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Everything posted by mith86arg
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New version 1.1 List of fixes/changes Cache system triggering main mission to "complete" Populated the FOB Valhalla with some vehicles and a respawn system for them (didn't want to do that, but some guys asked for it... me first intention was to make a pure grunt mission) Task tweaks Changed the Reinforcements Heli to a KA-60 (no weapons) the Mil Mi-8 was making the mission VERY HARD Improved unit selection at lobby (now you can see the unit tipe) Ingame groups tweaks Improved the mission for COOP gameplay Enabled AI for "solo" players Cache system now "remember" how many units have each area and load the same amount of units when you re-enter that area Incompatible with: ZBE Cache (the mission has a cache system made by spunFIN) Any kind of AI mod (Asr AI, Bcombat, etc...) To do: Custom load out for all ingame troops (idk how to make them, sry im rly newbie at mission making, still learning... be patient with me :P) Tested the mission with: AGM and its revive system [works fine] Arsenal and ASOR Gear Selector finds all customs addons Many weapons addons Link updated at first post.
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ACC EqKreator v10.2 - Making equipment scripts was never so easy
mith86arg replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ty! i'll add this on my next missions :) -
Dude, you'r awesome! ty for the update
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Variable, actually no :( it has respawn at base... About the dedi, nope, i didn't test it in one (dont have one lol), but all scripts options "should" work fine cuz they don't create markers to any specific player, just !alive players and player side units. About the respawn ---------------------------------------------------------------------- Ty Big! i'll update first post.
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Hi guys, few days ago i subscribed on a mission called "ROKIE" from Steam Workshop, i notice that the mission has a "intro" but i cant tell if is a video or just static images with background music. The question is, ¿where i can find a tutorial to make one intro like that? [CZ]Sarge is the user name of the mission maker, dont know how to search for him @ bis forums... so i finish here looking for help :) anyone please can teach me or give me directions on how to do that awesome intro?
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Dude, TY for Razgriz Demons Skin!!!!!!!!
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if this pack doesn't have a Razgriz Demon skin it is not 100% finished :P :P They are awesome, it's normal to have differents skins for each faction or did i broke something?
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Ty! i was looking for a fix like this, it works now!
- 586 replies
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- ai spawn script pack
- aissp
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Ty Celoush. it's not a video (i think) the mission pbo has little weight.... i'll try to contact him via mail.
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Hi guys, im trying to spawn random groups and random markers location... i found one way to do it thanks to youtube but the script only work with single units. This is the script func_spawnEnemy = { _spawner = true; while {_spawner} do { _markers = ["SP1","SP2","SP3","SP4","SP5"]; _spawnpos = _markers call BIS_fnc_selectRandom; _pos = getMarkerPos _spawnpos; if(_pos distance player < 10) then { _markers = _markers - [_spawnpos]; } else { _unit = (createGroup enemy_side) createUnit ["O_Soldier_F", _pos, [], 0, "NONE"]; [_unit] execVM "loadout.sqf"; _spawner = false; }; } }; "loadout.sqf" tells that unit to spawn with specific set of items. (no chest, no helm, NVG, no secondary, one MG, 5 mags, 1 medkit.) I want to know if there any way the spawn a whole enemy side group with editing this? Also, on my reasearch i found something called RUIS Script for Arma 2, idk so much about scripting but i can see a very powerfull spawning tool there, but all the wall of text is related to arma 2 units. Does exist an ARMA III version of Ruis Script? That's all guys, ty in advance!
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mmmmmmm "proper syntax" i'll research a little more on how to do it, right now there is a 100% chance to fuck up the whole script if i touch it a little more hahahaha, but hey, ty! at least you tell me that it can be done, so that's great news!
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script snippet - downlad data from a laptop
mith86arg replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey dude, im very very new using this stuff, but ty!! just tested it one time and it works perfectly. Cheers! -
New one, is possible to spawn a random group from a list of groups? i mean.. the script u gave me is awesome and works, but it allways spawn the same units i found the next line _helo = ["B_Heli_Light_01_armed_F","B_Heli_Attack_01_F","B_Heli_Transport_01_camo_F"] call BIS_fnc_selectRandom; wich makes the game select one of these helos from the pool and spawn it, can i adapat it to the script you gave me but with a group pool??
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omg ty!!! and it works like a charm! Maybe for you was easy, last night i went to sleep thinking about this and wake up this morning still thinking how to spawn groups lol ty! Also i see that i can spawn "addons" groups too with that line, i mean: _group = [_pos, enemy_side, (configfile >> "CfgGroups" >> "EAST" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; if i write >>"EAST">>"rhs_faction_tv">>"infantry">>"name of a group inside this faction")] blablabla right?
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http://i.imgur.com/kgOFQPY.jpg?1 (252 kB) Hi guys this is my very very very very first mission i think is already playable and want to share it just 'cuz i want some feedback to keep learning. Operation Myrmidon is a Coop 18 slots Mission with four task Dependencies with: AiA RHS Escalation ALiVE CBA. Scripts used: Far Revive Bon Recruit Units Little description: Very "large" sabotage mission at Chernarus. US forces main goal is to break trough russian defenses established in the area and clean the path for the incoming friendly force. Expect some typos, lol, and errors (just tested the mission one time, and finished with no problems so far, but bad things can always happens :P), im REALLY newbie about scripting / mission making, im just taking toturials, examples, opening a lot of missions from here and there and ... try and error. Also i want to say thanx to M4RT14L who help me a lot leting me de-pbo his missions and learn from there! DropBox: Chernarus - Operation Myrmidon Armaholic mirror: http://www.armaholic.com/page.php?id=28064 IDK why i can't use my fancy logo image... :( Enjoy guys and let me know what im doing wrong about the mission
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[RELEASE] Basic AI Medic FSM
mith86arg replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds very cool and inmersive! going to try it out asap. TY! -
ETA please, im dying... lol
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looool awesome
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Nah, it was me being too noob, never read the notifications about the mission, and never open up the map lol. forgive me :P i'll second the "bug report" about the destroy comms mission, first time i tought it was me who broke all your task files hehehehe... but later i tried again and the problem is still there with "original files" ... maybe the script cant detect destroyed structures?? idk... your are my mentor here lol hahaha. EDIT: the script can detect the structures being destroyed... i spawned one destroy radar < air ops > and can finish it without problems.
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Yay Shemag + cig - glasses = pure awesomeness lol ty!!!!
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Awesome for a two days job. Guys, i was trying to load the edtitor with the "USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force by Massi" active and stil getting to same error... maybe it's me... idk :( Box no need to sry bro :)
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The template also has depencies with MCC ... just FYI :)
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Err me again, when i try to open the mission in editor it tells about missing files ("mas_add_FlagCarriers") what mod is that? "MAS" remember me the one containing NATO / Rus weapons... idk.. help please? and ty in advance guys.
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i'll second that :P
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Ty mate! and if you got some time and want to make more ... keep 'em coming, we are not going to disagree :P The desing is so nice, im pretty new @ missions making and placing objets is a pain for me atm, M4RT14L teach me a lot of things and let me use his base templates but i want to learn a little more too. Did u use any 3rd party program to make this? HTH do you place objects @ interiors like that? lol