finnbat
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10 GoodAbout finnbat
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Rank
Private First Class
core_pfieldgroups_3
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Interests
Wargames
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Occupation
retired from service
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Biography
Grognard = Old Wargames player
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I been trying to adjust loot amount with those tools that are in module. But dont feel they have any impact... ? I would like to see a simple tool where could tell system how many loot box should spawn in house and how many items should be in box. Now I see only one item when finally are lucky to get anything... and then offcourse that one item I find is compass or map or what ever useless. When I would like to see radiation pills and water purification etc. those item really need. Hah So... can it be put in the development list ?
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[WIP] Suomenlinna 2x2km terrain
finnbat replied to badluckburt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There is a secret tunnel going from island to mainland and pops up in one of Helsinki parks. Dont need to do that, but just as a side note. This place worked as a prison during our Civil War 1918 and after that. As a fortress it was a failure. It had 5000 men defending it when russians came 1808. Despite all the money and efforts in capitulated after russians fired few shots from neighbour island. When king visited the project earlier, he even mentioned that should the neighbour island also be fortified ? They never did that. Its a lovely place in summertime. -
finnbat started following L.E.A.P -- HALO / ParaJump Operations
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L.E.A.P -- HALO / ParaJump Operations
finnbat replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I used this mod (and others too) quite from beginning when it came out. Had it running on a MP server. Took some video also to Youtube and got many "likes" of those. Would it be anyways possible you provide kindly a servekey to it ? I would so much to run this new one on server and make some "deep missions" with it. Made many jumps in editor and got so exited as remember my days in real life doing these. Well, I would like to already run all these 6 mods on my server.... ;D Sincerely Yours Long Time Fan -
We managed to get MCC running on Exile mod and our dedicated server. There is one little mystery thou; when spawning reinforce units coming nicely with choppers. The soldiers then when get to ground start to shoot each others ? This also happens when spawning any group on map. They start to kill each others. I think it is somehow affected from Exile mod so they get flagged as enemy to each others. But aint sure how could check this or try to fix this. So asking any hint or advice where to look ? Thanks by the way for awesome tool.
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New server is up and running. Done some nice bases etc there. Scripts are from Tonics Life mod. http://australia-life.enjin.com/ Thanks for this awesome map. Cant wait for updates.
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The Eridanus Insurrection - An Arma 3 Total Modication
finnbat replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My little video of this mod in action: -
Black Operations - 21st SpecOps Team - (made by ex-SpecOps)
finnbat replied to finnbat's topic in ARMA 3 - MULTIPLAYER
Yes, name was changed.... sorry didnt remember to come here also and update it: http://9thmech.enjin.com/home We now also have Infantry missions with all kind of support elements. Have not forget thou the Black Operations all started from. -
I could tell some nasty stories about these guys also, but what the hell. They ran that Takistan Life server like 5 years old childs. But, it went like I predicted them... down from toilet ! hah Wilco is a baby... and all around him, those little brown lickers. Thats all I say.
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Please check the download link as it dont work... thanks.
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Black Operations - 21st SpecOps Team - (made by ex-SpecOps)
finnbat posted a topic in ARMA 3 - MULTIPLAYER
http://9thmech.enjin.com/home/ We make small missions behind enemy lines. Using methods from real world as much we can. You will be trained by real SpecOps Operator. Only a small Team of 12 men. Check the Webpage and join a adventure ! -
Lucky you... any pictures or vid to proof it ?
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Okay... then I just wait it to come. I have a server for just SpecOps missions and this would give so much to that. But understand the time it takes to get first SP version working.
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In a server things dont work so good as in own LAN PC/Server they did. I have here 2 error messages which I get from server .rpt file; Conflicting addon VQI_HALO_Gear in 'vqi_halo\vqi-demondropper\crategear\', previous definition in 'vqi_diver\vqi-devildiver\crategear\' File vqi_eod\VQI-EerieEOD\L1\T1\gui_bomb_l1_t1.hpp, line 346: '/VQI_BOMB_L1_T1e/controls/VQI_BOMB_L1_T1e_Disarm.y': Missing ';' at the end of line
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I been trying to figure it out, but it seems SpookyWarCom mod(s) somehow take my Joystick off the game. I dont know which one controll any of the Joysticks ports etc ? When I take mods away all is normal and Joystick is seen in configure settings and it works well. I hope you figure it out and next update we get it fixed.
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I really like this mod with all it offers already now. Are doing it in small steps and learning everyday new tricks ;) Thanks for it and cant wait to see more coming. P.S I have few videos which can share here. ---------- Post added at 09:53 ---------- Previous post was at 09:52 ---------- HALO Jump to enemy area
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