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Everything posted by 654wak654
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Have you tried OBS? Since you can set settings about the video that I don't understand the half of, I'm sure you can get the brightness and the quality you want. Don't think it has the separate audio channels thing by default, but I'm sure you can get a plugin for it. It's kind of like ArmA in that aspect :). Also as far as I can tell (Also an i7 user, but have a Nvidia 680) it's not a heavy hitter on performance.
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I'm going to be that guy and say it: AGM has it, just like ACE.
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Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Something like the below code. With the event handler, it checks if a player's blood is less than %50 whenever they're knocked out. If their blood is below %50, it'll make them unconscious for an hour (thought it'll be enough). It's really simple, doesn't check for anything else. Also I don't know AGMs blood values and their effects. You'll have to test that %50 and probably change it. I know my biology and you'll be pretty dead at %50 blood anyway :D. [color=#FF8040][color=#8B3E2F][b][[/b][/color][color=#000000]player[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"AGM_knockedOut"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_unit[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]_this[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_unit[/color] [color=#191970][b]getVariable[/b][/color] [color=#7A7A7A]"AGM_Blood"[/color] [color=#8B3E2F][b]<[/b][/color] [color=#FF0000]0.5[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#8B3E2F][b][[/b][/color][color=#1874CD]_unit[/color][color=#8B3E2F][b],[/b][/color] [color=#FF0000]3600[/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] AGM_Medical_fnc_knockOut[color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] AGM_Core_fnc_addCustomEventHandler[color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter -
Well if you got the achievement I'm sure it counts. You can check your Steam profile and look at your Arma 3 achievements to check.
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Thinking what I'm thinking? Because I'm thinking this.
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Maybe they need to advertise it a little bit more than the forums, which is at maximum %1 of the whole arma 3 community. Some video on arma3offical or dslyecxi, or a Steam announcement like the Payday 2 community challenge had (Which was a major success)?
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Honestly I have lots of games I never played too: %58 to be precise. You have a good %37 percent too! It's nature of capitalism. Plus how else is Gaben going to fund Half-Life 3? https://steamdb.info/ I don't understand how someone whould never touch Arma 3 though, all of the games I never touched are humble bundles and stuff but the cheapest Arma 3 got was 30 US dollars...
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Just realized no-body ever mentioned it here or the main thread, so I'll just report it. AI obviously but sadly detects bargates as obstacles, which causes them to go around it like anything. Worst scenarios are when bar-gates are used in a closed environment (FOB gates, H-barrier corridors), so drivers just get stuck "thinking" even though the bar gate is open. Of course this situation stops being funny and gets annoying after the first 10 minutes. Could you take them as two objects (for each legs), or completely disable the check for bargates?
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L_Civs - Dynamic AI traffic ...MP compatible and customizable!
654wak654 replied to laxemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Should say this, VCOM AI has a small problem which caused me to get rid of it in my singleplayer mod set. AI won't go through bargates :p. At least until the next update... -
I have an idea for someone with preferably better video making experience then me. Play through the whole thing? I'm trying but even if I get all and edit-cut-render-whatever the video I have a 70kb/s upload speed. The DLC will be released by the time I can upload a watchable video!
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L_Civs - Dynamic AI traffic ...MP compatible and customizable!
654wak654 replied to laxemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I knew it was going to be something good when I saw your name ;). [b][size=4][color=#000080]L_[/color][/size][/b] == _quality officially returns true for me. EDIT: Curious to see what this + VCOM Driving will do. Benchmarking time! EDIT2: Also if you're dumbing down AI to save performance, whould setting driving AI's behavior to "Careless" help? From my experience they don't react to any near combat anyway. -
Have you checked here?
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Look like this is going to be one of the good threads. I'll just reserve my spot then.
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Shortcut parameters - not enough room
654wak654 replied to ravenmorpheus's topic in ARMA 2 & OA - GENERAL
Glad I could help :oops: -
Shortcut parameters - not enough room
654wak654 replied to ravenmorpheus's topic in ARMA 2 & OA - GENERAL
You can use Steam to set launch parameters: Right click Arma 3 (In your library) > Properties (At the bottom) > General (Should be the default opening tab) > Set Launch Options... You can also make a batch file in the same place where arma3.exe is, and use a shortcut of that. To make a batch file, create a file called launch.bat (or whatever you want to name it, just make sure it ends with .bat and not with .bat.txt or something), and place the same code in with arma3.exe at the start, like this: [color=#1874CD]arma3.exe[/color] -nosplash -maxmem=4096 -maxvram=1024 -cpuCount=4 -exthreads=7 -mod=@fallujah1_2;@ad_helos;@ONS-OA;@INKO;@mad_resh;@McTierOne;@SGW_Afghan;@mad_build;@PVT;@RAH66;@ou_air_beta3;@okt_NoBlur;@MCN_Alia bad;@JSRS1.4;@DFS_FPScounter;@CBA;@CBA_A2;@CBA_OA EDIT: By the way I'd also recommend "-world=empty", "-skipIntro " and "-malloc=system" parameters. -
When to use Random and when to use BIS_fnc_SelectRandom?
654wak654 replied to thecoolsideofthepillow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Isn't the function literally "_array select floor random count _array" with BIS_fnc_Param and stuff? It's the scheduled environment difference that makes that little performance difference (if any noticeable). -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you spend the effort and go just one page back, you'll see. -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am not sure either, but try this code I just made up. When run as a script or function it should set a players nametags off, and then back at whatever they had it once they disconnect. [color="#FF8040"][color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]local[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_settings[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_settings[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"nameTagOverride"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"onPlayerDisconnected"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_addStackedEventHandler[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. You can completely remove the agm_nametags.pbo, or you can disable them from the in-game AGM Options menu. Don't know but maybe there is also a global setting like a variable? 2. Did you also set them to not take damage while unconscious? The MG could have kept firing their unconscious bodies. Also they might have lost too much blood due to... getting shredded to pieces by an MG. 3. If it's a issue of keys you can change them in the in-game AGM Options menu. EDIT: Apparently there is a variable you can use for the nametags. It's a little dirty but you can force people's nametag settings off by setting the variable "AGM_showPlayerNames" false in their profileNameSpace. -
Changing Uniforms problem
654wak654 replied to dan3ko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The end part still has problems, replace the part after the offical1 lines with this: [color=#FF8040][color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]forceAddUniform[/b][/color] [color=#7A7A7A]"U_I_CombatUniform"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addVest[/b][/color] [color=#7A7A7A]"V_TacVest_oli"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addHeadgear[/b][/color] [color=#7A7A7A]"H_Booniehat_indp"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_tropa[/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b][[/b][/color]sold7[color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#000000]_x[/color] [color=#191970][b]forceAddUniform[/b][/color] [color=#7A7A7A]"U_I_CombatUniform_shortsleeve"[/color][color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_mecan[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]daytime[/b][/color] [color=#8B3E2F][b]<[/b][/color] [color=#FF0000]5[/color] [color=#8B3E2F][b]&[/b][/color][color=#8B3E2F][b]&[/b][/color] [color=#191970][b]daytime[/b][/color] [color=#8B3E2F][b]>[/b][/color] [color=#FF0000]19[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addItem[/b][/color] [color=#7A7A7A]"NVGoggles_INDEP"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]assignItem[/b][/color] [color=#7A7A7A]"NVGoggles_INDEP"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addWeaponGlobal[/b][/color] [color=#7A7A7A]"srifle_EBR_ARCO_pointer_F"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b][[/b][/color]sold7[color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter EDIT: I'm starting to remember why I don't post in BI forums a lot... -
Changing Uniforms problem
654wak654 replied to dan3ko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's not how the forEach loop works, that's probably why almost none of this code is working. Every other section should be the same as the magazine one in the bottom, using the special variable "_x" instead of the array it self inside the forEach loop again. JShock seems to be writing everything as I'm still thinking them so my job here is done I guess :P -
=ARC= Patches / Insignia
654wak654 replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a broken thing AFAIK. Don't think vehicle insignia implementation was ever completed. As anyone who ever did insignias noticed, there is even a empty vehicleTexture config parameter (might not be exactly "vehicleTexture") in CfgInsignia classes, but they are not used. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know about the grenades, but you can just spawn a chopper and give it a good old "Unload Cargo" waypoint. That way it'll wait until all units are out, and go to it's next waypoint. -
Please Please BI do not break All In Arma!!... or FINALLY support it!
654wak654 replied to Tyl3r99's topic in ARMA 3 - GENERAL
^^This. If it get's partially or fully broken, anybody can fix it by releasing it under the same community-contributing licence. People can even improve it their self, things like opening Chernarus buildings, map icons for the new update... This is COMMUNITY created content. If the community can't maintain it, then shame on us. BI is already working on their own map, the expansion terrain which probably is going to bring shit ton of objects and terrain features. When that happens maybe (hopefully) we won't need AIA TP dependency for every map. -
This is basically going to turn in to one of THOSE threads so I'm just going to call dips on it. The only reason we have CPU problems is multi-blabla stuff.