LSD_Timewarp82
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Everything posted by LSD_Timewarp82
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
LSD_Timewarp82 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, that fixed it :) Finally. Whole map was screwed with those blue lines^^ 1 Question to the mission Wizard: is it possible to adjust a respawn or something to avoid reloading savegame over and over again when died? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sure they do, after you capturing an important base they start a counterattack. Instantly after you captured. No room for mistakes. U cant compare DUWS with WLA, in DUWS u have those areas and in these are enemys. Between those areas u can go sleep or what ever, no one would kill you cause no spawn. DUWS is not bad for sure, i played it a couple of times but i was missing 2 things that only exist here on SaOk´s mission: 1: Enemys use Weapons from your installed Weapon mods. In DUWS only default. 2: spawn everywhere and from all sides. In DUWS, hmmm they take a pickick break i think^^ -
General Discussion (dev branch)
LSD_Timewarp82 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
No offense, but the fatigue sounds are sucking hard to me. Makes it hard not to quit the game after hearing 5 minutes "huh,hah,huh,ha;ah,ah,Yyy;ah,ah,huh..." And that INSTANTLY. I´ll prefer to throw a nade in front of me insted hear this fatigue/hurt sounds -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
I´ve managed to capture more than 50% of the map, but what CSAT is doing then is faaaaaaaaaaar beyond fair. Important points like Main Airfield for example: enemy soldiers dindt even need to pass run/drive/fly where u are, they simply spawn right next to your bases and they take it away so easy. I fight very hard to gain Airfield, a couple of hours... It takes 8 minutes till i lost it so hard, i thought they kicked my ass to Mars, so much Enemys from every angle. The fun was gone after that. At the moment were 12 Objectives active in my list, my question: needthis to be like that with automatic tasks, 12 tasks active drops every PC into basement. I wouldnt even take 1 of this tasks to active, but i´ve got 12 of them. Single Digits Frames makes me quit, not playable. This is no offense SaOk, but i think you make this mission too much complicated, all releases past December you´ve put a ton of things into the mission which is cool but the whole amount kills it in a specific base. More complicated doesnt mean more fun (good example is the MiseryMod of STALKER,a ton of things which u can loot, most of them so useful like cancer) In my optinion you should head for this kind of mission how it was at the beginning, that was uncomplicated fun. there should be an option too for disableing those AAF Units, they do not much/nothing but eaten performance as huck (^^) It only my personal thought, i would love to finish those mission a day, but even when i call Iron Man, Superman & Hulk we wouldnt win it in actual state^^ -
CBA - Community Base Addons - ARMA 3
LSD_Timewarp82 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the answer. I use a bunch of mods and like i said i play only 1 mission (WholeLottaAltis) and sometimes it happens that during playing some mods goes inactive and the performance goes into basement^^ I use moduload to reinitialize my mods with the mission, i asked cause i was hoping that there might be something useful in the "optional" folder. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
For me drawing works good, its only a little tricky to use. I´ll prefer this method: placing desired object (looking straight on it), then click draw and the bigger arrow appear, only sidestepping to the point where u want to make a corner or whatever, pressing Shift+C for opening building menu, selecting in list the a couple of seconds ago drawed object (example: concrete wall) and draw it ^^ -
CBA - Community Base Addons - ARMA 3
LSD_Timewarp82 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So basicly that means that i dont need to use something for the optional folder when i only play Singleplayer? I play only 1 mission on Arma3 which has a bunch of scripts, whats your advice then when playing only these mision with lot of scripts? Sorry for my English, hope you understand it ^^ -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the bCombat settings then. When using Gliptal´s .jar go for Tab "other Options" and look what u have activated there. Check if you have the "remove NVGoggles" option active -
VTS Simple weapon resting
LSD_Timewarp82 replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Works fine for me, got new CBA update too -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Man, things like that happen. Thats Arma. Arma is also expert on "Running crap FPS, doesnt matter how good the Rig is" Thats things we got to deal with -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
I bet this is the stuttering cause a Task wont load -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Those Mines in bases were a kind of an issue, i might to believe SaOk says that he will look for the issue -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
LSD_Timewarp82 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to disable those blue waypoint lines when opening the MCC console? I tried it by adjusting Settings in the MCC Console with "show friendly wp" but that doesnt work. Any idea? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Steel bunker was 4 units i think. If you want to place so much units u want u need to select "Freedom" in those Option -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Tanks man. Would cool if you could add a Backpack to Team member 3, he always spawns without a backpack -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sometimes it happens to me that the mission cant load a task, for example "Rescue POW". After talked to civilians nothing happens, only heavy stuttering. Save and/or Reload doesnt fix it, had to quit the game and start a new one cause the stutter is so heavy, it makes it unplayable -
Trixie's Release Thread
LSD_Timewarp82 replied to trixie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh man, next release will kick anus^^ :jump_clap: Looking forward to it :) -
Well thats great News. Thank you :)
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Thought that the 3.62 download has fixed it cause the message didnt show up. But after a couple of hours the message comes out of nowhere ^^ here is the desired pic with the message
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Trixie's Release Thread
LSD_Timewarp82 replied to trixie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, they are looking real awesome, fantastic sounds too. This pack will now stay in my modlist, wont play without it :) ^^ -
Trixie's Release Thread
LSD_Timewarp82 replied to trixie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loading NOW. Thanks dude, but now i have to go, got a couple of bullets, they need the head and body parts from this CSAT Garbage Boys^^ -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So that means i have 2 presets from which i can choose, the edited default and the Preset which i´ve created today, is that correct, Sir? ^^ :) -
[OPEN BETA] [SP] bCombat infantry AI Mod
LSD_Timewarp82 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx for the update :) What is this "revert" in the userconfig? Cause when i am done with the .jar file i only press "Save". Have i to create an own File then? After i did saved (named Config) that file was saved as "CONFIG.PRST", so need i have to delete this revert file? Confusion^^ -
It´s okay now, 3.62 fixed it finally. thanks for your work :)
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thx, ill look later on into it, looking forward to it but i have to build a PC for a customer, only SLI today^^