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bilu90

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Everything posted by bilu90

  1. bilu90

    Combat Patrol

    I'm OK with all you said and all this point have to be in the final version to make it a very good mission. But first of all : the mission have to adpat the number of ennemies with the number of players. I've played with five others mates and there were a number of ennemies like we were 12 ... But thank you BIS and this is on the good way to make it very great !
  2. bilu90

    (SMA) Specialist Military Arms

    I'm a little bit hasty to see the new version :)
  3. Good morning everyone, I'm making a weapon mod but I encounter some problems with the config.cpp. First, you have to know that one of this wepaon it's a shotgun. I don't know how to make multiples bullet get out of the muzzle simulatenously as a shotgun in reality. I try several thing as : Burst = 5; multiplier = 1; for 5 balls leave the gun(burst =5) but only one cartridge is recorded in less(multiplier =1; But it doesn't work, 5 bullets leave the gun but as it's a auto mod for a rifle and 5 cartridges are recorded in less. I also try this : fireSpreadAngle=3; simulation=shotSpread; But my gun don't shoot anymore and i don't know if "simulation" need a value or not, I try but i didn't see any changes :/ Second, I don't have any recoil for all of my gun. I tried this : recoil = "gun_Recoil"; // this is in "class Single: Mode_SemiAuto" class CfgRecoils { access = 1; gun_Recoil[] = { 0,0,0, 0.04,0.02,0.02, 0.05,0.01,0.02, 0.05,0.005,0.01, 0.04,0.005,0.005, 0.04,-0.001,-0.003, 0.04,-0.002,-0.003, 0.04,-0.002,-0.002, 0.04,-0.001,-0.0005, 0.04,0,0 }; }; Could you please tell me what's wrong ? Thanks you in advance to the time you past to read this ;-)
  4. bilu90

    RHS Escalation (AFRF and USAF)

    Hi I'm making a shotgun for weapon mode but could you please tell me how you make several bullet get out of the muzzle ? I try a lot of think but only one bullet get out. Do you use : fireSpreadAngle=3; simulation=shotSpread; But "simualtion" need a value ?
  5. Arma 3 is my first game of the arma series and when I joined a team, all the teams mates tell me how ACE on A2 was awesome. One day I buy all A2 titles and DLC just to try the awesomeness of your work and I was not dissapointed. Very happy to see this mod come to A3. Thank you !!
  6. Hi, Very interesting ! Will it be AGM compatible ? And is it possible to defuse the mine ? This mod can add some importance to the explosive specialist role
  7. bilu90

    RHS Escalation (AFRF and USAF)

    I have a http error 500 when i click :-s
  8. bilu90

    BVH file

    Hello every one, I use Blender to create a .bvh file that manages hand position but when I want to transfer it in O2, it's what I get: This bvh file include the hands position for a weapon mod. I want to put it in O2 to convert then .rtm and thus get the file that manages the hand position. File: https://www.dropbox.com/sh/m1n985k16pai6m5/AABy4Arpb9SkC1YDtMCNAVlZa?dl=0 Could you please help me to import it in O2 and tell me what's the problem and how to solve it ?
  9. It tells me that :" the url is not reachable" (Arma3sync). Is it normal ?
  10. I totally agree and the Armageddon mod is not the only model that has not been retained as it should have. What have you done BIS ?
  11. bilu90

    [DA3] The Congo Crisis

    I will adapt myself according to what you will release ! If need, I will change a little the reality but trying to stay as close as possible to the reality. Very exiting about this mod ! :D
  12. bilu90

    [DA3] The Congo Crisis

    Wonderful I was searching some mod to create a mission about " Opération dragon rouge" and " Opération dragon noir" !! Your mod is timely !! :D
  13. I'm Bilu from team armadeus. Milsim Franco-belge team I have worked for some time on one or two weapons but studies and family life taking me a long time. However, in recent days I have and I will have more time to devote to this project. So what kind of project it is : I have modeled 2 weapons of FN herstal : [/img] [/img] And [/img] So, as you can see, there are a FN P90 and a FN Scar-H. Please, note that the scar have the european barrel and not the murica one More over this models don't come from Arma II, there are not imported. I started the models by myself. I have some details to finish on the scar-h and a little bit more on the P90 and then I'll start texturing... I also plan to model a FN Fal, FN C, FN MKIII or FN five seven, the FN SLP and maybe precision Rifle. The FN SLP The FN MKIII If you have some advice for me I'd know to read them ;-) PS: sorry for my english ... :/
  14. British SLR's is the other name of FN FAL ? If yes, the FN FAL is plan and I'll begin the 3D model soon
  15. I asked someone else to take a look at texture part don't worry ! ;-)
  16. Sorry, Here you are ;-)
  17. News images, note that the model of the fn FNC is finish and the FN P90 need to have some inprovement but its just for some detail : http://image.noelsha...5-fncmodel2.png http://image.noelsha...85-fncmodel.png http://image.noelsha...18-p90model.png As you can see i'm not a pro in texturing and this is not the final version but I'm trying to it better don't worry ;-) If someone want to help he is welcome ;-) This take time to me to give some update because of school et ans family life ;-)
  18. I model the FN FNC [/img] [/img] Next step is to finish the P90 model, finish details on FN FNC model and begin the texture for this 3 weapons
  19. @James2464 and @ WarLord554 : Thank you ;-) @gibonez : For the moment I focus on the weapon but it is a very interesting optic so maybe I can consider to model it :)
  20. what do you mean by " futuristic setting" ?
  21. bilu90

    ArmAGeddon

    For those who would be septic, we tested some of the alpha version but even for an alpha I turned 20 to 25 fps most of the time: D
  22. bilu90

    TRYK's Multi-Play Uniforms

    Very nice !! Which weapon mod do you use ? I don't think this weapon come from the mod, isn't it ?
  23. I wanted to add a artic uniform to a bluefor IA but it doesn't work but the others uniforms do ... can you help me ? I put in the init : " this adduniform"U_mas_rus_O_wint" "
  24. bilu90

    CSAT Retexture project (WIP)

    Very interesting ! But Texturing weapons is not planed ?
  25. bilu90

    (SMA) Specialist Military Arms

    downloading it !!
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