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Everything posted by POLPOX
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Did you tried setSkill? Maybe spotDistance will help you.
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Swapple Units not tied into team switching in Single Player game
POLPOX replied to graemeshute's topic in ARMA 3 - MISSION EDITING & SCRIPTING
selectPlayer will helps you. -
Date/Timestamp in mission.
POLPOX replied to target_practice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I actually found the function! _nil = [] execVM "a3\missions_f_epa\Campaign_shared\Functions\Timeline\fn_camp_showOSD.sqf"; This is it, just execute to show the info. And what do you mean fade-out markers? Images? -
radioChannelCreate Isn't Working
POLPOX replied to maihym's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is wrong with you? I just tested customRadioNumber = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; And customRadioNumber returns 1. -
Can I use sendSimpleCommand to AI vehicle?
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I mean I want use the command with AI vehicle, which player isn't inside. I just tested vehicleName sendSimpleCommand "BACK"; from outside but nothing... maybe there is no solution for my question... thank you guys. -
Is there any script commands for Drew Line?
POLPOX posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
markershape (allMapMarkers select 0) will "POLYLINE" but I couldnt find anything about it. Any info? -
Date/Timestamp in mission.
POLPOX replied to target_practice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont know actually function used in the campaign, but I found a very similar function. maybe "\a3\missions_f_bootcamp\Campaign\Functions\GUI\fn_SITREP.sqf" will makes you happy. ex. [ ["Bla Bla Bla",""],["","<br/>"], ["Also Can Change Font","font = 'PuristaMedium'"] ] execVM "\a3\missions_f_bootcamp\Campaign\Functions\GUI\fn_SITREP.sqf" ; -
To copy: copyMarkers = { private "_array" ; _array = [] ; { if (_x find "_USER_DEFINED #" != -1) then { _array = _array + [[_x,getMarkerPos _x,getMarkerSize _x,getMarkerType _x,getMarkerColor _x,markerText _x]] ; } ; } forEach allMapMarkers ; copyToClipboard str _array ; } ; To paste: pasteMarkers = { { if (_x find "_USER_DEFINED #" != -1) then { deleteMarker _x ; } ; } forEach allMapMarkers ; { _x params [ "_name", "_pos", "_size", "_type", "_col", "_txt" ] ; _marker = createMarker [_name,_pos] ; _market setMarkerShape "ICON" ; _marker setMarkerSize _size ; _marker setMarkerType _type ; _marker setMarkerColor _col ; _marker setMarkerText _txt ; } forEach _this ; } ; These scripts only work for user created markers (not created on any editors, in game created marker). It'll remove all user created markers before paste. Feel free to modify. To use: Copy Markers: call copyMarkers This will copy results to your clipboard. Paste Markers: <paste the result of copyMarkers> call pasteMarkers ex. [["_USER_DEFINED #0/2/3",[4253.79,6348.01,0],[1,1],"hd_dot","ColorBlack",""],["_USER_DEFINED #0/3/3",[4250.69,6245.64,0],[1,1],"hd_join","ColorBlack","AAA"],["_USER_DEFINED #0/4/3",[4010.21,6263.9,0],[1,1],"hd_flag","ColorWEST",""],["_USER_DEFINED #0/5/3",[4149.84,6172.39,0],[1,1],"hd_start","ColorWEST","CCC"]] call pasteMarkers EDIT: The script wont work for drawed line.
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"Error Do: type array expected code" error..
POLPOX replied to daza's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wrong brace position. should be: if (!isServer) exitWith {}; while {true} do { If ((alive mhq) and (speed mhq == 0)) then { "Respawn_West" setmarkerpos getpos mhq; } else { "Respawn_West" setmarkerpos (getmarkerpos "alternativespawn"); }; sleep 6; }; -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found some useful animations for the script in the Apex, so I decided to add them to v3. Maybe I can show you guys the scripts in early July. -
Report some issue found in current dev. First: Pistoling and left adjusted prone is issuing (same as https://forums.bistudio.com/topic/190875-equip-pistol-and-prone-stance-is-issuing/) See more details for the topic. Second: An AI reloading MX series rifle when acctime < 0.6? is issuing. AI reloading MX under acctime <0.6? is stop their animation a sec. I tested with some other rifles, but looks like this is only for MX series.
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POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is anyone looking the topic? Of course, the answer is no. Wait, are you looking? Anyway, I announce the new calm animations script project(3.0) is now under developpement. Includes new randomize methods and scalability and maybe less file size than any older calm animations script. Stay tuned:) -
In dev, the issue is same as stable. ["Arma 3","Arma3",161,136134,"Development",true,"Windows"]
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I found a issue, and feedback.arma3.com is now maintenance so I report the issue here. While equipping pistol, left adjusted prone stance ("AadjPpneMstpSrasWpstDleft") cannot move well. Specifically, I can move the player with W key, A key, and D key as usual, but I cannot move behind with S key. Press D key and S key simultaneous, the player will move behind. This issue does not occur on rifled adjusted prone and pistoled right adjusted prone. Anyone same problem and is there a solution? productVersion = ["Arma 3","Arma3",158,135742,"Stable",true,"Windows"]
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POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oi, what? Ah, This is bad. Seems I leave the issue for a while. Unfortunately, my motivation was broken for some reason. Then, there is fix. if (toUpper _option != "ASIS") then { private "_finalGear" ; _unit unassignItem hmd _unit ; if (_option == "RANDOM") then { _finalGear = _gears call BIS_fnc_selectRandom ; } else { _finalGear = _option ; } ; if (!_hasWeapon) then { _unit removeWeapon primaryWeapon _unit ; } ; Paste this at same position. It work well, isn't it? -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, use "SIT_U" to sit some unit without weapons. Am I talked about "_U" means "Unarmed" until today? Maybe not... And want remove NVG from unit's inventory, use "removeItem" command like this: _unit unassignItem *nvg classname* ; _unit removeItem *nvg classname* ; Urm, I'm used 2.0 to tell "THIS IS NOT OLD ONE", but, yeah, I think... yes. I'm run out of new things to update, so no updating for a month. Maybe next update to support this? -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you can solve it with curatorSelected script command. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, there it is. v2.4 is out now. Urm, tell the truth to you guys, I didn't found a new element for update until now... Anyway, it's here. And, some FAQ and examples are frontpaged. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, you cannot do this on now version, but sit tight, new version is on the way. ETA 1... or 2 days. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup, looks it is important argument. well, try to add in next version. I just looking forward to next version's new content. Maybe 2 or 3 arguments will be implement. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ohhhhkayyy... This is not script's broblem. dont ask it in here man. your using is goddamn wrong, set direction before or after set script. and what do you mean "front"? ... *sigh* -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using 3D Eden Editor or not? -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want solve this, you need tell me more about what did you do e.g. arguments. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hotfix available. Download is take some doing, if you want DIY, add "," to line 248. And...Electricleash, urm... your syntax is correct, but script name is wrong. The script isn't "PLP-calmSoldier2.sqf", not hyphen, underbar! "PLP_calmSoldier2.sqf" is correct. -
POLPOX's calm animations 2.0 script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for too late cause I bought Door Kickers and enjoyed it and ruined my time, and something like Eden... *cough* Well, version 2.3 is now live. MP support is not tested on any server, if you find an issue, then report me!