spartichris
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17 GoodAbout spartichris
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
spartichris replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LordJarhead, I belong to a group that does a lot of TvT's. We currently do not allow people to use sound mods of any kind because of fairness. Do you know if JSRS would offer any advantages over a person running vanilla sounds? Thank you for your contributions and cheers mate. -
Headless Client doesen't want to init
spartichris replied to barbolani's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Eden broke a lot of shit. Your problem is one of many. The feed back tracker is closed because of a "security breach". I think it's just been overloaded with tickets. -
@R3F_Armes breaks the Eden editor. Go into Eden, place a unit, play said unit, return to the editor and you will not be able to move the editor camera around with WASD. Using ArmA 3 1.56. Latest version of CBA and latest version of R3F Armes. No other mods.
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I would like to see the ability to merge missions again. Also simultaneous multiplayer mission editing or at least object placement would be amazing.
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[WIP] Terrain - Santo
spartichris replied to jw custom's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Uhhh...That map looks a bit familiar.https://www.youtube.com/watch?v=WOZYoa_pod0 -
How can I disable "specific" logistic features on an object. I want to disable dragging/carrying of objects but I still want to be able to load them into vehicles.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
spartichris replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was looking at the last 5 Issues for the 3.0.0 release and 4 of them seem ready for closing. The German translation fixes seems to be the last one. So close... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
spartichris replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are there any plans for an ACE 3 SM? I really liked the ACE sound mod in Arma 2. Perhaps ACE could approach LordJarHead? (*Crosses fingers*) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
spartichris replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My understading of the issue with dismemberment is limited but I got a reply from the guy who made the coslx mod for arma 2 and he basically said it was near impossible and it would take an insane amount of work because of how physx is tied into arma 3 character models vs arma 2 where it was relitively simple -
gestures Tactical Hand Signals (THS)
spartichris replied to zgmrvn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wish this could be used to replace the AGM hand signals. Currently AGM hand signals are accessed by opening the AGM menu and selecting a hand signal which is just not practical. The problem is that in AGM hot swapping weapons is bound to the 1-2-3-4 keys thus interfering with the THS keys. I can't just rebind the keys because of how perfect the number keys are for both mods. Ideally I would like to press ctrl+1-2-3-4 for swapping weapons and 1-2-3-4-5 for THS. Problem is that I would still have AGM hand signals in the menu which would be completely redundant and "ghetto".- 77 replies
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Map Builder - Ingame 3D-Editor for terrain creation
spartichris replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
None of the doors work for any structure that I put down. Same goes for breaking glass etc. A1, A2 and A3. -
"Impulse" (Convolution Reverb Mod)
spartichris replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hopefully this video I just finished making will clear things up. -
"Impulse" (Convolution Reverb Mod)
spartichris replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I noticed that in the new update the "slap back" reverb I used to get from firing my weapon is no longer apparent. I am guessing that was the performance killer? I am sad. -
"Impulse" (Convolution Reverb Mod)
spartichris replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Enhanced Soundscape sounds nothing at all like this. So no. Just no. -
ZBE_HCCache - Essential for Headless Client users
spartichris replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this have any effect in Arma 2 OA? I know it does not have PhysX but I just want to clarify. Secondly, can this be used in conjunction with your ZBE_Cache script or is this an all in one? Hope I'm not asking dumb questions.