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tokyoindia

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Everything posted by tokyoindia

  1. tokyoindia

    RoC Republic of China (Taiwan)

    Thanks to Kecharles28 and foxhound for the mirrors!
  2. Larger library of ambient sounds. Distant combat, explosions, fire fights, jet engines, missiles, sirens, civilians, animals etc.
  3. tokyoindia

    RHS Escalation (AFRF and USAF)

    (Off topic) Both the JSDF and PLA have native teams working on them. The JSDF team have released an alpha of some of their units and the VME PLA team have released an alpha of their weapons. Both mods look promising. Back on topic. I was wondering if the HMMWW Avenger been considered at all for a port or a redo? Other than that I'm really looking forward to the next release. A big thank you for all the great work so far!
  4. I really recommend Gorgona by major desync. It's a great little map set in the Med. The whole file is tiny, less that 100mb if I remember correctly. I believe major dysnc only used stock assets but still made something that feels refreshing and different from altis and stratis.
  5. tokyoindia

    TF47 Launchers [WIP]

    Ah sorry my bad! Also thank you to the team for the update.
  6. tokyoindia

    TF47 Launchers [WIP]

    It's not a bug mate. AT4 is one shot disposable and you can't reload.
  7. tokyoindia

    TF47 Launchers [WIP]

    Possible bug report. When the AI is equipped with either of your launchers, if they get shot the launcher disappears for a second or so when they are hit and then reappears. I have tried this with various mods active and with just T47 and CBA active and it still happens. Can anyone else confirm? Sorry if this has already been reported.
  8. tokyoindia

    TF47 Launchers [WIP]

    Great news on the release. :) Especially the disposable aspect! Can't wait to give it a try, if I can manage to put your M3 down that is. Suddenly every mission I make has more armour in it :P My only suggestion or request would be to politely ask if you would consider doing a Pazerfaust 3 in the future. But as I said super happy with what you have done so far.
  9. tokyoindia

    Gorgona, Italy (terrain)

    Friday night releases are the best! Thank you for the update, going to give it a whirl now. :)
  10. Beautiful work as always! I wouldn't worry about sounding like a moaner because you really don't! I wreckon a few pictures a week to show the projects alive and kicking is enough to keep everyone pleased. (Basically what you are doing at the moment :)
  11. tokyoindia

    TF47 Launchers [WIP]

    This is a thing of beauty, i can not stop spamming it just for the sounds. Ears are ringing and mrs is pissed but oh its worth!
  12. tokyoindia

    Gorgona, Italy (terrain)

    First of all I would like to say thank you for such a great little map. It's one of those maps where you can just enjoy a foot patrol even with no enemy contact! I wouldn't say its a bug as such but maybe something that's needs adjusting. The small town on the north east side of the island has a small bay, beach and sea defence wall. If you stand on the beach looking to the south/ South east, it looks like the sea level could do with being raised around 2 feet or so. As the waves come in they are ok on the beach but they kind of travel 'up' the sea wall, like there is a 'step' which then makes it look like the water is coming from the wall to the sea. Sorry I don't have any pictures as I'm riding a train atm and I know it's relatively small in the grand scheme of things but as you were looking for bugs/issues I thought it may help. Again thanks for this awesome map, can't wait to explore more after work.
  13. tokyoindia

    UN-COM

    They remind me of the old Cylons from the original Battlestar galactica. Lots of nostalgia!
  14. :butbut: I'm not sleeping tonight.
  15. tokyoindia

    RHS Escalation (AFRF and USAF)

    Thank you for such a great mod. The detail is simply amazing! Could any one point me in the direction where I could find a list of class names for vehicles doors so I can animate them in the editor? I can't seem to find it on the RHS wiki.
  16. Looks great! Cant wait to give it a try. Thank you for the update.
  17. tokyoindia

    Vcom AI V2.0 - AI Overhaul

    I just started using the script version of this today and I'm lost for words! I think the only word that can describe it is intense! I don't think i could go back to vanilla AI now :O When i get into a rather intense fire fight my character starts saying 'Exit 1A' in the chat. I was just wondering what this means?
  18. Possible bug report, the bmp-1 and t-55 lights show up as round black artefacts when it's night and they turn on. Tried without and other mods and it still happens, the UAZ seems ok so I don't think its my graphics card dieing. Anyone else come across this? Again loving using this pack and a big thank you.
  19. Love this pack Massi! If there are any updates in the future any chance of adding the Ural trucks and bm-21 grad? BMP-3 would be awesome too! Thanks again Massi for all your awesome packs.
  20. tokyoindia

    Gac jsdf

    Oh so happy right now! I'm stuck on a train but can't wait to get home and try this out! Hopefully I can release my campaign now! Gacsan hontouni arigatougozaimashita!
  21. This looks great! Already lots of ideas in my head about how to use them! A small request would be not to clutter things up too much for the sake of performance. Other than that it looks great!
  22. tokyoindia

    Leights OPFOR Pack

    Hello Leight. I like your release. :) I probably should not put a request here. But is there any chance you would consider doing a North Korean Pack similar to what you have already done? Their military uniforms are very simple, olive uniforms, bandolier and camo helmet.
  23. Meshcarver - I had a small request. My knowledge on the subject is rather limited but I was hoping there might be a way to tone down the amount of ambient wildlife/insects. Atm it seems to be a case of all or nothing. If you could tone it down by around 50%-75% not only would it help performance I think it will help things feel a little more real. I'm not sure if it is possible at a map making level but if you could that would be great.
  24. tokyoindia

    Using Say3D

    Rather than a code in a trigger i would make a small script to to be called on the way point or trigger and then you all you need to do is add sleep 10; between the different say3D lines. But you would need to take into account how long what they are saying actually lasts. So if what hes saying is 10 seconds and then you want a 10 second pause and then the next line to begin it would be sleep 20;. Maybe that would work :P I'm no expert. For the waiting at the way point just look on the left side when you make the way point and there is a choice for countdown or timeout, just put 30 in all the boxes and i believe that will do the job for you.
  25. tokyoindia

    ARMA 3 Addon Request Thread

    I would like to see someguywho bring his Arma2 North Korean's to Arma 3. Maybe a small update on textures to reflect the new helmet most NK's seem to have now. They were one of my favorite addons from Arma 2. :)
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