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noven

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Everything posted by noven

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=201482309 2021 UPDATE - ITS ON TANOA AND REQUIRES NO MODS Payday Mod is designed to be a lot of things, but takes inspiration from Civ Life Mod for ARMA, Payday: The Heist and a few things from Grand Theft Auto, PUBG, etc. The objective is to deliver and fun and ‘arcadey’ experience within the ARMA 3 engine with character classes and a large economy system. Supports PvE, PvP, and Single Player! Player Classes Mastermind *Fast Recovery - When tired, resets stamina back to full. *Deployable Medic Bag - Drops a medic bag anyone can use to fully heal. Lasts a limited time. Ghost *Heartbeat Sensor - Using a mine detector the ghost can detect the number of nearby living humans. *Ghosts can lockpick any vehicle. *Ghosts have highly reduced fall damage. Technician Nitro - Can use nitro in car to instantly boost speed. Repair - Able to fully repair any vehicle. Enforcer Invulnerability - can't be killed for several seconds. Has audio cue that may alert enemies to use. Long cooldown. Ammo Bag - Deploy a bag of ammo anyone can use 4 times. Lasts a limited time. Money Money can either be stored in the bank, on your person, or on the ground. Use ATMs to withdraw money and deposit into your bank account with Bankers. “Y” button brings up the ability to a specific amount on the ground, which you could use to pay your crew, or, alternatively, bait your target into the open with the lure of free cash. Many items, upgrades, weapons, vehicles, intelligence can acquired for money, even services like healing, re-painting a vehicle or repairing a vehicle can be bought. Explore the island to see what’s available! Missions There are many different mission types with quite a range of difficulty. The larger missions are nearly impossible without a disciplined crew! Or at least a bit of good luck. You can find intel on missions from gangsters (dead ones bodies, that is) or paying off the local gas station attendant. Gang Area: A good place to gather intel on other jobs, or look for a car to steal. Safehouse: A few guards guard a few drugs to be stolen. What could go wrong? Warehouse: A few more guards guarding a few more drugs. Bring drugs to the Shady shop to sell them for cold, hard cash. Cook: Cook up some drugs using the ingredients that are around. Make sure you follow the recipe or things could go very wrong. Cache: If you’re hard up for weapons you can attack your local drug gang's weapon cache. They have a lot of guns. They probably wouldn't mind. Assassination: This is what you came for, isn’t it? Kiling the king makes you the new king... if you can keep it. AND MUCH MORE ! be a tester, help influence the game: http://steamcommunity.com/groups/ARMA3PAYDAY
  2. noven

    Payday 2: Kingpin

    It's really cool check out the civ spawning system I've got, there's airports, cities, villages, construction sites, etc.
  3. noven

    Embassy Defense

    Embassy Defense Defend the Embassy! Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=519535469 Google: https://drive.google.com/file/d/0B2QmSUTLN4c_c1VRSi15SklMMkE/view?usp=sharing Armaholic: http://www.armaholic.com/page.php?id=29533 A coop mission to defend an embassy against waves of AI attackers. Features money/economy system, civilians, suicide bombers and VBIEDs, air support, supply drops, and 9 different mission locations to defend. Buy weapons and defenses, then para drop in to the embassy. Build defenses to secure the embassy perimiter. Players receive money from killing enemies or surviving to the day. A bonus is granted for every surviving embassy staff member. Call air drops to remain supplied in the field. Use air support to help in tough situations.
  4. noven

    Payday Mod

    ARMA 3 Payday Mod -- By Noven http://www.paydaymod.com Check out an intro video with help from streamer Orangesherbet! be a tester, help influence the game: http://steamcommunity.com/groups/ARMA3PAYDAYDOWNLOAD BETA 1.08b: Payday Mod (@) vBeta 1.08 steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=201482309 REQUIRED CLIENT-SIDE MODS COLLECTION ON STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=599933043 NOTE: requires INIDBI mod for dedicated server host to support persistent saving (Hideouts, bank accounts, etc) INIDBI mod can be found here: http://forums.bistudio.com/showthread.php?167927-iniDBI-Save-and-Load-data-to-the-server-or-your-local-computer-without-databases! MODS ALSO AVAILABLE FOR DOWNLOAD ON ARMAHOLIC: @CBA_A3: http://www.armaholic.com/page.php?id=18767 @CUP_Weapons: http://www.armaholic.com/page.php?id=27489 @CUP_Units: http://www.armaholic.com/page.php?id=29301 @CUP_Vehicles: http://www.armaholic.com/page.php?id=29716 @RHP: http://www.armaholic.com/page.php?id=20881 Servers hosting this mod: Gurgle's Server [ASR AI3] [speed of Sound Pure Allowed] ip: slagarma3.game.nfoservers.com (pm if you are hosting and want to be added to this list) Supports PvE, PvP, and Single Player! known issues: It sometimes takes time for the "grab money" or "drill safe" or other actions to show up on items in the game (for the variables to propogate over the network). sometimes bank/last position/gang hideouts get loaded incorrectly. Usually reconnecting fixes this. Also check my other mod, ARMA MOBA, for more ARMA 3 arcade-style gameplay! The mod requires @INIDBI mod for servers to support persistent objects (money, hideouts, gear saves) : http://forums.bistudio.com/showthread.php?167927-iniDBI-Save-and-Load-data-to-the-server-or-your-local-computer-without-databases! Payday Mod is designed to be a lot of things, but takes inspiration from Civ Life Mod for ARMA, Payday: The Heist and a few things from Grand Theft Auto among other games. The objective is to deliver and fun and ‘arcadey’ experience within the ARMA 3 engine with character classes and a large economy system. Buy weapon upgrade, cosmetics, items like GPS and range finders, weapons, sensors, even full gang villa hideouts! Player Classes Civilian (REDFOR): Mastermind SMG and Scoped AR user *Fast Recovery - When tired, resets stamina back to full. *Deployable Medic Bag - Requires MedicKit and FirstAidKit. Drops a medic bag anyone can use to fully heal. Consumes a FirstAidKit each use, and lasts a limited time. *Can heal allies on last stand *Reduced hideout prices *Can attempt to bribe guard for $5,000. If successful, guard becomes member of player's squad (gang). Ghost SMG and Stealth user *Smoke Screen - Can deploy smoke screens from vehicles. *Heartbeat Sensor - Using a mine detector the ghost can detect the number of nearby living humans. *Ghost can hide bodies. *Ghosts can quickly disable alarm generators. *Ghosts have highly reduced fall damage. Technician SMG and AR user *Nitro - Can use nitro in car to instantly boost speed. *Repair - Using repair kits, can fully repair any vehicle. *C4 - Can use C4 to quickly open safes. *Can refuel special mission vehicles Enforcer MG and AR/Grenade Launcher user *Strong Man - Enforces can carry gold sacks with no penalty. *Invulnerability - can't be killed for several seconds. Has audio cue that may alert enemies to use. Long cooldown. *Deployable Ammo Bag - Can consume a toolkit to deploy a bag of ammo, including grenades. Police ( BLUEFOR) : Engineer SMG and Scoped AR user *Repair - Using repair kits, can fully repair any vehicle. *Smoke Screen - Can deploy smoke screens from vehicles. *UGV - can utillize unmanned ground vehicles. Can spawn Hunter Armored Vehicle and deploy Roadblock Barriers Weapons Expert Grenade Launcher and Machine User *Temporarily Vehicle Invulnerability *Deploy Ammo Bag - Resupply squad in the field *Deploy Mounted MG *Smoke Screen - Can deploy smoke screens from vehicles. Can spawn SUV and deploy Sandbag Barriers Scout Recon SMG and DMR user *Fast Recovery - Can reset stamina if tired *Nitro Boost Can spawn Little bird and deploy a small berm. Combat Life Saver AR/SMG user *Vehicle has heartbeat sensor capability *Deployable Medic Bag - Requires MedicKit and FirstAidKit. Drops a medic bag anyone can use to fully heal. Consumes a FirstAidKit each use, and lasts a limited time. Can spawn Medical Vehicle and deploy roadblock gate. Money Heisters (RED TEAM) can earn money from jobs (Bank, Import/Export, House Robbery, Gas Station, Warehouse, etc.). Money is also earned passively if you have less than 10,000 in your possession. Money can either be stored in the bank, on your person, or on the ground. Bankers can transfer money to and from your account, and the “Y†button brings up the ability to a specific amount on the ground, which you could use to pay your crew, or, alternatively, bait your target into the open with the lure of free cash. Items can be pawned or otherwise sold such as weapons, cars, and special bonus items like laptops, cameras and cell phones, or drugs can be sold either at pawn shops or shady markets. Gold can be sold for a good price at the Offshore Bankers. Many items, upgrades, weapons, vehicles, intelligence can acquired for money, even services like healing, re-painting a vehicle or repairing a vehicle can be bought. Explore the island to see what’s available! Police Police are a playable side in Payday mod. Guards are friendly and police can assist if alarms get tripped. Alternatively police can intercept drug runners, assist downed helo pilots or assist stranded convoys, amonst other things, to get money. Police generally get a bonus on their next paycheck rather than instant cash, so you can't retire just yet! Police Features Stun guns - can be purchased, which will incapacitate an enemy. Enemies can be arrested for bonus. Flashbangs - can be used to disorient without the risk of killing civilians. Attack dogs - can be also be bought, which can also incapacitate an enemy. Spike strips - can take out the tires of vehicles! Deployable roadblocks - each class can make its own part to form a checkpoint! Guards Guards provide security for the missions. The funny thing about a guard is when you’re dressed like a civilian and don’t have a gun, he thinks you’re a civilian! If you get too close, however, they might see that assault rifle poking out from your jacket! Civilians Civilians can alert guards if they somehow notice you have a weapon. They also can be robbed, or even taken hostage! Beware, though, some civilians may try to call the police, or even offer armed resistance! Infamy The higher your body count the higher the consequences. Police, SWAT Teams and even Special Forces will try to hunt you down if you are a big enough threat. Police will also be rewarded for eliminating or arresting high value threats accordingly. Missions There are many different mission types with quite a range of difficulty. The larger missions are nearly impossible without a disciplined crew! Or at least a bit of good luck. 4-Stores: Finds the safes located in one of the stores and drill it. Then collect the loot. Gas Station: A few guards guard a few safes. What could go wrong? Warehouse: A few more guards guarding a few more safes. Sometimes you just get a crate of laptops or something so you need to go to a pawnshop to get rid of it. Housecall: Sometimes you can find a juicy loot stash in some poor saps’ house. But it’s a lot easier if you pay one of the Shady guys at the Shady Shops a few bucks to let you know where to look. Supply Raid: If you’re hard up for supplies you can always head down to the local military base and raid them. It’s probably only 15 or so commandos you’d have to kill, then find the air supply codes on their dead corpse, then look all through the complex to find the radio, then use it to call in the actual supply drop, and hope the reinforcements don’t massacre everyone. But who knows? It could work. Bank: This is what you came for, isn’t it? High risk and high reward would be a good way to put it. High-Security Bank: You'd almost have to be nuts to try this. Or at least have an experienced crew... Police and Heister Missionsp: Generally police should return any stolen goods or vehicles to the HQ. Command would appreciate it. Drug Intercept: Everyone knows the drugs are comming in to Altis by boat. What isnt known is exactly what beaches and and tactics these dealers are using. Drug Warehouse: Not your typical guards, these guys are professional low-lifes. Safes are guarenteed to be full of drugs, which can be sold at shady shops. Cops are welcome to raid these guys as well. Convoy Breakdown: Some genius in Logistics Company made sure we only had enough gas to get from Point A to Point B, the only problem is we're stuck at Point C. Get the convoy back to the police base, or the heisters could blow it up and steal the gold inside! Chopper Crash: An MH-9 went down, but some of the crew is still alive! Recover the downed crew, and either capture or destroy the chopper! Shops and Buildings Explore to find all the shop types but here are the basics: Weapon Shop: Here you can buy some basic weapons like pistols to perform your very first heist. Isn’t that cuuuutttteeeee? Heavy Weapon: Some people don’t think you should be able to buy fully automatic weapons, grenade launchers and plastic explosives for cash. But those people are wrong. Clothing shops let you change your pants. ‘Cause you should do that once in a while, you know. Item shops have things like binoclears and GPS Hat shops exist. Look like a terrorist in your shemag! Boat shops can provide an escape route the police might not be looking for or an afternoon of entertainment with cooler of cold beverages. Armory: Body armor can be purchased at the armor stores. As they say sometimes Class IV body armor really is the difference between life and death. Air Shops are great if you have a bunch of money and a helicopter gunship equipped with dual miniguns makes a great impression on the in-laws. Real Estate also known as gang hideouts, can be purchased here Shady Shops buy drugs and electronics. If you havetoo much money you can also try gambling Pawn Shops will purchase guns, gold and electronics. That guy didn’t ask any questions either now that I think about it. Buildings are interactive indicated by the flags at gas stations and hospitals, and there are many stores around the island. Gas stations can repair, refuel and repaint vehicles for cash. You can also buy a vehicle from here if you get lost. For some reason gas is free in the future, or maybe I’ve just been stealing it all these years. Hospitals treat injuries for money. Offshore Banks offer good prices on gold. Import-Export Garage has repo missions available, which require you to retrieve a specific model of civilian vehicle. You can also sell vehicles for scrap.
  5. noven

    Payday Mod

    Download 1.09: Payday Mod (@) vBeta 1.09 Beta 1.09: [added] - Vehicle upgrades: mass reduction, runflat tires [added] - New easy/medium/hard versions of jobs [changed] - Alarms are now handled by server + optimized, should result in better performance [changed] - Guards now use 'bis_fnc_taskDefend' - some take defensive positions, some patrol around [changed] - More variety of weapons on reinforcements/guards [changed] - Adjusted some reinforcement spawns so when setting off alarm reinforcements shouldn't be too close [changed] - Anyone can buy UAV from electrobuy (not just technicians anymore) [changed] - Repair action and repair kit have different action menu descriptions [changed] - Cam/phone/laptop safes give a few more of the item [fixed] - Not getting Gang Hit mission bonus when killing target [fixed] - Last stand not transitioning to bleed out
  6. noven

    Payday Mod

    Beta 1.08b: Now requires CUP Vehicle pack (which also required CUP Unit pack): DOWNLOAD BETA 1.08: Payday Mod (@) vBeta 1.08 DOWNLOAD MODS: @CBA_A3: http://www.armaholic.com/page.php?id=18767 @CUP_Weapons: http://www.armaholic.com/page.php?id=27489 @CUP_Units: http://www.armaholic.com/page.php?id=29301 @CUP_Vehicles: http://www.armaholic.com/page.php?id=29716 @RHP:http://www.armaholic.com/page.php?id=20881 STEAM LINK FOR MODS: http://steamcommunity.com/sharedfiles/filedetails/?id=599933043 [added] - CUP Vehicle pack - 23+ new vehicles [added] - Flip car and push boat actions [added] - Drug plane intercept mission [added] - Random air traffic [added] - New uniforms purchaseable at Malwart; new (randomized) uniforms for Job guards and Drug gansters [changed] - Reworked drug factory to drug assasination mission [changed] - Changed Crimenet to spawn jobs based on players' infamy [changed] - Adjusted payouts, difficulty of most missions [changed] - Prices of vehicles/air [changed] - Stun guns are now any shotgun armed with slugs [changed] - Buying ammo won't close action menu [changed] - Changed time acceleration to be smoother/use built-in function [changed] - AI Police Patrols won't sound alarm if no enemies or players are near [fixed] - B_Soldier_02_f apparently isn't a class anymore - changed it so guards that used this class use a different one [fixed] - Issue with removing/moving hideouts could duplicate them [fixed] - Last stand/bleedout bug (died when revived sometimes) [removed] - Removed VCOM AI for performance reasons
  7. noven

    Embassy Defense

    v.1.15b: Download: https://drive.google.com/file/d/0B2QmSUTLN4c_QUp1NDMwbnlDY1E/view?usp=sharing [added] - Player classes: Choose from 11 unique classes! [added] - More frequent random attacks [added] - Different attack groups and behaviors [added] - Robert Hammer Pistol Pack pistols added to starting kit (randomized, if user has RHP installed) [added] - Notice when embassy staff dies [added] - 2 more locations (Storage and Villa) [changed] - Mission ends when all embassy staff are dead [changed] - More bad guys based on server population [changed] - Prices changed (mostly lowered optic costs) [fixed] - Animations for bleedout/last stand [fixed] - Respawning when dead from being air support and getting killed
  8. noven

    Embassy Defense

    Version 1.13 - https://drive.google.com/file/d/0B2QmSUTLN4c_aUNSYnd2VkgxbEU/view?usp=sharing OPTIONAL MODS: RHS ESCALATION (RHSMODS.ORG), COMMUNITY UPDATE WEAPONS PACK @CUP, COMMUNITY BASE ADDONS @CBA_A3, ROBER HAMMER PISTOL PACK @RH_PISTOLS [added] - Mod support and detection (39 new attachments, 59 weapons) [added] - New embassy option: Construction Site [added] - Sandbag walls and round deployables [changed] - Deployables price adjustments [changed] - Removed large concrete wall deployable [changed] - Some general menu/interface changes
  9. noven

    Embassy Defense

    ' Official ' v 1.11 - VANILLA - NO MODS REQUIRED This might be the last one with no mods, but I think I will make mods optional going forward Download V. 1.11 https://drive.google.com/file/d/0B2QmSUTLN4c_c1VRSi15SklMMkE/view?usp=sharing [added] - Ability to fly as the air support [added] - 7 new air support options [added] - Sounds for bombers and VBIED [added] - Civ count and starting money as parameters for server admin to change [added] - Bipods, other weapon items [changed] - Increased to 12 player slots [changed] - Optimized bomber scripts, body deletion to gain ~10fps on client [changed] - Air support spawns based on Current embassy position [changed] - Added costs to air support, changed duration and cooldown [changed] - Last stand duration 10 seconds from 8 [changed] - Changed ammo drop cargos
  10. noven

    Embassy Defense

    'Experimental' version 1.10 for interested folks here: https://drive.google.com/file/d/0B2QmSUTLN4c_bWFwUHVGVFAzNmc/view?usp=sharing [added] - MODDED WEAPONS -> NOW USES RHS ESCALATION (RHSMODS.ORG), COMMUNITY UPDATE WEAPONS PACK @CUP, COMMUNITY BASE ADDONS @CBA_A3, ROBER HAMMER PISTOL PACK @RH_PISTOLS [added] - Ability to fly as the air support [added] - 7 new air support options [added] - Sounds for bombers and VBIED [added] - Civ count and starting money as parameters for server admin to change [added] - Bipods, other weapon items [added] - Special weapons (grenade launchers, rocket launchers) [changed] - Increased to 12 player slots [changed] - Optimized bomber scripts, body deletion to gain ~10fps on client [changed] - Air support spawns based on Current embassy position [changed] - Added costs to air support, changed duration and cooldown [changed] - Last stand duration 10 seconds from 8 [changed] - Changed ammo drop cargos
  11. noven

    Embassy Defense

    1. There are supply drops you can call once a day. It has a shop on the crate 2. Not right now, maybe as a parameter 3. Not right now, next version I will probably add some more slots 4. I will probably add this as a parameter (starting money) 5. Changing price of items is a little complicated but if you edit the mission the prices are in weapShop.sqf 6. Not sure what this means 7. You shouldn't try to use med kits to heal yourself on last stand. Last stand is to shoot bad guys and you get auto-revived if you kill an enemy. I will try to disable the medit kits when you are on last stand 8. Should be fixed in next version
  12. noven

    Payday Mod

    No, they don't need to be changed. Databasename will be the name of the .ini file in @inidbi/db that gets used or created if it doesn't exist. And serverName will simply be one line in the database where all the server-specific info is saved, like house locations.
  13. noven

    Payday Mod

    Beta 1.07: https://drive.google.com/file/d/0B2QmSUTLN4c_eV9ZdE9td0xzcG8/view?usp=sharing [added] - Added mission to intercept drug plane. [added] - VCOM Vehicle AI script added to Convoy and Tow Trucks. Should help AI not get stuck. [added] - Added quadbikes to airport vehicle store [added] - Custom paint job to airport vehicle store [changed] - Gangsters now have a few uniforms to choose from. [fixed] - Unable to spawn since ARMA 3 patch 1.48 (serverName now arma3 variable)
  14. noven

    Payday Mod

    I think if your money and stuff it as 0 when you join, try to reconnect. Sometimes the game loads before the DB on the server.
  15. noven

    Payday Mod

    It should have the i; it stand for ini database improved . Everything I've posted should be accurate, I've set up at least 2 servers with the mods just like I've posted.
  16. noven

    Payday Mod

    Make sure you didn't typo inidbi (note the i at the end) that seems to throw off a lot of people. Inidbi needs to run on the server, client doesn't need it.
  17. noven

    Payday Mod

    It sounds like the mods are not all loaded. For example here is my command line for server: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\arma3server.exe" -config=server.cfg -mod=@CBA_A3;@inidbi;@ASDG_JR;@cup;@rhp;
  18. noven

    Payday Mod

    The server will need the mods as will the client. The server also should run @inidbi for the database saving (money, gang hideout, etc) http://www.armaholic.com/page.php?id=23340
  19. noven

    Payday Mod

    Did you install and run all the required mods? I think that error is RH Pistol pack isn't loaded. NOTE: MOD REQUIRES THE FOLLOWING MODS AS OF 1.05: @CBA_A3: http://www.armaholic.com/page.php?id=18767 @CUP: http://www.armaholic.com/page.php?id=27489 @ASDG_JR: http://www.armaholic.com/page.php?id=23242 @RHP: http://www.armaholic.com/page.php?id=20881
  20. noven

    Payday Mod

    Download 1.06! Beta 1.06: [added] - parameters for server admins to set variables (number of jobs, starting time, number of AI/civilian vehicles, time acceleration factor) [added] - Added another factory location [changed] - Reinforcements now spawn much nearer to the scene of the crime, if alarm is triggered. [changed] - Gang motor pool missions have a chance for extra drugs [fixed] - Gangsters had wrong ammo for their ARs [fixed] - Player names when joining groups [fixed] - Hostages setting off "civilian detected weapon" [fixed] - Fixed buying m14 (would give L85)
  21. noven

    Payday Mod

    Download Beta 1.05 Beta 1.05: [added] - RH Pistol pack (over 25 new weapons, mostly handguns/pistols). Now requires http://www.armaholic.com/page.php?id=20881 [added] - AI police patrols [added] - car bombs (purchase from shady shops, place in car, then remote detonate) [added] - action to break down gold pallets [added] - flashlights, suppressors and other weapon ad dons added to pawn shops/smugglers [added] - car alarm sound when lock picking [added/changed] - Killing a civilian as heister costs $200, from cash or bank account [added/changed] - Guards and some missions will use @CUP weapons for guards/drops [changed] - re-balanced cost of armor and backpacks to better reflect armor/size values [changed] - changed reward for hostage siege mission, now based on number of surviving hostages [changed] - More efficient loop code, server performance increase of 15% FPS. Client should see some gains as well. [changed] - Shadyshop now sells shotguns, SMG, car bombs and technician C4 [changed] - Enforcer/Weapon expert ammo bag drop cooldown reduced to 200 from 240 [changed] - ammo cost increased to 50/mag from 25/mag [changed] - medic bag active deploy time increased by 10 seconds (bag now lasts 35 sec) [changed] - moved shadyshop 3 [fixed] - bug blowing safes as technician
  22. noven

    Payday Mod

    Download 1.04 Beta 1.04: [added] - hud for skills showing abilities/cooldowns [added] - another possible location for a hostage siege -- the sports stadium [added] - Police tac vests to responders [added] - Custom paint job colors [added] - Progress bars for various actions (drill safe, repairing car, etc) [added/changed] - "vision" icon on hud will turn RED if player has aggro for any reason (has gun out, blew safe, etc) [changed] - reworked technician/engineer repair, cls/mastermind medic bag, ghost/CLS heartbeat sensor, and weapon expert deployable MG to not require any inventory item (rather based on cooldown timers). [changed] - reworked drug boat drop missions -- now intel drops randomly from drug enemies that has the location for boat drug drops [changed] - Ghost reduced fall damage reworked - now an semi-active ability which can reduce one "fall" every 240 seconds [changed] - Supply creates from supply jobs have additional items (flashbangs, uav, or EMP mines, depending on drop) [changed] - EMP (technician) available at electroBuy, Flashbangs added to police item shop [changed] - Civilian may drop cell phone on robbery (can pawn for money) [fixed] - hostages should target players when armed and resisting
  23. noven

    Payday Mod

    Beta 1.03 Beta 1.03: [added] Community Update Project Weapon Pack mod support added. Now requires @CUP and @ASDG_JR [added] hostage siege mission! Get infamy level 2 and bring hostages to the indicated position [added] Police item shop revamped (also added police vest/armor) [fixed] CLS not having deploy medbag action [fixed] drug safes having few or 0 drugs [changed] Orca, hummingbird and motor boat costs reduced
  24. noven

    Payday Mod

    Download 1.02 Beta Beta 1.02: [added] Added "smugglers" that will appear around the map for a limited time. Smugglers sell heavy weapons, armor and silencers. Players get notified of the location based on infamy, with higher infamy players getting a head-start. [added] simple squad joining (look at the person you wish to join, they will get an popup to confirm join) [added] A few more armor types (1 new helmet, 1 new chest rig) [added] Para drop insert can be purchased from air shops [added] boat shops added to Neochori and Pyrgos. Adjusted position of some boat shops/spawns [added] Respawn at last position marker on reconnect (was mandatory before, now option) [added] Vehicle storage/loading at gas stations (for $200) [added] ATM added to airfields (withdraw money, buy ground transport) [changed] can ziptie hostages after they have been taken hostage [changed] stores and store positions re-adjusted. Multiple stores grouped into: ElectroBuy, Malwart, Milsup R US, Guns N' Pawn, and Smugglers [changed] Repo missions added to gas stations. Import/export garage removed. [changed] adjusted some map marker colors [changed] adjusted day of year of the mission to have longer days [changed] Orca cost reduced to 70,000 (from 100,000), Jet reduced to 100,000 (from 150,000) [fixed] lockpick action not unlocking vehicles
  25. noven

    Payday Mod

    Beta 1.01. Download [added] color-coded job markers. Blue for jobs police or heisters can do, yellow for easy heister jobs, orange for intermediate, and red for difficult jobs. Grey is for mobile jobs (job will not necessarily be at that marker, just where it started) [changed] more precursors for drug cooks drop around the mission [fixed/changed] mastermind bonus calculation (was 115%, now 25%) [fixed] unable to paint cars [fixed] pallet gold could not be picked up [fixed] "death crate" properly deleted on pick up [fixed] loading vehicles from hideouts [fixed] Cop server population bonus not rounding to whole numbers [fixed] some bugs related to hideout shops
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