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Everything posted by General Kong
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TRYK's Multi-Play Uniforms
General Kong replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
someone has uploaded this mod on steam workshop, and has claimed to have gotten permission from teriyaki http://steamcommunity.com/sharedfiles/filedetails/?id=684872545&searchtext= -
hey Eric, what tools do you use for retexturing? awesome looking retexs of the blackfoots :D
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Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
more like MVPs(Moving Firing Platforms) rather then AAVs -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you for all your help Locklear, with it I was able to fix the vehicle and errors, Say hi to the team from me! and on that matter I would like to thank everyone else who helped me, Sparfell for putting up for my questions, E_50_Panzer for asking the right questions that got me brainstorming, and of couse, last but not least the CUP team, for the creation of content that inspired me to finally pick up the tools and stay on course this time :) -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
it is part of the CUP vehicles pack, and the PBO its in is called "CUP_WheeledVehicles_Ural", so if i have required addons : requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma, CUP_WheeledVehicles_Ural}; it should work? EDIT: Righty, I have no idea i am trying to add the CUP packs into the required addons, but I dont know their "code" names to add them EDIT 2: Traded one bug for two it seems, now its going Along with: Ingame -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
you mean this?: class CfgVehicles { class O_Soldier_F; //Calling classes class CUP_WheeledVehicles_Ural; -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, have hit into another block while trying to add vehiclesm im getting this error I am getting it either with or with out the "scope = 2" things (which i am assuming it referencing) Here is the code in question: class AS_URAL: CUP_WheeledVehicles_Ural { side = 2; scope = 2; displayname = "Ural Truck" vehicleclass = "Vehicles"; //Unit Group faction = "AS_FACTION"; //Faction added to, default Nato crew = "AS_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"AS_Soldier"}; //No need to touch this unless custom faction hiddenSelectionsTextures[] = {"CUP_O_Ural_TKA",}; //Path to textures or Whatever }; -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ahh fare enough, thank you for the answer -
Community Upgrade Project - CUP Terrains
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, taken to the other thread -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Righty, realised I posted in the terrain thread by mistake, the mod I have created have 2 factions so far, one of them uses the O_Soldier_F calling class so that they can be used for takistan, and I have created some militia units under them, however, when I add the Takistani Khet Partug to them as their uniform, it instead has them wear the CSAT standard uniform, but when i give the RACS pilot overalls, they show up just fine class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS","Throw","Put"}; magazines[] = {"CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M",}; respawnMagazines[] = {"CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; here is a snippet from my config file -
Community Upgrade Project - CUP Terrains
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello CUP team, I have recently successfully created a private mod with CUP assets, and I have hit into a predicament, everytime i tried to use the Takistani Khet Partug, it for some reason it instead appears as the CSAT standard uniform ingame -
Zeus Land Way-points do not work
General Kong replied to INF_MIke64's topic in ARMA 3 - TROUBLESHOOTING
Im getting the same issue aswell -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
well, i guess we both learned something here if thats the case :P EDIT: just after trying out splitting it into 2 PBOs, seems to be reading one (Red Cell one) but not the other (Al Sadr one) EDIT 2: Have tried out referencing both pbos units in the CFGPatches of both, and it worked! -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Tried that, doesnt work, however, when I go back and remove some of the new additions, and just have 3 extra units added, it works again class CfgPatches { class TEST_UNITS { units[] = {AS_Soldier,AS_Machinegunner,AS_Officer,AS_Sniper,AS_Rocketeer,MIL_Soldier,MIL_Rocketeer,MIL_Officer,}; weapons[] = {}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma}; }; }; class cfgFactionClasses { class AS_FACTION //Faction Calling Name { displayName = "Al-Sadr Militia"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicles { class O_Soldier_F; //Calling classes class AS_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Soldier"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Machinegunner: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Machinegunner"; //In-Game Name weapons[] = {"CUP_lmg_PKM","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_lmg_PKM","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Sniper: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; }; P.S, wish there were spoiler tags, would make posting code abit more manageble EDIT: Sorry Didnt see your edit, ill try that now EDIT 2: Didnt fix it sadly -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
hello E_50_Panzer, i have been speaking with modder Sparfell, who has helped me correct it and get my units ingame, right now it am trying to get more then one faction to show up Here is my Updated Config class CfgPatches { class TEST_UNITS { units[] = {AS_Soldier,AS_Machinegunner,AS_Officer,AS_Sniper,AS_Rocketeer,MIL_Soldier,MIL_Rocketeer,MIL_Officer,RC_Soldier,RC_Machinegunner,RC_Officer,RC_Sniper,RC_Rocketeer}; weapons[] = {}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma}; }; }; class cfgFactionClasses { class AS_FACTION //Faction Calling Name { displayName = "Al-Sadr Militia"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent class RC_FACTION //Faction Calling Name { displayName = "Red Cell"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicles { class O_Soldier_F; //Calling classes class I_soldier_F; //Calling classes class AS_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Soldier"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Machinegunner: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Machinegunner"; //In-Game Name weapons[] = {"CUP_lmg_PKM","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_lmg_PKM","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Sniper: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Soldier: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rifleman"; //In-Game Name weapons[] = {"CUP_arifle_AK74M","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74M","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Machinegunner: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Autorifleman"; //In-Game Name weapons[] = {"CUP_arifle_RPK74M","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_RPK74M","Throw","Put"}; magazines[] = {"CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",}; respawnMagazines[] = {"CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","CUP_H_RUS_6B27_olive","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","CUP_H_RUS_6B27_olive","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Officer: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AK74M_GL","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74M_GL","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","H_Bandanna_khk_hs","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","H_Bandanna_khk_hs","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Sniper: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"V_PlateCarrier1_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier1_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Rocketeer: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_smg_EVO","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_smg_EVO","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; }; however, since i attempted that, now none of my units are showing up in Zeus again -
USMC Desert MARPAT (CUP Addon)
General Kong replied to PolyG's topic in ARMA 3 - ADDONS & MODS: COMPLETE
was just about to ask the same question -
Thank you for the answer :)
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Im not using a dedicated server, just wanted to double check, does the Difficulty settings I have are working when I launch a game with friends? or I need to set up something?
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Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ticket created :) -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems that the US Army Infantry is not showing up in Zeus, all the other factions work fine though, Great update regardless :) -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All of my yes! -
Terrorist Organization Black Order
General Kong replied to Brostrom.A | Evul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pictures? -
Hey Eric, thanks for the vehicles, a brilliant addition to the Initiative :D
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- guns
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does setting the ai level mean that, as a host, what i set is the ai level for a server?
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Killoch's MultiNational Pack
General Kong replied to kamping-killoch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Killoch, any chance of seeing this on Steam Workshop? Also, I found a bug, where none of the Independant factions are showing up in zeus, and the PLA units are still using their old helmets