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PVT Watt.J

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Everything posted by PVT Watt.J

  1. PVT Watt.J

    Arma3 - AGGRESSORS

    @Spartan Keep in mind that, as far as I know, ALIVE is not doing anything special with AI (except possibly the CQB guys). The AI skill module sets the say AI skills as ASR or any number of other things do. It's just a question of what exact settings are used. I'm very interested in seeing what settings the SWF server is using if you are getting good results.
  2. PVT Watt.J

    United States Air Force

    To be clear, it works the first time and teleportation only occurs with second use? @Fuller: If that is the case (teleportation only occurs with second usage), it should be fixable. As I've said though, the current implementation is a dumpster fire and other problems may emerge in testing.
  3. PVT Watt.J

    Supressor Function help

    replace player with _x "player" can only refer to players.
  4. PVT Watt.J

    Scripting Discussion (dev branch)

    Can addweapon be used as a test of whether something is a valid classname? Addvehicle cannot be used because vehicle classes which are used only for inheritance purposes cannot be spawned in-game. Can you addweapon "default", for example?
  5. PVT Watt.J

    ArmA 2 C-130J and MV-22 Redux

    Looking through the transport heli configs for possible answers, I'm thinking the issues is that the Pilot and Co-Pilot are showing up in different interior LODs. A fix to that would be to specify in the turret config that co-pilot uses gunner's LOD: lodturnedin = 1100; lodturnedout = 1100;
  6. PVT Watt.J

    Scripting Discussion (dev branch)

    That problem has been noted in work by franze and others on interactive cockpits. Here's an idea: How consistent is the memory point desync? Can we construct a reliable table based on magntitude of velocity vector -> magilnutude of displacement vector?
  7. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Hi Livefire, A few notes: 1. The guns are already stabilized in both axes, the stabilization just isn't very good. Not much to be done here. 2. Changing the look on the optics is easy enough. The new Apache will have full screen optics just as you suggest here. If you are interested, send me a PM with details about how you'd like to contribute.
  8. I'd say option A is the way to go. Nothing wrong with incremental improvements.
  9. PVT Watt.J

    ArmA 2 C-130J and MV-22 Redux

    Any chance you have (or can point me to) details on those new restrictions? I'm wondering if this is related to issues I have seen with aircraft getting frozen mid-air when using certain commands (BIS_fnc_setpitchbank, setvectordirandup, etc...)
  10. What about using screentoworld to handle positioning (though that too may be blocked underwater).
  11. Cursortarget might work better than intersect.
  12. PVT Watt.J

    ArmA 2 C-130J and MV-22 Redux

    BI's flight model does not allow for this (AFAIK) so something like this would have to be a scripted solution (and all the pitfalls that come with scripts). If there is something possible here, I'd find it very interesting, but I'll be very happy just to have a well-done Osprey. Anything else is icing on the cake.
  13. PVT Watt.J

    Task Force Arrowhead Radio

    Hi nKey, thanks for TFAR. MSOG is enjoying it quite a bit, particularly with the improvements in the most recent major release. I haven't been able to find out from the documentation (though perhaps I am looking in the wrong place) how to be able to hear traffic on multiple long range frequencies at the same time. Can you tell me how (or if) this can be done or point me to where this information is available?
  14. Looks great, will have to try ASAP.
  15. The use of OOB Areas and/or some custom terrains to increase the field of play would resolve this issue and open up the door to all kinds of BVR, ECM and perhaps even AWACS fun.
  16. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Hard at work this week:
  17. Very exiting to see this. There is a real unmet demand right now for ships that can be used as launching platforms.
  18. Not sure if this is the issue Grimes, but try replacing sidechat with diag_log and see if it ends up in the RPT. Just want to rule out the possibility that it is running before the player is initialized... **EDIT** Cuel beat me to that idea as I had the page open for a while!
  19. Great to see this released!
  20. PVT Watt.J

    Boeing/SOAR MH-47E ArmA III

    I don't think that is expected to work. A3's physics do not support that sort of thing. You'd really need a scripted solution, like Igiload.
  21. PVT Watt.J

    Boeing/SOAR MH-47E ArmA III

    They are making a bunch of MH-60s and MH/AH-6s which will go nicely with yours.
  22. PVT Watt.J

    Ka-50 port from ARMA 2

    No, I get it quite clearly, so ease up on the tone there as It isn't called for. Kindly check your emotion at the door and dont confuse posts not agreeing 100% with yours as agreeing 100% with someone else's APL and APL-SA allow the work to be used. Yes, they don't require unbinarized work to be released, hence my point that he would still technically be in violation unless he actually used what was released as part of CUP. So my point stands. APL is relevant and might allow him to use/refistribute the KA-50, but would not technically allow him to do what he wants to do.
  23. PVT Watt.J

    Ka-50 port from ARMA 2

    I don't see how APL/APL-SA are not relevant if it isn't a BI model. If the KA-50 is given permission to be released under such a license, then that work may be re-used/modified in accord with the license. That would still leave the technicality that CUP has yet to actually release the work under that license and that he is working with originals, not the CUP version.
  24. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    I think you'll find that giants' pet bird is more alert, responsive and well-balanced than he was before. This comes as the expense of some of his more exotic plumage, though. I am working on grafting on some feathers I have made for him, but that will be a gradual process over a few months.
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