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Everything posted by PenguinInATuxedo
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I notice this on most the NATO inf for XML and Insignia but it isn't like this on all units, might be something on BIS's end.
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How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They just added a module for Virtual Ammobox on dev branch maybe it has fields for things like factions and item class name restrictions. -
The Eridanus Insurrection - An Arma 3 Total Modication
PenguinInATuxedo replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, That looks great. When it is finished it is going to look stunning. -
How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you are referring to the inability to add many items to inventory ei suppressors,nvgs and mags not for current weapon then yes. -
General Discussion (dev branch)
PenguinInATuxedo replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Wow someone really got their coder pants on at BIS, today's update has so many improvements good to see they finally fixed the DMS red dot. I'm interested to see how the new camera lock command works. -
How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Strange I used that exact mission in editor and it worked fine, but maybe you should look at the way moricky and lala has done it, they seem to be more efficient. -
How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There ya go the master just fixed everything, I even learnt a simpler way to get the VABox. -
How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright I will try to do a step by step someone please correct me if anything is wrong. 1. Create a text file called VABoxinit.sqf in your mission folder 2. In VABoxinit.sqf put ["Open",true] call BIS_fnc_arsenal; 3. Now place down the object you want people to interact with and in the Name field type VABox1 4. Create another text file in your mission folder called init.sqf 5. In init.sqf type VABox1 addaction ["Open Virtual Arsenal", "VABoxinit.sqf"]; 6. Save your mission to apply the new .sqf files and run You now have a Virtual Arsenal with every item in your mission, I'm not an expert scripter so I'm not entirely certain how this will acting in terms of locality and JIP players. Here is the mission I made using that step by step. Google Drive Just Download unzip and put the VABox_Test.VR folder in your editor mission directory. -
The Eridanus Insurrection - An Arma 3 Total Modication
PenguinInATuxedo replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, Pictures of a frigates bridge seem hard to come by. Looks like its mostly halo 2 stuff, Hopefully when the Halo Master Chief collection comes out we will get some redone pictures of the bridge as well as all the cut scenes are being replaced with those very smexy looking ones that halo 4 and halo wars had. -
Dear Bohemia, What the actual fcuk?
PenguinInATuxedo replied to StealthPrior's topic in ARMA 3 - TROUBLESHOOTING
You have to understand missions and Server Hardware are often out of BIS's hands, If a mission or server hardware runs like a potato then you will have a negative effect on your end. KOTH and the Life stuff are very script heavy, Life more so and they will take a toll. I get away with playing this game on all standard settings and 40+ FPS on most missions and I am running a GTS450 GFX card I would say BIS have done a great job making it so my poop PC can run something that is as large and as beautiful at Altis. -
How to use Virtual Arsenal like the Virtual Ammobox System?
PenguinInATuxedo replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To have it by addaction like VAS you will want to make it in .SQF and call that .sqf with the addaction, That way you can set up the parameters for things like disallowed weapons and so forth. You can call it with a trigger as well by putting the function in the on act field. Using https://community.bistudio.com/wiki/Arsenal you should be able to get it set up the way you want, It is sum what involved but for a basic everything is available box it is straight forward. -
The Eridanus Insurrection - An Arma 3 Total Modication
PenguinInATuxedo replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bridge as in Hard Light bridge or the more solid structural bridge? http://i756.photobucket.com/albums/xx208/Xamikaze330/Halo%20Images/HardLightEnergyFieldBridge.jpg - Hard Light bridge from halo wars very wide http://i267.photobucket.com/albums/ii281/munkeyspaynk/Halo%20Project/bridge01.jpg - Community made bridge based on one of the smaller structural bridges http://www.wired.com/images_blogs/photos/uncategorized/2007/08/16/narrows.jpg - Long Structural bridge that looks very fancy http://images.wikia.com/halo/images/archive/1/13/20121109040411!Energy_bridge.jpg - Old halo 1&2 Hard Light bridge Simple and Narrow These are some of the main types of bridges. -
The Unsung Vietnam War Mod V 2.6 Release
PenguinInATuxedo replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks so awesome, I just can't bring myself to reinstall and go back to A2 controls. Maybe on release I will impulse install. -
Next DLC and Expansion Speculation
PenguinInATuxedo replied to drebin052's topic in ARMA 3 - GENERAL
At the end of the prologue this message is displayed. Could it confirm the chosen island for the expansion is in fact in the pacific? -
COOP 32 - Resistance (FIA vs CSAT)
PenguinInATuxedo replied to lkincheloe's topic in ARMA 3 - USER MISSIONS
I believe you can set the amount of money the factories have to build with, but you might be able to remove it all together. I haven't implemented and got stuck into R3F Logistics yet but I think they want it to be openly configurable so something like removing the currency seems entirely viable. -
COOP 32 - Resistance (FIA vs CSAT)
PenguinInATuxedo replied to lkincheloe's topic in ARMA 3 - USER MISSIONS
Have you looked into replacing the current logistic scripts with R3F Logistics, having the ability to use the factory to build a little fob would be great. Proper lifting and towing would be nice too, we at AEF enjoy the scavenge style play this mission provides but when we can't recover all the loot or abandoned vehicles because we can't tow them together or lift them its disappointing. Also needs a fix for the FAKs and some ammo being taken when you die, and you should change the vehicle respawn effect to not do the mortar strike on wrecks, we had an issue where one of the pre built emplacements at base died and on respawn was killing the others causing an infinite loop. -
The Eridanus Insurrection - An Arma 3 Total Modication
PenguinInATuxedo replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That looks nice, Are you going to make buildings enter-able? -
Combat Space Enhancement 0.2
PenguinInATuxedo replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
jejejejejeje Downloading now can't wait, The longest 14mb download of my life. -
While being able to save the structures you make would be nice I can't help but feel it was curb peoples creative thinking that come with a fresh start for each building site. But if saving were added maybe it can be done where you tag the parts that make up the structure you want to save then the factory can have a "Save Tagged" option to make custom buildings.
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
PenguinInATuxedo replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd say you look damn distinguished. -
United States Air Force
PenguinInATuxedo replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the door guns going to be more useful then the ones on the Ghosthawk? Trying to hit things with the GH door guns is extremely painful, as soon as the pilot makes a small adjustment the gun is thrown off by like 50 meters. Please tell me your helis have some sort of free movement gyro on the door guns, so using them while in a holding pattern is viable. Oh and any type of optic would be great preferably a holo sight, those M2 sights can be hard to see things with. -
[R3F] Logistics 3.0 released, Today was a good day.
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Authentic Gameplay Modification
PenguinInATuxedo replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, you just need to change the keybind for AGMs check mag. -
Fireworks display captured with a quad rotor drone.
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Gun Debate Should apes like these be allowed to bare arms?
PenguinInATuxedo replied to walker's topic in OFFTOPIC
Was that a prmo for the new planet of the apes?