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defektiv

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About defektiv

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  1. Building systems are something we definitely need more options for in ArmA3. It's really the only thing left before we will start to see those amazing experiences built on top of the ArmA engine that we saw in A2. Maybe a good looting and crafting system as well, but these construction systems are a big part of what is missing. Thanks for putting your time in to it!
  2. As long as there is always an option to disable it. The fatigue system is not good for a lot of single player experiences. The AI is too good at finding firing solutions and no one wants to WALK 3 kilometers with a bunch of AI who can't talk with you along the way or anything. It's an immersion multiplier for milsim and large multiplayer experiences, no doubt. But please always keep a disable option for us singleplayer folk.
  3. defektiv

    How much Arma have you played?

    512 hours currently in ArmA 3. I would guess that easily 95% of that was playing Whole Lotta Altis, conquering Altis and then building bases and keeping order through military dominance. I love the vast terrains and the ArmA mechanics have grown on me to the point where almost every other FPS doesn't feel the same anymore. But I also need persistence and building to keep me there. If Epoch pulls off at least duplicating the experience it provided on the A2:OA platform then I'll essentially be living inside the ArmA 3 platform instead of hiding out on Chernarus with my private hive and AI.
  4. I'm planning on giving this another run from the start some time today. I'm hoping that issue with the enemy spawning everywhere is better because they were like cockroaches multiplying everywhere. It's really frustrating when you spend hours killing enemies in your own territory and they keep spawning as you're driving away. There are two things I want more than anything in WLA, one is realistic and one is a ton of work. The first is the spawning. I wish enemy spawns were more controlled and happened only near their controlled territory. They would need to move forces like the player to get in to positions, with a much smaller number of random events that put enemies directly in to friendly territory (for example, they would have to para-drop in forces to give the player the chance to tip the odds if they caught the drop while it was still in the air, or more dynamic events that required AI air squadrons to reach certain triggers in friendly territory before they could drop armor or troops there). After all, the AI has the advantage of being able to control great numbers of entities at once, without delay. And we're one person with a squad of AI that has to be told every order at human speed. The other thing is unrealistic because of all the work it would take, but I'd love to see how WLA operates with its object data offloaded to SQL or something similar. I'm starting to get used to your new gear system but its a pretty good idea. It takes away the hassle of dealing with those buggy cargo containers. It would be nice if the cursor stayed on the last item type added/removed if there are any left in the selected bag. And also if there was a number next to the item showing how many you have stored up. Is there a limit to what can be stored in this gear depository or is it just adding items to a list somewhere? It is very quick and responsive. Although I can't seem to keep a silencer on a gun (they sometimes disappear off a weapon when I put it in my bag). Something keeps removing them from rifles, containers and pistols. (Holy crap I just realized you can hit Y next to an enemy body and loot everything off the body!!! I thought that was only in the crates after capturing a camp! SaOk I think I love you!) I also think I found a bug with enemy vehicles. I'm standing now next to an Ifrit that I disabled and killed its crew when they dismounted. When I get in the vehicle, nearby friendly NPCs open fire on it. If I get out they stop firing and will open fire only when I get back in again. It's like they are claiming it as their prize and will destroy it rather than let someone else take it. (Ok he finally just stopped firing after about 2 or 3 minutes of me getting in and out. Then he said "cannot comply. standing by." and started grabbing ammo out of the back. What an odd man that NPC is.) PS Tow script :)
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