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I've been looking on the forums for a while for an answer to this and nothing has worked yet. I'm arming some civilians with weapons (they're farmers going hunting) to add confusion to my mission, but I want the civilians to shoulder the weapons. I've tried the "Switchweapon" action, but it hasn't worked yet. How do I get AI Civs to shoulder their rifles?
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changing Vehicle Respawn module position
doubledizz replied to doubledizz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks I'll try that today -
Tophe's Arma Dedicated Server Tool (TADST)
doubledizz replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ah. What does that mean now in terms of TADST? Will it not work until a new version is released? Also, do I add this port to my port forwarding? -
release [Release] Incon Undercover: A comprehensive undercover / incognito simulation
doubledizz replied to Incontinentia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just stumbled onto this and am super excited to try it out!! Do I need to run a separate mod that to make equipping other side's uniforms possible, though? Actually, I should also ask... do you use a certain weapon holster mod along side this? I was running Enhanced Movement, but it started bugging out my action menu, so I removed it. There's a mod simply called "Weapon Holster" I was going to try...- 138 replies
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- undercover
- incognito
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Zenophon's ArmA 3 Co-op Mission Making Framework
doubledizz replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are there any YouTube tutorials on how to use these? I'm reading the FAQ and other documentation but there is SO MUCH text that I think I'm not fully understanding it. This is fricken 200 page operating manual haha -
doubledizz started following Tophe's Arma Dedicated Server Tool (TADST) and changing Vehicle Respawn module position
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changing Vehicle Respawn module position
doubledizz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to move the Vehicle Respawn module position when I reach a trigger, but had no luck. I've done this so far... Vehicle Respawn Module variable: veh_respawn Marker variable: veh_respawn_home Trigger with... 'Activation' on "any player" Type as "present" Condition "this" On Activation: "veh_respawn" setPos (getMarkerPos "veh_respawn_home"); What's wrong? How do I move the module? -
Tophe's Arma Dedicated Server Tool (TADST)
doubledizz replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
@strider42 thanks, I have watched that one. I'm running TADST from my laptop and pln to connect via internet with my desktop. I've got the server running, but I don't understand how to load all my mods into the server. Do I just tick the '!Workshop' one and everything in that folder will load? Or do I need to add them all separately? Also, do I need to check the game DLC like 'Bonus', 'Orange', 'Apex' etc? -
Tophe's Arma Dedicated Server Tool (TADST)
doubledizz replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can anyone point me to a recent Tutorial for TADST? All the YouTube tutorials are either old or don't explain how to properly load '!Workshop' mods or load the server with a mission select screen instead of a specific mission. Everything I search for is outdated or missing too much important info... Also, how do I run a Dynamic Combat Ops mission from TADST? -
How do you limit unit selection in the lobby by prerequisite info?
doubledizz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you limit unit selection choice in the mission lobby? Say I have 5 units that I want reserved for a certain group of people. How do I go about that? Link me to any guides or detail here, either would be fantastic. -
Does this mod effectively cut down sun glare for early and late parts of the day? 7am sun if brutal to look into...
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No worries, I just wanted to ask because a lot of the time it is actually user-error not the addon and I didn't want to be one of those types. The weapons still work perfectly, the sound isn't anything to stress over :o
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South America? Venezuela? I say this because "South America" is listed as one of the CSAT allies and Venezuela could fit the bill for CSAT politics...
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I'm back from an ARMA (gaming) hiatus. I used to use JSRS2.2 before the break and saw the RC6 video update and got super excited, but I've read LordJarhead has been unwell and is taking his own break from modding to recuperate. Also, the Marksmen update has added it's own sound overhaul and now I'm not sure what to use! So, which sound mod should I run as of 1.44 build? JSRS3 RC4? SOS? MegaSound? another addon? Also, the sounds in RH's M4 pack sound weird now; I was thinking the sound overhaul has messed them up? Can I run another addon to fix their sounds? (they are very boomy and sound like their always inside)
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Kunduz, Afghanistan [10km] v1.20
doubledizz replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone made an ALiVE mission for this map? Can you link me your .pbo please? -
Korengal Valley, Afghanistan [Release Thread]
doubledizz replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just started reading Junger's "War" and seeing that someone is making this map has (figuratively) given me the biggest war boner ever. Don't give up mate! You are a legend! There's got to be some other smart lads on here that can help you work it out!