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654wak654

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Everything posted by 654wak654

  1. 654wak654

    Why are my ArmA III gameplays so dark?

    Have you tried OBS? Since you can set settings about the video that I don't understand the half of, I'm sure you can get the brightness and the quality you want. Don't think it has the separate audio channels thing by default, but I'm sure you can get a plugin for it. It's kind of like ArmA in that aspect :). Also as far as I can tell (Also an i7 user, but have a Nvidia 680) it's not a heavy hitter on performance.
  2. 654wak654

    Arma 3 - Marksmen Community Challenge

    I'm going to be that guy and say it: AGM has it, just like ACE.
  3. 654wak654

    Authentic Gameplay Modification

    Something like the below code. With the event handler, it checks if a player's blood is less than %50 whenever they're knocked out. If their blood is below %50, it'll make them unconscious for an hour (thought it'll be enough). It's really simple, doesn't check for anything else. Also I don't know AGMs blood values and their effects. You'll have to test that %50 and probably change it. I know my biology and you'll be pretty dead at %50 blood anyway :D. [color=#FF8040][color=#8B3E2F][b][[/b][/color][color=#000000]player[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"AGM_knockedOut"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_unit[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]_this[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_unit[/color] [color=#191970][b]getVariable[/b][/color] [color=#7A7A7A]"AGM_Blood"[/color] [color=#8B3E2F][b]<[/b][/color] [color=#FF0000]0.5[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#8B3E2F][b][[/b][/color][color=#1874CD]_unit[/color][color=#8B3E2F][b],[/b][/color] [color=#FF0000]3600[/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] AGM_Medical_fnc_knockOut[color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] AGM_Core_fnc_addCustomEventHandler[color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
  4. 654wak654

    Arma 3 - Marksmen Community Challenge

    Well if you got the achievement I'm sure it counts. You can check your Steam profile and look at your Arma 3 achievements to check.
  5. 654wak654

    Show Off The RV4 Engine!

    Thinking what I'm thinking? Because I'm thinking this.
  6. 654wak654

    Arma 3 - Marksmen Community Challenge

    Maybe they need to advertise it a little bit more than the forums, which is at maximum %1 of the whole arma 3 community. Some video on arma3offical or dslyecxi, or a Steam announcement like the Payday 2 community challenge had (Which was a major success)?
  7. 654wak654

    Arma 3 - Marksmen Community Challenge

    Honestly I have lots of games I never played too: %58 to be precise. You have a good %37 percent too! It's nature of capitalism. Plus how else is Gaben going to fund Half-Life 3? https://steamdb.info/ I don't understand how someone whould never touch Arma 3 though, all of the games I never touched are humble bundles and stuff but the cheapest Arma 3 got was 30 US dollars...
  8. 654wak654

    VCOM AI Driving Mod

    Just realized no-body ever mentioned it here or the main thread, so I'll just report it. AI obviously but sadly detects bargates as obstacles, which causes them to go around it like anything. Worst scenarios are when bar-gates are used in a closed environment (FOB gates, H-barrier corridors), so drivers just get stuck "thinking" even though the bar gate is open. Of course this situation stops being funny and gets annoying after the first 10 minutes. Could you take them as two objects (for each legs), or completely disable the check for bargates?
  9. Should say this, VCOM AI has a small problem which caused me to get rid of it in my singleplayer mod set. AI won't go through bargates :p. At least until the next update...
  10. 654wak654

    Arma 3 - Marksmen Community Challenge

    I have an idea for someone with preferably better video making experience then me. Play through the whole thing? I'm trying but even if I get all and edit-cut-render-whatever the video I have a 70kb/s upload speed. The DLC will be released by the time I can upload a watchable video!
  11. I knew it was going to be something good when I saw your name ;). [b][size=4][color=#000080]L_[/color][/size][/b] == _quality officially returns true for me. EDIT: Curious to see what this + VCOM Driving will do. Benchmarking time! EDIT2: Also if you're dumbing down AI to save performance, whould setting driving AI's behavior to "Careless" help? From my experience they don't react to any near combat anyway.
  12. 654wak654

    Insignia

    Have you checked here?
  13. 654wak654

    How editing changed/ruined my life

    Look like this is going to be one of the good threads. I'll just reserve my spot then.
  14. 654wak654

    Shortcut parameters - not enough room

    Glad I could help :oops:
  15. 654wak654

    Shortcut parameters - not enough room

    You can use Steam to set launch parameters: Right click Arma 3 (In your library) > Properties (At the bottom) > General (Should be the default opening tab) > Set Launch Options... You can also make a batch file in the same place where arma3.exe is, and use a shortcut of that. To make a batch file, create a file called launch.bat (or whatever you want to name it, just make sure it ends with .bat and not with .bat.txt or something), and place the same code in with arma3.exe at the start, like this: [color=#1874CD]arma3.exe[/color] -nosplash -maxmem=4096 -maxvram=1024 -cpuCount=4 -exthreads=7 -mod=@fallujah1_2;@ad_helos;@ONS-OA;@INKO;@mad_resh;@McTierOne;@SGW_Afghan;@mad_build;@PVT;@RAH66;@ou_air_beta3;@okt_NoBlur;@MCN_Alia bad;@JSRS1.4;@DFS_FPScounter;@CBA;@CBA_A2;@CBA_OA EDIT: By the way I'd also recommend "-world=empty", "-skipIntro " and "-malloc=system" parameters.
  16. Isn't the function literally "_array select floor random count _array" with BIS_fnc_Param and stuff? It's the scheduled environment difference that makes that little performance difference (if any noticeable).
  17. 654wak654

    Authentic Gameplay Modification

    If you spend the effort and go just one page back, you'll see.
  18. 654wak654

    Authentic Gameplay Modification

    I am not sure either, but try this code I just made up. When run as a script or function it should set a players nametags off, and then back at whatever they had it once they disconnect. [color="#FF8040"][color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]local[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_settings[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_settings[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"nameTagOverride"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"onPlayerDisconnected"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"AGM_showPlayerNames"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_addStackedEventHandler[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
  19. 654wak654

    Authentic Gameplay Modification

    1. You can completely remove the agm_nametags.pbo, or you can disable them from the in-game AGM Options menu. Don't know but maybe there is also a global setting like a variable? 2. Did you also set them to not take damage while unconscious? The MG could have kept firing their unconscious bodies. Also they might have lost too much blood due to... getting shredded to pieces by an MG. 3. If it's a issue of keys you can change them in the in-game AGM Options menu. EDIT: Apparently there is a variable you can use for the nametags. It's a little dirty but you can force people's nametag settings off by setting the variable "AGM_showPlayerNames" false in their profileNameSpace.
  20. The end part still has problems, replace the part after the offical1 lines with this: [color=#FF8040][color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]forceAddUniform[/b][/color] [color=#7A7A7A]"U_I_CombatUniform"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addVest[/b][/color] [color=#7A7A7A]"V_TacVest_oli"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addHeadgear[/b][/color] [color=#7A7A7A]"H_Booniehat_indp"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_tropa[/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b][[/b][/color]sold7[color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#000000]_x[/color] [color=#191970][b]forceAddUniform[/b][/color] [color=#7A7A7A]"U_I_CombatUniform_shortsleeve"[/color][color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_mecan[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]daytime[/b][/color] [color=#8B3E2F][b]<[/b][/color] [color=#FF0000]5[/color] [color=#8B3E2F][b]&[/b][/color][color=#8B3E2F][b]&[/b][/color] [color=#191970][b]daytime[/b][/color] [color=#8B3E2F][b]>[/b][/color] [color=#FF0000]19[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addItem[/b][/color] [color=#7A7A7A]"NVGoggles_INDEP"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]assignItem[/b][/color] [color=#7A7A7A]"NVGoggles_INDEP"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addMagazineGlobal[/b][/color] [color=#7A7A7A]"20Rnd_762x51_Mag"[/color][color=#8B3E2F][b];[/b][/color] [color=#000000]_x[/color] [color=#191970][b]addWeaponGlobal[/b][/color] [color=#7A7A7A]"srifle_EBR_ARCO_pointer_F"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] [color=#1874CD]_guard[/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b][[/b][/color]sold7[color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter EDIT: I'm starting to remember why I don't post in BI forums a lot...
  21. That's not how the forEach loop works, that's probably why almost none of this code is working. Every other section should be the same as the magazine one in the bottom, using the special variable "_x" instead of the array it self inside the forEach loop again. JShock seems to be writing everything as I'm still thinking them so my job here is done I guess :P
  22. 654wak654

    =ARC= Patches / Insignia

    That's a broken thing AFAIK. Don't think vehicle insignia implementation was ever completed. As anyone who ever did insignias noticed, there is even a empty vehicleTexture config parameter (might not be exactly "vehicleTexture") in CfgInsignia classes, but they are not used.
  23. I don't know about the grenades, but you can just spawn a chopper and give it a good old "Unload Cargo" waypoint. That way it'll wait until all units are out, and go to it's next waypoint.
  24. ^^This. If it get's partially or fully broken, anybody can fix it by releasing it under the same community-contributing licence. People can even improve it their self, things like opening Chernarus buildings, map icons for the new update... This is COMMUNITY created content. If the community can't maintain it, then shame on us. BI is already working on their own map, the expansion terrain which probably is going to bring shit ton of objects and terrain features. When that happens maybe (hopefully) we won't need AIA TP dependency for every map.
  25. 654wak654

    DirecxtX 12 for ArmA 3?

    This is basically going to turn in to one of THOSE threads so I'm just going to call dips on it. The only reason we have CPU problems is multi-blabla stuff.
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