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X-Cam 1.0 for Arma 3 released
tazmania720 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else notice that http://www.x-cam-editor.de/ is for sale? @silola everything ok? -
@Gilatar Thanks.
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This question was asked a long time ago and with all the changes I figured it would be safe to ask again. Is it possible, in vanilla or a mod, to have two players control a UAV; one flying the other operating the turret? Real life this is the case. Thanks.
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PMC Editing Wiki: ArmA 3 Terrain
tazmania720 replied to Snake Man's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for pointing this out to me. -
PMC Editing Wiki: ArmA 3 Terrain
tazmania720 replied to Snake Man's topic in ARMA 3 - TERRAIN - (BUILDER)
I am looking for a tutorial on how to add textures to models in OB. Is this info on this site? I can't seem to find it. Thanks. -
The Atlas: Guide to ArmA 3 Terrain Making
tazmania720 replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
@vaxoiva I use MapPuzzle: http://www.mappuzzle.se/ If you want great detail, you still have to piece things together in GIMP/PS but The end result is still worth it in my opinion. -
I use Map Puzzle, http://www.mappuzzle.se/ , for my satellite maps. You can zoom in pretty close. Down side is you still have to do some piecing together with GIMP or PS if you want high quality images, but it is worth it in my opinion.
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This is great! Thanks!
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And to answer #3, you need to size your sat image to a certain size (not sure the size right now) and change it to .paa using texview in the tools. Once you have that, place the file in a certain location in your project (again not sure as I am not at my PC) and then update the config with the proper info. There a lot of tutorials on YouTube to get you the answere.
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For your first question there are two possible solutions. First is change the mask color under these items to something that doesn't have clutter attached to it. The other solution is to use the clutter cutter object (not sure exactly where it is, but if you are using xCam you can search for it.
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Attach a backpack
tazmania720 replied to tazmania720's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! I'll play around with this. -
Attach a backpack
tazmania720 replied to tazmania720's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@stormoffires If I remember correctly I was playing around with this in the debug console, as seen in the imgur link, but you can easily add this to the INIT block of the Offroad. Just name Offroad myCar or change "myCar" in the script to "this" removing the " of course. Now what I didn't figure out, and maybe someone can add to this, is how to fill the bags with gear. Enjoy! I'm glad I was able to develop something someone else sees as useful. -
I have found that l3dt uses gray scale for elevation data. I did some playing around with different shades and what elevations they produced and it worked like I thought. If you were to export your hightfield data from the two projects, use GIMP/PS to cut/paste what you want, that may work. If you pulled the masks and sat images too and cut/paste from the same places, that may speed up the process with the rest. Just a thought. I have never done it myself.
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X-Cam 1.0 for Arma 3 released
tazmania720 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@silola Is there a video on this that I didn't see? I heard if you put X-Cam on a server co-op editing is possible. Is it? Thanks. -
Exporting Objects From 3DEN to Terrain Builder
tazmania720 replied to chrs's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks @Auss