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Everything posted by C.Ritter
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How to make buildings compatible with Zeus? [Resolved]
C.Ritter posted a topic in ARMA 3 - ZEUS EDITING
Hey, i am currently in the process of trying to make all our assets Zeus compatible. However, It's a weird pickle, as some work but others don't, yet they look somewhat the same in config.cpp and their p3d. I have tried including them in the units tab just for testing purposes but it doesn't work either, they all have scope = 2; scopeCurator = 2; Working: CYT_Dead_Man02_a Not Working: CYT_Corpse01, CYT_Dead_Man01 and CYT_Dead_Man02 One of the things I could think of was the geometries in each P3D. Some have the "class thing," and on the working ones, it's either a class house, class building, or class sim building. But I haven't had any luck changing that around. Greetings https://pastebin.com/1yf4xQjq (config posted there) C.Ritter | Cytech Industries Dev -
How to make buildings compatible with Zeus? [Resolved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - ZEUS EDITING
I guess nevermind, after a random retry i noticed the issue or at least one of the possible issues. We had some classes inheriting static instead of a house. Changing them to 'class CustomName: house' made them appear in Zeus. -
[SOLVED] Need help with Blindfold/Overlay for covered head
C.Ritter replied to C.Ritter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah, that is true, it was merely for the overlay both in 1st and third person for my sake. But blocking off Pilot LOD could also work if one just wants it blocked in 1st person only. -
[SOLVED] Need help with Blindfold/Overlay for covered head
C.Ritter posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, I have just successfully imported my first headgear! 🎉 Besides that, I'd like to add some effect so when you're in the first person that it's somewhat dark (you can't see anything or very little). I have tried to look it up but without luck, as I have no idea what it would be called nor am I very good at figuring out codings. If someone who knows could help me out and potentially be patient with a noob like me would be much appreciated 😄 The effect would be a little bit like how ACE changes the Blindfolds from Contact DLC https://imgur.com/sfDtVJ8 -
[SOLVED] Need help with Blindfold/Overlay for covered head
C.Ritter replied to C.Ritter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am just dropping this here since it was fixed back in 2021 and there have been no replies since, so in case some people wish for a similar answer. When you equip the headgear using the overlay, you will have it on both in 1st and 3rd person while the headgear is equipped. config.cpp fn_Headgear_Effects.sqf There may be other solutions or ways of attaining this result but this is the one we felt worked best for us. You should not run into any issues if you just change the ones with comments on them. How it looks in Eden Editor https://imgur.com/a/Nb4517R (Bag on the head) https://imgur.com/a/uUkFgOA (1st Person Overlay) https://imgur.com/a/r65QzKE (3rd Person Overlay) It is a little difficult to see but that was also the point when i created the overlay. -
How to create underwater bubble FX and underwater blood Fx
C.Ritter replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, i am fairly new to scripting, where would I put these sections in? init.sqf ? And "(getPosATL player) vectorAdd [0,0, HEIGHT ABOVE SEA FLOOR]" on the player? (Assuming this still works after 4 years) -
Hint with timer on triggers?
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trigger: Activation Type: None Activation: BLUFOR Activation Type: Present Repeatable: Ticked Server Only: Unticked (For both triggers ^ Start/End Trigger) It works alright, no errors coming up, neither did it before. Was just more about how to add the timed message and make it disappear after some time which you showed me how to and works perfectly now 🙂 -
Hello, so I was thinking of making a sort of Time Trial course however this black box is a little annoying when it doesn't go away after a few seconds. I was thinking if it was somehow possible to change the duration, I've seen this post Time Trial where i am referring to this black box, the script works perfectly..just need that little detail to hide it again. I did also see Hint Timer? where they refer to https://community.bistudio.com/wiki/hint though I don't really get the "Example 3", doesn't work on the trigger at least. EDIT:I've tried these combos: On Activation Whatever i do with those a "Error generic error in expression" comes up I have also tried placing the sleep and uisleep (not together) in the On Deactivation
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Hint with timer on triggers?
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dunno mate I've got it setup like this, Works just like i want it to 🙂 -
DesolationRedux Server Template (Feature Arma2/DayZ Military Camps)
C.Ritter posted a topic in ARMA 3 - USER MISSIONS
-= DesolationRedux Server Template =- I've been working on this project on and off, never really thought about releasing them as we should have used in our own server, but sadly our community has shut down. Enjoy it! -= Credits =- I have used my own time on this little project, I've seen others work and got inspired (A2 DayZ & DayZ Standalone). Arma 2 DayZ Mod Military Camp Creators DayZ Standalone Military Camp Creators -= Please leave it be! =- Much appreciated if you could leave the current pictures alone to credit me You can of cause add your own if you like to! -= Contains / Locations =- A bridge to the Nuclear Plant Island from Kamenka. Balota Arma 2 DayZ Military Camp. Custom made abandon Camps. Road Rock Tunnels. NW Airfield (DayZ Standalone) Reinforced Camps (DayZ Standalone) -= INFO =- This is just a template I've made, it only contains objects on the map. The spawn areas and spawn in objects are your work to do. -= Next Updates =- v0.4: West Kamenka Military Camp (DayZ Standalone) Staroye Military Camp (DayZ Standalone) - Maybe, if I can fit it. Berezino Military Camps (DayZ standalone) v0.5: Gorka Military Camp (DayZ standalone) Staroye Military Camp (DayZ standalone) -= Required Mods, Steam Links =- CUP Terrains - Core CUP Terrains - Maps DesolationREDUX Chernarus 2035 Template Downloads Steam Workshop- 2 replies
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DesolationRedux Server Template (Feature Arma2/DayZ Military Camps)
C.Ritter replied to C.Ritter's topic in ARMA 3 - USER MISSIONS
Hello people! It has been out for about 3-4 years now with no additional work on it since release. I am thinking of starting up the project again which means that v0.4 and v0.5 will hopefully be out sometime next year. I am soon to move out which means I will have more time and more focus to do what I wanna do in the future, unfortunately, I won't be doing anything until then. Sad to see Armaholic shut down, and play.withsix, unsure when they both closed, however, the Steam Version will then be updated as usual. Besides the new locations, I will have new pictures on billboards and on flags, though I will ask you, to leave them be so you can credit me for my work, I don't mind if you want to add your own billboard/flags and billboard/flag textures but please just leave mine on it. I will be making a discussion thread on my Steam Workshop mod for your servers! If you wish to advertise your servers with my template on them.- 2 replies
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Hint with timer on triggers?
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The Time Trial will be repeatable, the condition box doesn't have anything other than "this" as default. Thanks for your help, however! Worked perfectly! -
How to add Interactable Objects with links? [Solved]
C.Ritter posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to try and add a billboard or any object with a script Example, "Click here to join our discord server" and then when you click it then you get onto the discord but i simple dont know how or if its possible, if so then i dont know how you do it, can anybody help me please? :i -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it is, but some how i need BE to allow this script -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well sounded like it, but the script works either way in a limitation, BattleEye does not like this 0 = [this] execVM "recruitment_action.sqf"; and yes i changed it to that line instead of the typo, servers without BattlEye it will work fine on but not with it on for some reason, no i idea how to make it enabled on our wasteland server as we got BattleEye enabled -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I put in the mission link and wrote the whole script. Btw i didnt get it from the mission.sqm. -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well thats what you gave me mate xD Works aswell as the other, updating with this then. -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Am never deleting my files in dropbox so no worries. -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I understood that, and i asnwered mate, i dunno, got the script like this, cant really say, the script works as it is. -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Script was first made to make me able to do it in one object only, then i asked him how i could have it in multiple objects at once and this is the final. Why i dunno, as said 0 skillz, but that is how i got it, and works just fine either way :) -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Got a better and easier solution, this template mission teach you something or two Download: https://www.dropbox.com/s/umfv7j6nkrmm1ix/concept_recruitmentBoard.VR.rar?dl=0 (WinRar file.) Put the recruitment_action.sqf into you're mission then copy and paste this line " call{0=[this] execVM "recruitment_action.sqf"} " into any object you may want to link the script to. I wrote // on one or more of them in recruitment_action.sqf to help you understand what they do. The mission.sqm is just for show, you will not need this for you're own missions, only the script (.sqf) Would have done it earlier but forgot about it right after, my bad. XianGrim helped me for this script, not that this is needed but some credits is better than nothing. If you dont want to download the mission "tutorial" then. Make a recruitment_action.sqf in you're mission. copy and paste this into it: Then inside the object paste in the init: -
How to add Interactable Objects with links? [Solved]
C.Ritter replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have 0 skillz in scripting, but forgot about this thread sorry, already have it sorted :) -
compilation Addon & Mod Compilation List
C.Ritter replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright so i dont get this really, i can see on Armaholic and PlaywithSIX that my mod has been upload to their sites, even says my use name on the author, problem is i havent done this. Arma 3 Packs - Unit Mods = All Terrains Camo NATO Anyone know how i can see who actually posted it? cant search on =V=C.Ritter on Armaholic as i can only type in the search bar, =V=C.Rit .., anyway am confused as hell I have only uploaded my mod to the steam workshop, does it auto take mods from the workshop onto the sites?