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onedigita

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Everything posted by onedigita

  1. Well I'm not thinking in the sense of a pvp mission but my mission im trying to design is a PVPE mission where you combine AI and player elements. That being said you could still restrict which weapons that are available. My plan is to make an Counter Insurgency mission, utilizing there search and destroy game mode with alive. In hopes of creating a tactical realism mission where players could still come in as opfor to throw a major wrench in blufor's day. I see there is the ability for admin to open all weapons and classes which I may try to find a way to still load vas for blufor but restricting what opfor has. Adding in CAF Aggressors coupled with A3MP is already in the works. Dont take what my plan is the wrong way either. I was a fast adopter of tactical battlefield when it first came out and nothing could completely replace my gripe is not enough people play it and I need a way to enjoy it when there are not enough players available. I think this could help cross pollinate players interest in the mod itself. -Roy
  2. I wish tactical battlefiled would release something similar to AGM, in the sense of keeping everything except there class system so we were not restricted to certain weapons and classes because quite frankly its the most realistic mod with least bugs for everything it offers. It would be a major game changer for every single mission I put out.
  3. the issue seemed to be agm, by disabling it we were no longer having issues but that has left us with vanilla medic system. All these issues have seem to came from the bootcamp update.
  4. onedigita

    Authentic Gameplay Modification

    Hey, love the mod but seems that after this latest update for arma its seems to no longer want to work with alive. when the 2 are running together it causing major lag on the ai. you can shoot them but they hang around for 30 seconds and continue to shoot until the register that they were shot.
  5. I'm having a weird issue that unless we have a very small amount of AI on the mission. The opfor stay alive for a long period after they have been shot some times its a few seconds some times it takes up to 30 seconds and is cause some serious issues on our mission and we cant seem to figure it out. any support or ideas would be greatly appreciated. - onedigita
  6. onedigita

    ARMA 3 Addon Request Thread

    I have an interesting idea for a mod. I want something I can best describe as a threat meter. Something that could show me how loud or quiet, and how visible or blended in im in. An alert when the enemy contacts have spotted you and our now fully engaging you and our at high alter. Also notification when you hidden or have lost them. Have that with 3 different threat levels, fully attacking, searching, standard patrol. The ability to swap uniforms and pose as other factions single player and multi-player.
  7. onedigita

    Randomly generated roadside IEDs

    Hey all, Question. How would I make it so the markets that pop up dont exaclty pinpoint an ied but rather give a general idea to where and ied has been reported? is it possible to have a random ied drop a marker saying Possible IED reported in area and creates a side mission to go disarm it, giving you a time to complete it in or you intel on it disapears and maybe 20 minutes later a different ied pops? Cheers
  8. I need help creating an invade an annex type mission with alive, is this possible? I haven't figured out how to use the side missions but in any case i had some more ideas for modules, a FOB module, a patrol module, convoy module, road block module,
  9. Dynamic time module, would be another interesting asset, I love the weather one, cant wait for side missions! btw most amazing piece of arma3 work todate great job!
  10. brain storming ideas for modules... weapon caches, ieds, hvts, just to name a few off the top of my head def have more ideas for them
  11. would be great if i could figure out how to get something like this to work _civ = <Define each civilian on the map somehow...> { if (side == CIV) then { _civ addAction "Stop"; _civ addAction "Drop"; _civ addAction "Roll"; }; <Add a function or something to define what is done if said action is clicked> if (<Stop> == true) then { _civ titleText ["Well why in the hell would I do that for a soldier?", "PLAIN DOWN"]; }; if (<Drop> == true) then { _civ <directChat> ["Well shot me, it makes that much easier...", "PLAIN DOWN"]; }; if (<Roll> == true) then { _civ <directChat> ["I'm not a f***ing dog, you do it!", "PLAIN DOWN"]; };
  12. we need the oa maps to play different music
  13. onedigita

    ARMA 3 Addon Request Thread

    how come no one has ported over any terrorist models for arma3??
  14. is there a way to debug any extra zones that i made the call to cache but dont have on the mission ? i deleted abunch of them i cant remeber which ones and i think it would be better to remove them and keep the cache free?
  15. onedigita

    @A3MP - ArmA 3 Map Pack

    would be nice if i could get the classnames of all the enterable houses so i could try to get TPW MOD http://www.armaholic.com/page.php?id=22592 working on takistan and such maps, maybe u could get intouch with them and figure it out?
  16. you would think having a choice of faction and side would give you some play on your choice and control things to make any mission more diverse
  17. I have changed the faction to FIA and for some reason the units attack each other when i have them set as east?
  18. onedigita

    @A3MP - ArmA 3 Map Pack

    yes, thank you for your epic work, I have been dreaming about getting these maps on arma3.
  19. onedigita

    @A3MP - ArmA 3 Map Pack

    http://steamcommunity.com/sharedfiles/filedetails/?id=217421510 insurgency on takistan ---------- Post added at 22:36 ---------- Previous post was at 22:30 ---------- also torrent seems to be dead
  20. onedigita

    The Status of Arma 3, 3d support.

    2 images working in 3d looks pretty good but i know it could be alot better. https://www.mediafire.com/?s241qlbwnlfdwz4 https://www.mediafire.com/?3jyj0yl5ushw1hh no, and personally I dont use anything ATI, only Nvidia or nothing at all, ati burnt me years ago and ill never go back. but not to get to much off the topic we need this working and i sincerely hope bis and tridef get together to get this solved and working well. I was experimenting more with the trackir and 3d and its really immersive its prob the cloest thing to getting the oculus rift, which i want to pick up, but my initial dream is to setup a 3d surround setup, IE 3 monitors over one resolution, but doing that with 3d monitors with trackir
  21. I own an LG D2342P 3d LED monitor, and it works with software called tridef which it uses to load up games to play in 3d, my gripe is they have not gotten a properly working profile for arma3 and its just silly, http://www.tridef.com/forum/viewtopic.php?f=9&t=4162&p=21024#p21024 So far only power3d works which looks 3d but its not real 3d, and it worked great in arma2 and makes track ir a different experience in 3d. would really appreciate it if the arma3 team can take a look at this and perhaps work with them to get it working properly. bottom line if anyone has any info or help or support please let me know.
  22. i will send pm but just quick reply, yes 100% functional on altis and i gotta say it really blew me away, and just to confirm that the vechiles, animals, and air, hot sun, pretty much every mod worked excepted the civ script
  23. im sorry for posting all that code but for the life of me i cannot get this to work on takistan or zargabad and thats what all my missions are currently on and quite simply this mod is going to make my mission and more than likely every other single mission i plan to create so any help at all would be greatly appreciated
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