bilu90
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Everything posted by bilu90
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What do you think about a Scar-H with a grenade launcher ( not only scar-L) ?
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I try multiple things to discover what I do to solve the problem : I have the same texture on my weapon and to select all the weapon I used mouth, don't do that, select all with "ctrl + a".
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Hi everyone, I'm working on Scar-H, will follow the Scar-L and the other member of the family. https://imagizer.imageshack.us/v2/960x540q90/7/198i.png (208 kB) But I have a problem in texturing; I'm using Blender to unwarp and a place the texture then import it (.obj) in Oxygen, no problem for the moment. But when I try it in Arma III, I have a error message :" Can't load the texture " So I do something wrong ( "you don't say ..." ) but what ? This is how I proceed : _Apply texture in blender with a PNG or JPEG image _Export the textured weapon in.Obj _Convert the Jpeg or PNG in a .paa format with the same name and put it in the data file of wepaon. _use Oxygen _use binPBO personal edition Could you please tell me what am I wrong ? PS: This isn't a import from ARMA II in ARMA III. 2 or 3 mods offer already a scar but i'm trying tho have the most accurate representation of the FN SCAR(belgium).
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It works, don't ask me how, it works ... i change nothing ... The mysteries of the infomatic
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492x497 and yes but nothing change
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The file is in .paa
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Nothing change ... :'( Buldozer load the image but without texture ... and in game i have a message "can't load texture" Another idea ?
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SMA (Specialist Military Arms) mod
bilu90 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Tell me you find some one to continue the textur ? -
Ok Thank you, I think this solve my problem. I'll try it
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Since the REV team has split up, me and some friends from REV set up a new team, Armadeus. http://armadeus.xooit.org/portal.php Maybe you have heard about the REV units, regrouping frenchs and belgian units with the purple's famas. https://imagizer.imageshack.us/v2/960x540q90/19/litq.png (189 kB) As for the new team, we have to rename all the camo and class ID, but MORE IMPORTANT than anything, we have to regroup all camo, weapons and tools in one and only box. So I come here to find some scripters who would want to join up because some of our own scripters are very busy at this time of year(work, family,tests) and the others suck a lot about scripting. Moreover, there is a small problem, for example : _some camo have been split, so there are two exactly identical french camo that have to be delete. And as you can see, we are working on a Scar-H or MK17 if you prefer ;-) . But we have to texture and make some parts moving (bolt, switch fire mode button,... ). If someone feels in the mood for texturing he's welcome The scar-L, HPR, TPR wil be following up. Note that it is not a scar from arma II ported in arma III. I made the model from scratch and now we only have to finish with the points mentioned previously and I try to be the closest possible to the version of the FN herstal,belgium.(not the american barrel)" If you are interested, MP me. We need you ! https://imagizer.imageshack.us/v2/960x540q90/541/tebr.png (171 kB)
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Arma Toolbox for Blender - Arma 2/3 exporter script
bilu90 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi every one, I've just installed the tools and apply the Addon but tutorial for import weapon in ARMAIII by using blender and this tools already exist ? It seems more easy than the use of Oxygen ;-) Thanks for this work -
Belgian Army [Armaverse anno 2035]
bilu90 replied to arokfridr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Look very nice ! I come from belgium and I'm very happy to see this ;)