Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Ian Bones

Member
  • Content Count

    62
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Ian Bones

  1. Two Members of the [1st ECOM] on LRRP during OP Angered Dryad somewhere on Malden. Mods: Apex, ACE³
  2. Ian Bones

    Logo in Arma3 not to see

    I had the same problem a few days ago. Fixed it by switching my profile folder from D:\Profile\ back to C:\Users\Ian Bones\Documents\Arma 3\ Also had an error message when entering ZEUS:
  3. Hello community, over the past few days I wrote a number of small config changes which work really fine so far. Yesterday I finished the rebreather with the mask permanently on the face. Nothing big you might think but for me it was quite some time of trial and error until reaching this stage and it works: Now a thing came to my mind: Is it possible via config.cpp to exchange the rebreather-mask with the mask of the Pilot Helmet [NATO] (class: "H_PilotHelmetFighter_B") to make it look more like this, this or that? The thing is, I'm very new at writing config addons and I have no clue about hidden selections (what I think needs to be reconfigured in order to get my desired result, but I may be wrong) and I like to not only know what needs to be changed but also why. So if one of you guys would spend you precious time on explaining to me if and how this could work, I would be very thankfull.
  4. @road runner Don't want to disappoint you but I don't have Arma 2 and since it is not possible by just writing a config addon I wont put any more efford into it, sorry.
  5. @x3kj hm, okay. Thats kinda dissappointing but reasonable Thank you anyways. @road runner I don't exactly know how, but it works. Like I wrote: Trial and error. I tried to only use what was really needed, took some stuff from different config addons, deleted what was in my oppinion unnessesary until this point. I have no interest in porting stuff from A2. Right now I focus on config-changes to keep the pack I'm working on as small as possible. Thanks for your answer.
  6. If you want to have the option to recharge one Drone in the entire mission place it and put this into the init: If you want this on every eg. AR-2 Darter in every mission even if you pick it from the VirtualArsenal I think you need something bigger if not a config addon.
  7. Sure, the Arsenal only shows attachments compatible with the weapon. I did not think of that and even if I did, I wouldn't have known how to do that. Thank you very much, kind Sir, you helped me a lot. (no kidding)
  8. Hey guys, i'm new with configs so please go easy on me. Im trying to add a new LRPS to the game by taking the old one and adding a new display-name, the NVG vision mode and some mass via config addon. I do not get any Errors, Messages nor rtp-entries, not even script errors. Everything is fine until I'm looking for my scope in the Virtual Arsenal and can't find it. Here is the config.cpp The mods I use are CBA_A3, ACE3, ACEX, and ACRE2 It would be awesome if someone could help me and also explain it.
  9. Already checked the RTP? We had a similar problem a while ago and the RTP showed there was a script executed repeatedly on every client looking for a specific file which did not exist resulting in fps drops.
  10. Ian Bones

    POOK CAMONETS

    Nice job! When I open the Virtual Arsenal the camo nets in my inventory are gone afterwards, also i can't add them to an Inventory via additem command. Am I doing something wrong here or could you fix this somehow?
  11. Yeah, I don't really care, just wondering. I'm totally looking forward to safe Mission-Loadouts. I definitely will try to find a way for missionmakers to pre-safe Loadouts, wish me luck :D
  12. Hey, in your readme.pdf there is an extra space on the first page in the first grey box: #include "loadoutTransfer\LT\LTmenu.hpp" class CfgFunctions { #include "[SPACE]loadoutTransfer\LT\cfgfunctions.hpp" }; Tried to copy&paste that part and it caused the game to crash. By the way: Why did you add the extra folder?
  13. Ian Bones

    STI Addons

    Hey Stiltman, I don't know when this appeared but it is present for a wile now. On your STI A-10A the ejection seat does not work properly. The canopy flys off but nothing ejects. And since one of the last ArmA 3 Updates the Loadout of the A-10A looks like this until you load for example CAS3, then it looks like this if you apply any custom loadout everything is fine.
  14. Now THAT is something i could have thought about -.- And I suppose it goes the same for the Huron and GhostHawk (Kimi's HMDs). Thanks for telling, I didn't notice this in the manual. Edith says: "Nope is doesn't!"
  15. Hey 87th_Neptune thanks for porting and updating this. Neally nice and usable. We found a few things: The cap of the missile pods is off angle when pitched. The height in the hud displays a wrong value: 0m -> 7m about 700m -> 2000m about 2000m -> 6000m Sometimes the angle indicators (I don't know how they are called) disappear. Could have something to do with the gears wich are retractable for some reason in both of the Apaches. This problem was (maybe still is, I don't know) also present in Kimi's HMDs and I think I allready reported it to him. There was an update for Kimi's HMDs and since then I didn't se it happen again.
  16. Ian Bones

    Mighty GAU-8/A Avenger

    Just read a bit and watched a few videos, and I'd definitely recommend to reduce the dust and increase the debris and sparks.
  17. It is activated in SP but not in MP. http://feedback.arma3.com/view.php?id=19822 Just changed the colour of the action menus to fit into our Missions-Template and deleted the admin-check for "CHECK PLAYER" since we are mostly playing COOP. If I've got something I'll let you know but most of that stuff is too advanced for me.
  18. First of all: Nice work! Waited for this since Arsenal, thank you so much. I found a few things: File fn_changeName.sqf Line 93: hint "hello"; Instead of using an init.sqf executed from the missions init.sqf you could just write LT_distance = 20; into the initServer.sqf (or you can make it optional) After exiting the LOAD, TRANSFER, CHECK PLAYER or SAFE GEAR menu via ESC the mainmenu opens again, after exiting the MANAGE LOS menu it doesn't. Some Questions: Will it be possible for mission-builders to save Missions-LOs in the mission? That would be really awesome. Is it possible for you to activate the IMPORT-Button inside Arsenal or do a workaround like a button on your menu? Is there a reason the Check Player is only available for logged in Admins? Would be nice to have that for everyone, I mean LOs are not a secret. Am I allowed to change a few things in this script as long as I do not publish it and just use it in missions for our clan? If you have questions or need a helping hand just pm me or join our TeamSpeak.
  19. Ian Bones

    Helmet Mounted Displays MOD

    Hey, we found a problem with the UH-80 Ghosthawk and the CH-67 Huron. If you retract the gear some parts of the Hud are going missing. Try it out, it's hard to explain for me. And by the way, thank you for this mod. I really don't want to fly without it anymore. Keep up the awesome work.
  20. Please bring back the Save/Load Functions. They were working perfectly for me exept for the Generate Mission SQF you left, which is still not usable (unless I am doing something wrong).
  21. Ian Bones

    CH View Distance Addon

    Feature request: Could you not disable the complete "LOW" option but just force it to use a terrain value of 48 instead of 50? Its nearly the same just with the fewest bit of grass left to screw your vision while prone.
  22. Ian Bones

    TF47 Launchers [WIP]

    Still the same AT4-problems here as before the update. And the VVS in my missions stopped working producing this error and leaving the vehicles list empty:
×