

Heneral
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Everything posted by Heneral
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HDAO just needs to be tuned are little. But i can't find huge diffirience between SSAO and HDAO(except performance, and occlusion radius sometime). Also, i can say that SSAO is old like mammoth sh. and implementing of HDAO is was are nice idea. At least, we got faster frames. And, what means realistic? AO is just are fake. Always. p.s. I noticed that HDAO much more visible. At all. Does this mean that we can used loadout modules in general purposes(classic missions start-up/respawns).
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Bingo! "I'm was in Africa and someone pierced me with the spear! World is wild!(baby, don't hurt me. No more.(Ñ)) " :)
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Soldier protection (dev branch)
Heneral replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Who exactly is equipped with CTRG vest(and uniform)? Looks heavy. -
speedofsound_screams.pbo
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I saw an obvious cheater only one time on the TDM server during the Alpha. If they exist, they are very careful.
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More interesting, why we get Zeus before we get fatigue, resting, etc.
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Nice sound mod. But moan's (especially 10 and 14) makes my teammates stop and hit the dirt several times. :)
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Soldier protection (dev branch)
Heneral replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Don't forget to use Target Range by Kronzky. Nice solution for bullet tracking. -
Terrain Improvement (dev branch)
Heneral replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
http://1.bp.blogspot.com/-ivfyOHfPZb0/Ud1T0KXxVEI/AAAAAAAAGe4/RIGWNmmgxkA/s1600/IMG_1467.JPG Can't see greens. Too green or too brown - both is away of target.