djotacon
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Everything posted by djotacon
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Easy Hostage Script (E.H.S)
djotacon replied to djotacon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update script to version 1.1 Changelog: Remove error divide by zero. Code redone to avoid potential errors. Tested on COOP/SP (Not tested under MP dedicated servers) Code tweaks. Update script path Remove switchmove :) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ .kju [PvPscene] @MikeTim "As it says its a mission specific marker. However I will see that AiA TP includes all of them." Is a direct try to run a mission based on A3MP on your new pack and I found this error. Yes is a conflict related to a Marker create with CAF_AG1.5 (classname Faction_TKM_EP1 - marker related to a faction inside the mod -). I make a redone of the mission to avoid this errors. Thanks for your comments. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Error report: http://i59.tinypic.com/2cncpyb.jpg (149 kB) Map Zargabad Report https://mega.co.nz/#!GlgjSSbL!RFoQkmbhx1b6qA15Ov0X0VNBvKWhAzT_HrwgYaXEXPw -
Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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[COOP-06]The lords of famine https://www.youtube.com/watch?v=txECc29l8lU Pirate lords are attacking the food supplies in all the area of N'Ziwasogo. Our mission is figth against them and recover the assets of the population. A pirate gang has taken the Moya island imprisioned the population and get the material grant by the ONU. Our first mission is make a recovery of this (food, briks,water) and secure all the area. You have two support modules assigned for this mission. One for transportation and another to give you supplies for the mission. If you are run out of ammo use the supply module to ask more. Description: Respawn-Revive: No Mission parameters: Yes (Weather, skill, grass) Mission type: Coop Realistic Ammo: Only ammo from the mod. Mods for the mission: FFAA MOD 6.02 http://www.armaholic.com/page.php?id=25573 - ArmA 3 Map Pack - A3MP http://www.armaholic.com/page.php?id=23863 - Arma3 Map N'Ziwasogo http://www.armaholic.com/page.php?id=24455 File: https://www.dropbox.com/s/4qo42a29qmomq2q/FAMINELORDS1.pja305.pbo?dl=0
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[COOP-06] Sigma Quadrant (Complete Series)
djotacon replied to djotacon's topic in ARMA 3 - USER MISSIONS
Update to ver 1.7 -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same problem. The character is sitting down every few meters. This is a bug that affect to all maps. And if you load the mappack with another one like 'NWASZOGO' the problem will be repeat itself. This ruined the gameplay. ---------- Post added at 22:12 ---------- Previous post was at 22:09 ---------- @Fabio_Chavez and others: I test the same map with A3MP mappack and the LOD of the trees isn't so severe. Right now even in 20-30 you have tree and plants in low quality. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I found a problem with the trees. Theres a problem with LOD in the trees. They are showed in low quality even with high quality object set in the game menu. This problem is more intense flying in some areas. There's a bug inside the map or with three models? I think the map have defined to low the lod of trees. You can see the problem here: -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I found that the color settings in desert island - porto - are very cold for a desert area. There's a color modification for this enviroments? or will be the remain withs color settins? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
djotacon replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@.kju [PvPscene] I test right the latest version of the chernarus map and... This is an excelent work. Kudos for you man! -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
"It looks like you aren't even trying to adapt to the new system in those videos. " It's so exaggerated recoil and deviation that you know that not say. The following wil be that l do not know the game, I'm blind, one-eyed and one-armed and deaf...XD "You're also not supposed to fire machine guns in bursts that long in the game or in real life." min 1.24 the nice of an MG in afghanistan...:) -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
"Have you lost confidene in your ability to reliably hit man-sized targets at center-of-mass with single shots or bursts within 100 to 200 meters? Because that's what I'm basing my 'inertia' judgments on. " Really? do you see this? https://www.youtube.com/watch?v=e-ZBv3uOWBk&list=UUuSpISkMgB74UHoCp2EaW6A or this? https://www.youtube.com/watch?v=AXIuLaQN7U0&list=UUuSpISkMgB74UHoCp2EaW6A This a complete mess, there's no aim right now in the game. "your ability to reliably"... hability do you expect with this sway? shoot birds? I'm not gonna enter to a flamebait. To me all this changes needs a severe tweak to improve the combat and the gameplay. This is my opinion. -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I do not know why seeing this kind of videos dont that say that sway and inertia are very high The idea of ​​a combat simulator to practice is not only tactics but the focus is the fight and right now the aim is losing his point. -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
"You mean we should open the bootcamp every once in a while and run on a treadmill to keep our avatar fit? " I suggest you see that idea works on America's Army bootcamp to get the title of "Marksman". This is a vey good approach to my idea. -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I give my opinion about the actual state of the Inertia and Sway. Right now this additions needs a severe tweak because are very exagerated to me and I think that instead improve the realism is damaging the playability of the game. This my opinion not a complain. I have more than 2000h playing Arma 2 and more than 1100 hours playing Arma 3 developing mods/scripts and missions. I'm not a child using a serious thread to make false complaint because I dont have enougth knowledge about the game core mechanics. My proposal is very simple use this new and powerful ideas (sway/inertia/fatigue) to increase the realism not to transform a soldier in a slow human tank. I propose before an idea about using the bootcamp to increase values of the soldier using training (more Streng/endurance/skills) and I think is a good idea to enforce the idea that we have a real soldier but adding this type of parameters is very dificult inside the core mechanics of a game like Arma but is a good start point. And I dont understand why when another ideas that are diferent are pointed like (complaints, fears, etc..) for members of this community. The devs dont have a cristall ball and they are asking us for a constructive way to improve his development and all ideas are good to help them to make a good work. -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
"All of these new gameplay mechanics are now forcing players to think on how to approach a situation something that is fantastic." Fantastic on what? slow movement due fatigue?, exagerated sway?, imposible aiming? The other benefit is that with the new shooting mechanics the weapons are more grounded in reality. Making a 300m shot is now relatively hard as it should be. I think this is a popular think right now but... the true aiming is based in the bullet dispersion and fly of the bullet not the actual situation. Right now we have an 60 years soldier with severe alcohol problems. This is not related with simulation is related with the gunplay. This is not a fantastic simulation, this an aproximation based in "sway", misalingned sights, fatigue etc... and the main character in the game isn't an rookie soldier with no skills to shoot, is a veteran soldier that fight in a war. I see very much people clap his hands with this changes but right now the aim is gone away. We have an exagerated sway only moving the mouse and with this kind of fatigue with 20m of run your character suffer a severe fatigue. This is a complete nonsene to me why in a combat (simulator/game ) I cannot make a shot in a straight line. -
I see the fatigue too much high. I found more logical that you have a severe fatigue only with over-weight.
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Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I see the gunplay of this game getting worse day by day. First sway now the absurd inertiga that only generates more delay to aim inside the game. ¿Whats the point of all of this changes?, ¿improve the game simulation? I dont think so. To me all this changes wants force sometipe of gameplay. A gameplay that remove from the game all the good shooters and reduce to the miminum the fast play. Speaking about the main topic of the thead: Where a weapon that you have taken with your hands can have inertia? and better than that: how a weapon with inerta has misaling his sights? I see this is in pseudo-simulators but in Arma ??? Now the weapons of arma has made of some kind of rubber, or something similar. I dont like all this changes for his exaggerated point of view and to is useless for the gameplay. -
[COOP-06] Sigma Quadrant (Complete Series)
djotacon replied to djotacon's topic in ARMA 3 - USER MISSIONS
Update to vers 1.7 -
Randomize Units Script 1.0 Script name: randomize.sqf. Support two parameters (unit, weapon level). Description: Transforms a unit (opfor,blufor, independent) into a civilian armed. Needs a unit and a value to activate the weapon level. Weapon level (values:1,2,3): Set the weapon level of the armed civilian. Usage: Inside an area trigger activaded by faction: { [_x,2] execVM "randomize.sqf"; } forEach thislist; Credits: This script is based on the Dazza script posted on BIS forums. File:https://www.dropbox.com/s/o5kke6zn4nu4tir/randomize.rar License: Attribution 4.0 International (CC BY 4.0) http://creativecommons.org/licenses/by/4.0/
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Update version 1.5 Fixes and tweaks Added support to ver 1.24 of Arma 3 Added more units Removed Anti - air units in Scalpel 3 https://www.dropbox.com/s/mlccwf8b2pk3kha/Scalpel_missions.rar
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[COOP-06+] Afghan Assault V2.0 https://www.youtube.com/watch?v=IT6QXSs8dTY Description: In January 2033 the oil crisis is a fact.The war ravages the world and the nations face their worst nightmare. This is the biggest energy crisis in the entire history of mankind. Russia has exhausted its reserves in the baltic sea and mercilessly attack any country possessing oil. The NATO countries also suffer for the needs of oil and are not willing to miss a single oil well.The new oil wells discovered on the Aghan Village have led attack Russian forces and former militia Taliban are taking positions for a new war. NATO deployed a new fighting force to recover the oil wells and eliminate Taliban forces in the area. You are the force deployed to recover the oil wells and combat the terrorist threat. Combat strategies: There are many vehicles scattered around the map, find them and use them against the enemy as you go. Use the amphibious units (btr - 100) to cross the river. Features: Mission type: Coop 01 - 10+ Revive: Yes (Wound system) Respawn: Yes (Startup parameter to config) Support Module: Air attack, artillery. Vehicles: Trucks, BTR. Taxi vehicles: Yes. Look for vehicles inside the villages. VAS: Yes (see the special weapons) Mission startup parameters: Aiskill: Select the enemy IA skill. Weather: Select the weather before the mission. Daytime: Select the daytime. Viewdistance : Select your prefer viewdistance in meters Terrain: Select the grass density Lifes: Select the lives for the mission. Avanced IA: Enabled the VCOM module for better IA realism. Recommend a good CPU. Mods required: ArmA 3 Map Pack - A3MP: http://www.armaholic.com/page.php?id=23863 Afghan Village: http://www.armaholic.com/page.php?id=24232 Russians; http://www.armaholic.com/page.php?id=18836 Aggressors: http://www.armaholic.com/page.php?id=24441 Changelog ver 2.0 Added startup parameters with VCOM Fixes and units balanced. Fixed task creator Dropbox link: https://www.dropbox.com/s/bp3yg418uxav1y2/co%4010_afghan-assault.praa_av.pbo Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=267018866
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Update ver 2.1 Added support for Sudden Russian 3.62 Removed VAS Added virtual Arsenal https://www.dropbox.com/s/bp3yg418uxav1y2/co%4010_afghan-assault.praa_av.pbo
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[COOP-10]Stratis Strategical Assault/ Asalto estrategico en Stratis (FFAA MOD)
djotacon replied to djotacon's topic in ARMA 3 - USER MISSIONS
Update version 1.1 Update VAS to version 2.6 Tested under patch 1.24 of Arma 3 -
[COOP-06] Assault on Zargabad 2 http://www.youtube.com/watch?v=3pMoMuZaSkA&list=UUuSpISkMgB74UHoCp2EaW6A&feature=share After releasing around Zargabad of hostile forces. The Taliban have joined forces with radical terrorist groups and Russian defectors. They have entrenched themselves in the city. The civilian population is helpless and abuses occur. Calls for help have been heard by NATO and has authorized the deployment of troops to save the entire population. Our goal will consist of performing special operations to demoralize the hostile forces. Take advantage of the weapons of the enemy troops to accomplish the mission at all times and avoid the anti-aircraft defenses. MIssion profile: MIssion type: Coop 06 Revive: Yes (Wound system) Respawn: Yes. Support Module: Air attack. Vehicles: Trucks. Hidden: ? Easy Hostage Script: Yes. See the video. Maps & addons to play the mission: Arma 3 Mappack: http://www.armaholic.com/page.php?id=23863 Arma 3 Russians by sudden: http://www.armaholic.com/page.php?id=18836 Arma 3 Aggresors: http://www.armaholic.com/page.php?id=24441 Issues: Due nature beta state of the mods there's a initialization issue the first time that you play the mission. Just ignore it or run the mission two times. File: https://www.dropbox.com/s/uycgfguf0us4z85/AssaultonZargabad2.Zargabad.pbo