen "CREATING MISSION", script start.sqf stopped in the part for creating sectors. (line:909) Thak you Larrow -
Virtual arsenal – filtered by side and role - Solved
IvosH_cz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script was developed for WARMACHINE game mode. Check it out. -
Virtual arsenal – filtered by side and role - Solved
IvosH_cz replied to IvosH_cz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Virtual arsenal - Version for RHS_USAF vs. RHS_AFRF INSTRUCTIONS: In editor: Place any object. For example supply box. Add variable name in the object properties. For west side (USAF) use - wAmmo east (AFRF) - eAmmo add/edit files and folders in the mission folder: “mission folder”/ description.ext initServer.sqf init.sqf initPlayerLocal.sqf onPlayerRespawn.sqf “mission folder”/functions cfgFunctions.hpp “mission folder”/functions/client fn_arsenal.sqf fn_arsInit.sqf