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General Kong

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Everything posted by General Kong

  1. General Kong

    EricJ Release thread

    Nice Looking M16 :) Hey man, just had a idea for a generic Militia Faction, if you wish to add one, its just something if you wish to implement it: http://postimg.org/gallery/2zjodvdrs/bf1905e3/ If you want to add more units, to flesh them out, and add whatever vehicles you wish, go right on ahead the side they are one, Im thinking that maybe you could put them on both OPFOR and INDFOR Nice work so far man :)
  2. General Kong

    Arma3 - AGGRESSORS

    And again he has deleted every comment that voices any opposition to his mod
  3. General Kong

    Arma3 - AGGRESSORS

    well at least he didn't delete your comment
  4. General Kong

    Arma3 - AGGRESSORS

    Yeah, posted to the guy giving him a warning about using a mod without permission on the mods page, but he deleted my comment
  5. General Kong

    RHS Escalation (AFRF and USAF)

    yep, was using the .bat files, im thinking that maybe their servers are dealing with lots of load right now
  6. General Kong

    RHS Escalation (AFRF and USAF)

    For some reason I cant even use the updaters, they come on for a split second and then shut off, not doing anything
  7. General Kong

    China - PLA Infantry (Alpha)

    I just keep hoping that majoris will return sometime soon to at least at zeus compatability, that is all I need
  8. Hello alganthe, I would like to ask 2 questions: 1. Are you intending to upload this to steam workshop?, it would be great to get the most up to date version automatically 2. Will you be willing to accept new faction ideas?, I had in mind a Paramilitary Organization on INDFOR called "Red Cell" that uses some semi-modern Russian Gear, such has tanks, heli's, and other such equipment, here are some infantry that I have created: http://postimg.org/gallery/283g7q4s8/7ae0825c/ Great looking mod, cant wait to see what next will be added :)
  9. Ahh thats Good, Really Like your unit designs Especially your Field Team so far, will they be zeus compatible?
  10. Hello Massi I am glad to finally see your weapon pack and tank pack not only updated, but also on steam aswell, I wish to ask if you would consider ideas for more custom faction addons? something like your GRU russians or Italian mods? I have some ideas for a generic "Militia" Faction or "Mercenary" faction, I have some basic units designs here : http://postimg.org/gallery/1ru4t96jw/7f57bee6/ However, if you have no plans to use these ideas, or only wish to make factions that you come up with, then no worries, i will look forward to all future content from you :)
  11. General Kong

    EricJ Release thread

    Go right on ahead, dont mind seeing what Ideas you have for the Initiative :)
  12. General Kong

    EricJ Release thread

    Im thinking they can be just manned by grunts and can I also ask for an offroad 50. cal to be added to the inititiative aswell, manned by grunts aswell?
  13. General Kong

    EricJ Release thread

    Sorry, was busy the past couple of days, Basically just adding them to the Initiative, just like they are with the vanilla factions where they are manned and ready to place down
  14. General Kong

    EricJ Release thread

    Hey Eric, I know you are currently taking a break, just wanted to give you some more Initiative ideas for when you come back (if you decide to do them, or come back at all, you never know) First, the Initiative Elite Soldiers: http://postimg.org/gallery/iorcsok4/bbc0d31e/ And I was wondering, if you can add the littlebird (from vanilla arma 3) armed and unarmed varients to the Initiative? Great Work so far :)
  15. would be great to have these, especially with the extreme lack of sea based units, cant wait for you to come back after your other projects Aplion :)
  16. General Kong

    EricJ Release thread

    Of course, I can wait for the next update :) I have also found some bugs (I think): 1. The leader seems to like running away and not firing at anyone 2. The Auto gunner just seems to acknowledge people, but not fire hist gun Also cant wait to see what you will have planned in the Vehicle line up
  17. General Kong

    EricJ Release thread

    Lovely, they are now showing up Not Bug reports as per say: 1. Can you rename the units from "The initiative *unit name*" to "Initiative *unit name*"?. 2. The Grunt is wearing the Golden Eagles uniform. 3. Can you add flashlights to all the Initiative guns? 4. The Leader has randomized headgear other then that, perfect :D
  18. General Kong

    EricJ Release thread

    Just after trying out the new version, sadly, non of the groups besides the PIF and the empty UH-60m for the Raven guys show up in zeus
  19. General Kong

    EricJ Release thread

    PM Sent :)
  20. I would like to know this aswell
  21. General Kong

    Missing Units

    Hey man, Awesome new Version! Was wondering for the next version, that you will add flashlights to the guns of the Mercs, ISAS and HPM groups, and can you add a Armed Pawnee to the Mercs aswell? Awesome work so far ! :D
  22. General Kong

    EricJ Release thread

    Awesome :D
  23. General Kong

    EricJ Release thread

    True, the golden eagles however are more of a simple reputably "bad" mercenary group, while the Initiative will be a army, with training, standardized equipment and uniform, and some somewhat modern weaponry. If you dont want to do them, its your prerogative, mod is still awesome :)
  24. General Kong

    EricJ Release thread

    Hey EricJ, i was wondering, remember those unit ideas I sent you?, I was wondering if you might use their direct designs to make a kinda "Rogue State" army, called "The Initiative". its perfect that you are making a black hawk, since that is the level of equipment I imagine them having for 2035. Love the look of the Masada BTW, beast looks like a infantry cannon
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