Jackson Snow
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Everything posted by Jackson Snow
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JSRS: DragonFyre -- WIP Thread
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Right good. Best vehicle I've heard in Arma. -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Think it's something to do with the new Logistics module - could be wrong though. I think for now just allow simulation on the furniture and hope the enemy don't decide to ride into your base with GMGs blazing, knocking over all your meticulously placed vehicle spawn boards... -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have "this enablesimulation false" on the furniture? You need to turn that off for now... -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was running just fine on our dedicated server. Just start it as one of your mods and it should be good. -
Randomly generated roadside IEDs
Jackson Snow replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you using Alive? Because, for some reason, the latest version of Alive does something with anything which has "enablesimulation false", rendering it invisible. I'm not sure what or why, but it happened with my VAS box until I turned on simulation. The IEDs have simulation disabled also... -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean we'll get parachuting vehicles constantly if we play on Arma 2 maps, or is it just right at the start? I'm just asking because I'm currently setting up a small mission on Chernarus; the slight oddity of loads of parachuting vehicles at the start won't be a problem - we're used to make amusing Arma bugs - always seeing vehicles parachute in whenever they are realised by the profiling system might be a little off putting, though... -
Helmet Mounted Displays MOD
Jackson Snow replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right good. Should make flying CAS so much more fun. -
Realistic repair script
Jackson Snow replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I didn't do anything special - just added the script as per the instructions. The init.sqf contains this line: [] execVM "zlt_fieldrepair.sqf"; And the root folder of the mission contains the file zlt_fieldrepair.sqf. The only thing I did after we gave it a try was to adjust the repair times downwards a bit as we preferred to be waiting less to repair vehicles (we're a small group and I don't like brakes). -
Realistic repair script
Jackson Snow replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works on our server no problem. Everyone can repair. Very useful script, especially for smaller groups. -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could put a small blacklist marker around the buildings you don't want, I think? -
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much for posting this. Been banging my head against a wall trying to figure out how to get vehicles spawned through VVS to have the VAS attached to them; your script was exactly what I needed. Thanks! -
Tophe's Arma Dedicated Server Tool (TADST)
Jackson Snow replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Should the "Difficulty" tab instead have the new AI skill settings (as detailed in this post) instead of the old ones? I don't entirely understand the system of AI settings... -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Totally possible and not un-recommended - edit the config.sqf in the @bcombat folder (ideally using Notepad++ or something similar so that it makes it much clearer). -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mine did that - reinstalling Java fixed it, even though the Java install gave some warning about the same file - after installation, I was able to run the jar. https://www.java.com/en/download/index.jsp -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've downloaded the version 1.0.1 and it still seems to muddle up the variables for smoke grenades. Is it supposed to be fixed in this one? Maybe I messed it up. -
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Despite the risk of "when will it be out?", yes definitely. Love hearing what you're working on. -
Tophe's Arma Dedicated Server Tool (TADST)
Jackson Snow replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Have you tried verifying the game files through Steam? Right click Arma 3 in your Steam list > Properties > Local Files tab, verify integrity of game cache. If it doesn't work, try moving that file outside your Arma 3 folder and re-verifying. -
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for updating this, much appreciated. -
Tophe's Arma Dedicated Server Tool (TADST)
Jackson Snow replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think this is why people have serves set up to only clients to use "signed" addons; mods should come with a bikey, or something, and if you set the server to Verify Signatures (on the Rules tab) then it should do that. No idea how to tell you any further, as I don't have a need to do it myself, but there should be plenty of tutorial type information around... -
Inside the @tmr (or @tmr-cso) folder are the pbos inside an addons folder? So @tmr>addons>*.pbo? Also, the -cso bit is for the client-only mod isn't it? Are you trying to run this on a server?
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It should work there; if it isn't, try renaming it to @tmr (or maybe @tmr-cso)?
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
Jackson Snow replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What a brilliant idea! :) -
Tophe's Arma Dedicated Server Tool (TADST)
Jackson Snow replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Excellent, thanks. I'd oddly never seen that box, so thanks for the tip. -
Virtual Vehicle Spawner (VVS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I am trying to add something similar to the init line of spawned vehicles (trying to add the CCIP script to planes). However, I cannot get the script to work by using the BIS_fnc_MP thingy above; it just does not load for the planes at all. Does anyone have any ideas how I might make it work? The script works fine on editor-placed planes, so it's obviously me missing something in how to get the VVS to spawn it correctly. The CCIP script is called by adding this to the init of the vehicle: handle = this execVM "jonimake_ccip\jonimake_ccip.sqf" so I have attempted to add the following to the fn_spawnVehicle.sqf: [[[_vehicle],"jonimake_ccip\jonimake_ccip.sqf"],"BIS_fnc_execVM",TRUE,TRUE] call BIS_fnc_MP; Obviously I am missing something in what this does - I am pretty new to all of this - could anybody point me in the right direction? -
Tophe's Arma Dedicated Server Tool (TADST)
Jackson Snow replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Unless I am missing something obvious, it will not let me save a profile with "Enable HC" ticked with an IP other than 127.0.0.1 in the box. Whenever I overtype it with the IP I want, it looks OK, but saves the config with 127.0.0.1 anyway, and next time I load the profile it has reverted to display 127.0.0.1 in the box. I tried making the config read only but then the tool cannot launch the server. I also tried editing the config to use the desired IP, but it is overwritten whenever I attempt to launch the server. Any ideas?