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Everything posted by M1ke_SK
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Same here. I also tried to use publicVariable "TF_give_microdagr_to_soldier"; after that but with no luck.
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Mission Compatible with ACE
M1ke_SK replied to DmitryJDM's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Change to DMSK_isACE = isClass (configFile >> "CfgMods" >> "ace_main"); -
Documentation is clear how to use it. _handle = [_unit, true] call ace_captives_setSurrendered;
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addeventhandler when communicate on specified frequency with TFR
M1ke_SK replied to egbert's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suggest you ask in Addon thread in TaskForceRadio this question, but neverless, here are some eventHandlers for TFR which mint help you. https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Events I suggest to use OnTangent and add condition for your frequency. Then call script in it. -
Help with my function - Generic Error in Expression
M1ke_SK replied to flymaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to call it like this: _handle = [p1, arifle_MX_F, arifle_Katiba_F] execVM "fn_changeweapon.sqf"; -
Ambient animations not working in MP
M1ke_SK replied to therealslimsatan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably need to do this this way: [[YourUnit, "WATCH1", "ASIS"], BIS_fnc_ambientAnim] remoteExec ["call", 0, true]; -
[RELEASE] Simple Bomb Defuse [script]
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not tested, but you got the idea how to do it now: if ( { (alive _x) && (_x getVariable "a3f_bomb_active" == false) } count (allMissionObjects "Land_MetalBarrel_F") == 2 ) then { /* Two bombs deactivated */ }; -
How to limit vehicle cargo space without mod?
M1ke_SK replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Variable for ACE 3 works. I just tested it. Don't confuse ACE3 cargo system with vanilla ! Ace3 cargo holds items like wheels, jerry cans, boxes, ... Vanilla system holds items like weapons, uniforms, ... -
How to limit vehicle cargo space without mod?
M1ke_SK replied to d3lta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use variables to determine cargo with ACE 3 _vehicle setVariable ["ace_cargo_space", 4, true]; // Cargo space your vehicle has _vehicle setVariable ["ace_cargo_hasCargo", 1, true]; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no) More about it here: http://ace3mod.com/wiki/framework/cargo-framework.html -
'ORANGE' DLC This year, we opened a new studio in Amsterdam, The Netherlands. With the goal of gradually building up experience, work has started on a small project, codenamed 'Orange'. While the exact direction isn't final, we're very much interested in exploring an interesting and unique perspective on the battlefield. It’s shaping up to be a valuable, innovative addition to the platform! Could be VR technology in cooperation with http://orangecountyvr.com/ ?
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How to disable explosion of mine (APERSTripMine), but still have possibility to trigger and disarm mine? - disable simulation will disable collision with mine - set ammo have no effect
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disable explosion of mine
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tryied that, eventhandler did not executed. -
disable explosion of mine
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is written on wiki. createSimpleObject in description (yellow text) I need to have possibility to defuse mine. -
Apex EPBO Access Timeframe
M1ke_SK replied to zeotrope's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is that question for developers or community ? -
disable explosion of mine
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
One cannot attach actions to a simple object via addAction. -
disable explosion of mine
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
but when I disable simulation I disable option to disarm mine -
disable explosion of mine
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to trigger mine without explosion. -
[RELEASE] Simple Bomb Defuse [script]
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_status = _bomb getVariable "a3f_bomb_active"; if(_status == false) then { /* bomb deactivated */ }; -
Teleport unit via Radio Trigger
M1ke_SK replied to armyinf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try condition: vehicle player in thisList -
[RELEASE] Simple Bomb Defuse [script]
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I checked your scenarios and tested it on dedicated server. Locality of hint should be fixed now. As of "not damaging unit with ACE3 mod" it should be fixed too. In further you should test it with your mods. I added debug logs, so if you can, please send me rpt file. Updated to version v1.2 Changelog: v1.2 - reformat to functions - added multiplayer / dedicated server support (tested) - added JIP support (tested) - hint showing to only defuser (tested) - battle-tested in real environment - changed to "plug & play" system - added settings.sqf file - added readme.txt file for instructions - cleaned code -
[RELEASE] Simple Bomb Defuse [script]
M1ke_SK replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. Are you using this on multiplayer or dedicated server ? Hint was planned to be visible only for defuser. 2. What settings are you using in ACE3 mod? How do you set unconscious settings? What explossion class are you using? Are you using modded uniforms? Are you using custom eventhandlers. What mods are you using in your missions? You can change explossion class in internal settings in script. With mods, specially with ACE3, you need to look at each scenario differently. Script was mainly for vanilla use. -
titleText during game via remoteexec
M1ke_SK replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found this on issue tracker. Same problem you described. https://feedback.bistudio.com/T120182 -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
M1ke_SK replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A lot of resources there in demo. If interested, I can help you develop (share my code) and add more features if you want. PM me, or send message on steam. I like your way of creating custom content (mostly voice acting) :D -
Locking driver for player
M1ke_SK replied to 3l0ckad3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You described problem "Short and sweet", so the answer is limited to your question. Now you extended your problem. Why did you not described it more in depth? You were asking for solution, not for solving problem.