Crielaard
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Everything posted by Crielaard
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Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a big fat red "click here to download..." link on the top of my update post made last morning. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No. Lowlands Warrior will not mix things up with other mods. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Take a bit more time to scroll to the update post... -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Opening post updated -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE! CLICK TO DOWNLOAD v 0.9.95 v .9.95 Fixes/Improvements: - Damage model - Advanced Flight Model (improved) - Pilot & gunner head positions - PNVS Turret now follows pilot head movement - Multiple model fixes v .9.95 Additions: - Hellfires LOAL/LOBL mode - Hellfire in LOAL flies ballistic trajectory - PNVS on IHADS - IHADS now has 3 modes. Hover/Trans/Cruise (Switched automatically with flying speed - IHADS now shows pilot's relative view direction - Separate Laser activation button - Separate Rocket fire button - Animation changes for Pilot/Gunner when switching controls - Bitch'n betty calls Missile and it's direction (+auto flare program) - Rockets/Missiles now leave at the angle of the moveable pylons - Minor texture changes KNOWN ISSUES - Rotor hub visible after main rotor destruction - Bad AI compatibility (intentional) *Hints on how to use the new features will be published in the Opening Post! Planned for v1.00: - TADS with symbology, being as realistic as we can practically get it - TEDAC with PiP and symbology overlay and turret zoom (Like in MELB) - MFD's that actually are Multi Functional - Improved weapon 3d models - Improved Pylon 3D models - High res textures - Full technical/Flight manual -
Finally. YOU my friend...are my hero.
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United States Air Force( 2015)
Crielaard replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah Ac130 needs a lot of work. Offered my help multiple times without any response. Especially with the new FlyinheightASL command, a propper AC130 is right on our doorstep. So I'll post it publicly now. USAF team! Let me help you!! -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm taking the librety to show who this guy is and what he is trying to do: Several months ago he did the same thing a took it down after our request. Disregarding the incident at that point. He now re-posted it, even with comments claiming HE is the creator. Here is some evidence from the Steam workshop His account http://steamcommunity.com/id/cMh_ The Workshop page we talk about: http://steamcommunity.com/sharedfiles/filedetails/?id=664070362 here are some quotes from him: Thank you @wookiejedi. This Apache is similar to Lowlands apache but with a few more options and better flight modules. It isnt as advanced with a full interactive cockpit but this is something im actually currently working on. My decison at the moment is to keep it on the "Steam Workshop" until its has better features, once im proud with the full mod i may upload to ArmaHolic. Again thank you. I will write a short 'Plan' for you, So im working from the core outwards; The Apache flight system is as advanced as i can get it, giving the user a realistic feel to flying, this is the Core (already complete). Now going outwards im working on the cockpit, giving the user a full interactive and immersive feel again (whats special about this is im making the start up procedure like the real AH-64D Apache). Finaly im working on the outside from the exterior textures to the weapons systems. With all of this complete the user will have the most realistic Helicopter currently avalible to the ARMA Series. Are have a look on doing something like that, but i may have to use a script or something similar that may make the mod unplayable online (Online use is my main priority). But i for sure will look on intergating a locking system whem i come to working on the weapon systems. Hi Lunchable, Thank you for your kind words. I have been working on this mod for just over a year so to hear something like that is appriciated!! Regarding the capability with "Losis Armory" i will have to have a look, Once i find out i will either put the change in the "Change-Log" or add a comment. So the conclusion is he claims to have changed the mod, unauthorised and re-posted it. He also talks about feature HE put in, which were really from the Lowlands Warrior mod. The mod contains 3d modelling on top of BIS's models that are mode by the LLW team solley. He never contact the LLW team to edit the mod, let alone re-publish it. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A guy call Maffia has published a OLD version of the mod on the Steam workshop and Armahollic. THIS HAS NOT BEEN AUTHORISED BY THE LLW TEAM! -
United States Air Force( 2015)
Crielaard replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Arma is not capable of handling realistic het landing speeds. It will destroy any aircraft uppon touching the ground. Thats why with most mods, the speed you would expect in kts is in Km/h with arma. -
United States Air Force( 2015)
Crielaard replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because its packed as rar file. Extract it with WinRar. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aah! The RNLAF Apace has no UAS integration at this point. But they are working on it. Kimi. I do think I know how to pull it off. #SqfJedi -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is allready implemented. Cycle through the Flare modes. I'm not familliar with UBL. Explain. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Readme will come soon. Lighting will come back in a different way. Shortcut keys like the laser. The way it's done now was the only way to change HMD symbology based on speed. 90% of the community will otherwise not ude or know about the functions at all. So that is also the reason we automated it. IRL its a switch. On the Cyclic if I remember correctly. -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seagul fastforward in the public release if I remember correctly. Collision and nav lights have been disabled. It's functionality is used for HMD symbology. So you wont see lights. (If you do now, in the public release. In the next all lights will be disabled) Remember the HMD is showing KNOTS as speed not Kmh! <10 kts = Hover mode symbology > 10 kts = Transition mode symbology > 90 kt = Cruise mode symbology -
Lowlandswarrior RNLAF AH-64D Apache
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Laser button is implemented in the latest version. In the public release aswell IIRC. As in real life you can see the laser is active on the TADS overlay. A diagonal cross overlaps the crosshair. I know Shadow from RWCO well. An modified version will be inplemented in the next release. Which is being postponed over and over again because of grat new features! The lag is a known issue of the last public release and is fixed in the curreny build. It has something to do with the hellfire locking system. -
Southern Wardak Province, Afghanistan (Release thread)
Crielaard replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks great! I just couldnt find the size of the map. how big is it? Regardisng Mikero's tools, you will save yourself a LOT of frustration and the tools are great! I was reluctant myself to buy it aswell. Glad I did buy it eventually! -
iniDBI2 - Save and Load data to the server or your local computer without databases!
Crielaard replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there someone that allready made some sort of MP player persistent script with this? I dont want to waste time reinventing the wheel. -
United States Air Force( 2015)
Crielaard replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
II think he just needs help with configing and scripting and such of his own mod. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Crielaard replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I manually removed the class that has the spawning part. Then did it the old fashioned way with the description.ext. It seems to be solved now. -
United States Air Force( 2015)
Crielaard replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Flyinpunguin Dev build has a FlyinheightASL. Propper Ac130 scripting is getting close! -
Radar Fix - Changes Arma 3's default radar directions to alphabetical values
Crielaard replied to Kingsley1997's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah me neither. Don't get me wrong, every mod is much appreciated. But having N E S W on the radar symbol even degrates it's use more. An improvement would be a digital counter giving your exact current heading. Not more realistic either. IMO the radar should be roved alltogether. But thats not the topic here. :) -
Zeus Integration with Servers and Headless Client
Crielaard replied to flyinpenguin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. This is a keeper!- 55 replies
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Radar Fix - Changes Arma 3's default radar directions to alphabetical values
Crielaard replied to Kingsley1997's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dont get it. Radar directions...alphabetical Values?? Do you mean "1 o clock, 5 oclock, etc" Versus "Half right, quarter left, etc etc" -
iniDB - Save and Load data to the server or your local computer without databases!
Crielaard replied to SicSemperTyrannis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im quiet OK i scripting but just dont have the time at the moment. Is there a mission somewhere that uses this for Ace3 compatible player persistence?